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RE: Kane and Unable ;] - 3/5/2017 1:01:12 PM   
PaxMondo


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Great AAR. Wish Mr. Kane was doing one as well ...

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Post #: 121
RE: Kane and Unable ;] - 3/5/2017 1:06:43 PM   
Mike McCreery


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Timor Sea Campaign

MrKane has built up interlocking bases. The ones he chooses are logical and well defended. I have managed to move forward due to speed of movement, sleight of hand and fast unloading and retreat times.





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RE: Kane and Unable ;] - 3/5/2017 1:20:22 PM   
Mike McCreery


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I hope you enjoy and get some good information from reading my AAR. These are a lot of time and work to write. The useful part of writing an AAR is while you are putting your plans to paper, frequently other ideas emerge. In the case above I forgot Kendari was a viable Japanese air base and I need to make plans accordingly.

I am going to do another campaign based on speed and sleight of hand. Hopefully things go somewhat to plan here. I am gonna let you in on it, dont tell MrKane :P

Dili has been prepared by MrKane and is ready for a big fight. I am going to try to deliver. Within 3 days, combat transports will arrive at Horn Island to pick up the 4th Australian and 2nd Australian divisions along with the 3rd USMC Tank Bn and the 766th Tank bn. They will be accompanied by the 93rd and the 251st CST AA.

From Normanton the 110th CEB, 2/8th Armored, 3rd Motor Bde, 608th cst AA, 2nd Jungle rgt and 1st Jungle Rgt will join the pack heading to Dili.

Finally, from Darwin the 181st & 168th FA Rgt, the 193rd Tank bn, the 762nd tank bn and the I US Corps.

I will have the V US Ampib HQ in a command ship off the coast to oversee the landings. Most troops are 100% prepped for Dili.

To ensure complete confusion and to add to the mix I plan on invading Alor, Damar, Wetar, and Moa at the same time. This will be done by xAP & xAK ships supported by paradrops.

By my calculations, when MrKane begins to suspect an invasion it will take him at least 5 normal sailing days from Rabaul to near Ambon. I know he has significant forces near Rabaul and I plan on bringing the whole navy to Dili so there is a small window of time before MrKane can focus his forces.

Timor shows 35000 troops in 15 units and Lautem shows 15,000 troops in 3 units. I dont have anything prepped for Lautem but will be putting 2 divisions plus a lot of armor there if I can move it in.










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< Message edited by Wargmr -- 3/5/2017 1:38:09 PM >


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Post #: 123
RE: Kane and Unable ;] - 3/5/2017 2:02:53 PM   
Mike McCreery


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quote:

ORIGINAL: PaxMondo

Great AAR. Wish Mr. Kane was doing one as well ...


He is playing a lot of games, I am not sure how much free time he has :]

You pointed out in the game against Greyjoy that even though he has awesome squadrons he still has to worry about supply and aviation support. I think MrKane moves the AS around as needed by air transport but this does take some time to deploy.

I cannot beat him in the air but he seems somewhat human in the surface naval game and I get all the good toys for the next 2 years.

My questions would be about the Japanese economy and when he gets into trouble. I have no idea what the cost of accelerating his airforce to the point he does but it must have an effect. Signs will not be evident for at least another year however.

On another bright side last turn he swept port moresby and although he did well some of his sweeps arrived fragmented. MrKane mentioned having empty reserves in his fighter pool a while back. This may be the first indication of a drop off in the quality of some of his air crews. It could also simply be fatigue levels and possibly even weather. It was certainly welcome to see sweeps of 3 and 6 fighters showing up though.

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Post #: 124
RE: Kane and Unable ;] - 3/5/2017 2:28:25 PM   
PaxMondo


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Accel uses supply, but not nearly as much as air missions ... when you overbuild your airforce (usually this means getting to '45 force levels in '43) you cannot sustain the tempo due to supply. Unlike the allies who can support +20,000 missions/day the entire game, the IJ cannot. In the GJ game, this is what Mr. Kane was referring to when he said his economy was bankrupt ... if GJ had continued another month or two, he would have found that Mr. Kane was out of supply everywhere, and GJ would have started to win a lot of battles simply due to supply penalty.



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Post #: 125
RE: Kane and Unable ;] - 3/5/2017 2:29:09 PM   
PaxMondo


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quote:

ORIGINAL: Wargmr



He is playing a lot of games, I am not sure how much free time he has :]




I know. still i can wish.

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Post #: 126
RE: Kane and Unable ;] - 3/5/2017 4:12:29 PM   
Mike McCreery


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quote:

ORIGINAL: PaxMondo

Accel uses supply, but not nearly as much as air missions ... when you overbuild your airforce (usually this means getting to '45 force levels in '43) you cannot sustain the tempo due to supply. Unlike the allies who can support +20,000 missions/day the entire game, the IJ cannot. In the GJ game, this is what Mr. Kane was referring to when he said his economy was bankrupt ... if GJ had continued another month or two, he would have found that Mr. Kane was out of supply everywhere, and GJ would have started to win a lot of battles simply due to supply penalty.





Well, I have to be honest. MrKane has already won this game twice. The first time by VP and the second time by me being stressed out so much I had to take a vacation. I am not trying MrKanes supply that much right now but if I manage to take Dili and by extension Timor over the next few months I may start to be able to have an effect upon his supply. Time will tell.

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Post #: 127
RE: Kane and Unable ;] - 3/5/2017 6:15:22 PM   
GetAssista

 

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quote:

ORIGINAL: PaxMondo
Accel uses supply, but not nearly as much as air missions ... when you overbuild your airforce (usually this means getting to '45 force levels in '43) you cannot sustain the tempo due to supply. Unlike the allies who can support +20,000 missions/day the entire game, the IJ cannot. In the GJ game, this is what Mr. Kane was referring to when he said his economy was bankrupt ... if GJ had continued another month or two, he would have found that Mr. Kane was out of supply everywhere, and GJ would have started to win a lot of battles simply due to supply penalty.

I would suppose MrKane have learned his lesson by now. Overbuilt airforce can sit on the ground instead of excessive flying, train secondary skills, build up pilot reserves. This does not use up much supply compared to combat missions

By the way, intelligence screen on the previous page shows 10k daily sorties for Japan

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Post #: 128
RE: Kane and Unable ;] - 3/5/2017 7:30:32 PM   
Mike McCreery


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Timor Campaign - Introduction

The perimeter assault groups are loaded at Townsville and will now proceed north toward Gove. It will take them 3 turns to get adjacent to Horn Island. In the same 3 turns the carrier groups and STF's near Brisbane will reach the same general location.

AKA's and APA's are heading to Horn to begin loading the main body of troops tomorrow. One of the larger dangers of this operation is if MrKane manages to damage or sink those transports.

I have 300fighters operating CAP over Horn Island and any other fighters I could scrape together flying LRCAP from Portland Roads.

Transports are also loading at Normanton.

The perimeter assault landings will take 9-10 days to reach their destination. By then they should be escorted by the main bulk of the fleet and also be moving with the Dili invasion force.




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Post #: 129
RE: Kane and Unable ;] - 3/6/2017 10:19:46 PM   
Mike McCreery


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L+ 6 Days... Going really well. Either MrKane does not have an idea what is going on or he is playing me really well.

This turn he only got a 0/1 hit on one group of transports in this whole pile and he got nothing on their location last turn so I have that going for me.

Paradrops will go in on Moa, Damar and Sawo-Eilanden this turn. The elements in the AKA/APA combat transports will be grouped with all the combat forces 7 hexes out from Dili. The perimeter landing forces will be 1 hex to the southeast with the CVE's protecting those groups.






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Post #: 130
RE: Kane and Unable ;] - 3/7/2017 2:40:42 AM   
Mike McCreery


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The race is on to get troops landed before a significant Japanese response. This turn was good in that MrKane decided to sweep Darwin from Dili. That means he did not suspect an invasion as of last turn because he would not likely have worn out his fighters in that manner.

Another good sign is the ship icon toward the northeast corner of the map. That is almost certainly part of the KB. There was a piece hanging out near Rabaul with 400+ fighters and no bombers waiting for me to try to move toward Rabaul.

Moa, Damar and sawo-eilandie fell to the paratroopers. Sawo is just a diversion, I dont want him knowing exactly what will happen next.

What is going to happen next is that troops will move to Moa and begin unloading. 2 cruiser task forces will bombard Dili with orders to return to Moa. The battleship task force was not going to be able to bombard Dili until the day phase of the operation so I merged it with the amphibious assault group. There are 92 ships with over 19,900 flak in the group. The amphibious assault group will move to Dili to await unloading next turn. The only separate amphib group is holding an amphib assault HQ to assist the unloading. There is also a destroyer group, a destroyer escort group, a very large YMS group, a large DMS group in the Dili hex.

The 2 main carrier groups have 13,625 flak and 13, 710 flak respectively. They will take up position southeast of Dili on the other side of the island accompanied by 2 CVE groups and a CVL group.

2 hexes away from that group is the transport groups for the other 3 islands that I will invade. Next turn after paratroops go in on Alor and Wetar amphib groups will land at them and Damar.








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Post #: 131
RE: Kane and Unable ;] - 3/7/2017 9:24:05 AM   
Mike McCreery


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Approach day is good. We tangle with a few motor patrol boats in Dili Harbor. It seems well mined, 3 destroyers and a light cruiser take damage. I have a stack of both combat and non-combat mine sweepers that did not perform last turn. Hopefully they do this turn during the unloading phase.

Several well escorted Japanese air groups attempt to attack the amphibious landing group but due to CAP and flak they take no damage.

Next turn is the moment of truth....






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Post #: 132
RE: Kane and Unable ;] - 3/7/2017 9:50:05 AM   
Mike McCreery


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Troops should be unloading at Alor, Wetar, Damar, Moa and Dili this turn. I kept the carriers 1 hex southeast of the amphib group and set CAP to 100%. There were some losses and degradation due to yesterdays combat but less than the 20% I am increasing CAP so unless the KB shows up unannounced it will likely be sufficient to defend against air attacks.

The ships unloading at islands other than Dili are xap and xak ships that serve 2 functions. Hopefully any sucessfull attacks will target those smaller groups closer to the Japanese bases.

Bombardment at Dili was miserable yesterday but the heavy bombers got the base to 40% damage. Going to send them in again today to hopefully reduce the airfields. He cant CAP anywhere close by so if I get and can keep the airfield down I gain a lot.






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Post #: 133
RE: Kane and Unable ;] - 3/7/2017 11:10:07 AM   
adarbrauner

 

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98 Jills (+35 Franks, for only 27 Hellcats) down.... half bankruptcy for Japan.

Remarkable though that he's flying Franks and Ki 100 already in 1943.

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Post #: 134
RE: Kane and Unable ;] - 3/7/2017 12:11:42 PM   
pws1225

 

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Not really. It's late '43 and the Frank-a comes on line with no R&D in January '44. And the Tony line began back in late '42. It would be surprising if Japan didn't have these AC at this point in time.

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Post #: 135
RE: Kane and Unable ;] - 3/7/2017 1:31:49 PM   
Lowpe


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quote:

ORIGINAL: adarbrauner

98 Jills (+35 Franks, for only 27 Hellcats) down.... half bankruptcy for Japan.

Remarkable though that he's flying Franks and Ki 100 already in 1943.


That is a light day in losses for Japan. It is just Mr.Kanes early warning system going off.

Nothing remarkable about flying Franks and ki-100 in late 1943. Frank should arrive for every Japanese player between June and October of 1943 the Tony in the fourth quarter if you elect to get that fighter (not all do usually to their regret).

BTW, thanks Wargamr' very nice series of posts detailing an Allied attack into the teeth of the Empire in late 1943.




< Message edited by Lowpe -- 3/7/2017 1:33:24 PM >

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Post #: 136
RE: Kane and Unable ;] - 3/9/2017 12:20:38 PM   
Mike McCreery


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The amphibious assault landed in good order with no air or naval attacks against it.

Here is the first assault of Dili




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Post #: 137
RE: Kane and Unable ;] - 3/9/2017 12:23:51 PM   
Mike McCreery


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Here is Day 2






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Post #: 138
RE: Kane and Unable ;] - 3/9/2017 12:30:45 PM   
Mike McCreery


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Dili's defence is primarily the 41st ID. MrKane has the 60th ID next door in Lautem and is rushing them into Dili but I am not sure if it will be in time. I am also interested in seeing if MrKane tries to reinforce and how? Once the 60th moves out of Lautem it leaves the base practically undefended. I need to shut down the airbase though.

Even though my troops are tired and partially disrupted I will do a final assault today to see if I can take the base. Otherwise I am going to need to rest and get ready for round II.








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Post #: 139
RE: Kane and Unable ;] - 3/9/2017 12:37:22 PM   
Mike McCreery


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Dili's airfield is shut down and if I manage to take the base it will take all the pressure off Darwin and most of the north coast of Australia.

MrKane has been working my airforce with sweeps and partially worn down the allied carriers. In addition I have 13 hellcats in the pools and am down at least a hundred planes. It will take a month at least to get fully fitted out again. May have to put some marines in planes other than hellcats for a while.

On the upside, 300+ carrier aircraft and ships are enroute to support the carrier fleets.

To this end, I blinked and decided to pull all shipping back to Darwin this turn. I will leave Babar for another day. Not sure where the KB and all the support ships are right now and it doesnt seem to be the time to play chicken with MrKane.

It has been a very successful campaign so far.





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Post #: 140
RE: Kane and Unable ;] - 3/9/2017 12:38:33 PM   
Lowpe


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Any guesses where the KB is at?

You have attacked up thru this salient before, and I really like how you are doing it. Kudos.

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Post #: 141
RE: Kane and Unable ;] - 3/9/2017 1:07:44 PM   
Mike McCreery


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quote:

ORIGINAL: Lowpe

Any guesses where the KB is at?

You have attacked up thru this salient before, and I really like how you are doing it. Kudos.


My guess is hovering around Babeldaob out of my search range waiting for the opportunity to strike.

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Post #: 142
RE: Kane and Unable ;] - 3/9/2017 1:08:42 PM   
Mike McCreery


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Dili goes down on Day 3.






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Post #: 143
RE: Kane and Unable ;] - 3/9/2017 1:17:36 PM   
obvert


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quote:

ORIGINAL: Wargmr

Dili's airfield is shut down and if I manage to take the base it will take all the pressure off Darwin and most of the north coast of Australia.

MrKane has been working my airforce with sweeps and partially worn down the allied carriers. In addition I have 13 hellcats in the pools and am down at least a hundred planes. It will take a month at least to get fully fitted out again. May have to put some marines in planes other than hellcats for a while.



i don't understand. How is he able to wear you down so much. Is he threatening to strike with 2E against something valuable there?

Is it not possible to stand down CAP?

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Post #: 144
RE: Kane and Unable ;] - 3/9/2017 2:29:15 PM   
Mike McCreery


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quote:

ORIGINAL: obvert


quote:

ORIGINAL: Wargmr

Dili's airfield is shut down and if I manage to take the base it will take all the pressure off Darwin and most of the north coast of Australia.

MrKane has been working my airforce with sweeps and partially worn down the allied carriers. In addition I have 13 hellcats in the pools and am down at least a hundred planes. It will take a month at least to get fully fitted out again. May have to put some marines in planes other than hellcats for a while.



i don't understand. How is he able to wear you down so much. Is he threatening to strike with 2E against something valuable there?

Is it not possible to stand down CAP?


It is unless I need to protect shipping like moving supply and troops to Darwin, Saumlaki and Dobo. The current invasion had me using my carrier fleet to cover Dili and the surrounding areas.



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Post #: 145
RE: Kane and Unable ;] - 3/9/2017 2:31:58 PM   
Mike McCreery


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I had just under 48,000 supplies in hex the day prior to the final attack on Dili.

I am not sure how much supply was destroyed but it appears I captured about 70,000 supplies and almost 10K in fuel.






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Post #: 146
RE: Kane and Unable ;] - 3/9/2017 4:56:37 PM   
Mike McCreery


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quote:

ORIGINAL: Lowpe

Any guesses where the KB is at?

You have attacked up thru this salient before, and I really like how you are doing it. Kudos.


In answer to your question, a few hexes south of the Moluccas :]




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Post #: 147
RE: Kane and Unable ;] - 3/9/2017 9:10:38 PM   
obvert


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Quite a haul on the supplies. Will you retire or aim to fight the KB?

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Post #: 148
RE: Kane and Unable ;] - 3/12/2017 11:20:42 AM   
Mike McCreery


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quote:

ORIGINAL: obvert

Quite a haul on the supplies. Will you retire or aim to fight the KB?


We are dancing around the Banda sea right now. A few turns ago MrKane managed to sail the KB into a trap I had set for other shipping and kill about 125 dive bombers. Last turn I managed a CAP trap north of Saumlaki that killed about 100 Jills.

I have about 250 capacity in carriers due to arrive to my main carrier fleet within about 4 days so I want to add to it before I go on a kill mission.

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Post #: 149
RE: Kane and Unable ;] - 3/12/2017 2:10:28 PM   
Mike McCreery


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It's all fun and games until somebody loses an eye....






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Post #: 150
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