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It is Good to be the King!

 
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It is Good to be the King! - 9/14/2016 1:39:10 PM   
Daniele

 

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A Take it Easy approach of Wars of Successions, Ageod’s future release

End of 2016, Ageod will release a new title, ‘Wars of Successions’. While the scope of the game is huge, playing it will be simple and more accessible than previous grand strategy titles of the brand.

The game goes back to the basic rules that made Ageod initial successes. Here a short recap!

Streamlined Supply
The first key change compared to previous recent titles is the return of the ‘simple supply mode’ that has been popular with players. Basically, regions supply food, in limited quantities (and diminishing if pillaged). All the rest must be physically carried in wagons. No abstract supply network and line of depots, it was not in the spirit of the age. Depots are just that, accumulated stockpiles that are waiting where they are and will replenish physically only those wagons presents.

Players will thus need to manually manage their supplies, but that won’t be an issue because of low density of units (see next).

Low Density
The wars covered were huge, but, compared to more recent conflicts or those in the age of Revolutions, the troop density is rather low. A few armies, with a few regiments, and only key prominent leaders to lead them. Garrisons will either be permanent or popup when needed, no special care is required there.

As a player, you won’t feel overwhelmed by the mass of troops or lost over dozens and dozens of stacks, despite the massive strategic scope at your disposal.


Straight Command
As mentioned previously, few troops and leaders allow to call for a simplified command structure and chain, as in our earlier titles. No need to form divisions and brigades and check for GHQ and HQs. The top brass leader will command the stack he is on, that’s it. A few limited number of other commanders will give a little extra command capacity, and you shall need only to decide where to send them.

Few leaders, few troops, but critical choices to appoint the rare officers.


Straightforward Diplomacy
No complex treaties or diplomatic relationships. You’ll be part of an alliance and everyone else will either be unconcerned (neutral) or at war with you. Diplomatic issues and opportunities are simply handled by options, with a basic trade-off between gain of new forces and the impact of it on your foe.

Two wars, two big alliances in each, and an event flow that will make neutrals join, leave or change side according to your decisions and potential successes or failures on the battlefield.


Standard Economics and limited pool of units.
Basically, Kings need men, gold and guns. And that is all you will need to care about. No other assets are required, to buy a simple and limited pool of units. There is variation, but restricted to three or four types per gender, sometimes less (e.g. 5 infantries, 3 cavalries, 1 militia, 1 gun).

Overall, your real choice is where to raise the regiments for the next campaign season, and pray that you won’t need too many elsewhere.


Balance of Power

Each side has the potential to have more or less the same balance of forces. No one has the super army – poor fleet or super fleet – small army restriction. The Bourbons (France and Spain) can really play an interesting naval game, while the Grand Alliance can rely both on the maritime powers navies and the Habsburg armies. And in the East, the war is mostly on land, so who care about a fleet there (the King/Czar does anyway, so you still will see ships there…).

You really have a balanced struggle of alliances to lead, and it is not clear from start who will prevail in the end, as chances are rather equal.


Simple and fun
Finally, the choices made to concentrate on easy to grasp concepts puts the strategic analysis back to the forefront of gameplay. With 4 players representing the 4 alliances at war, the game offers a real and deep challenge.


Stay tuned! Get more information about the game from its official product page!

< Message edited by Daniele -- 10/26/2016 3:24:15 PM >
Post #: 1
RE: Its Good to be the King! - 9/14/2016 7:16:05 PM   
vaalen

 

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Joined: 1/13/2008
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This sounds good. I still enjoy the earlier Ageod titles, such as War In America.

However, I do have two concerns.

The first is that I enjoy having the various unit types represented, and limiting the unit pool to the extent described concerns me. This is especially true in the Great Northern War, where both alliances used Polish troops, Russian cossacks and irregulars, which were quite different in their armaments and tactics from the Main Swedish, Russian, Danish, and Saxon forces. The Swedes used different tactics than the others, and were quite effective.

I am not saying you need dozens of unit types, just enough to represent the colorful array of units that took part in these wars. Of the various complaints made by players about these games, I have never heard anyone complain about having too many unit types.

Second, I agree that a reduction in the number of subordinate commanders is appropriate to the period, but it is vital that the leaders who are present have the detailed unique qualities that have been a hallmark of all Ageod games for many years. Simplifying the detail on the commanders represented would not be welcome, as it would remove so much of the color and immersion factors of these games.

Those two concerns aside, the changes sound great!

(in reply to Daniele)
Post #: 2
RE: Its Good to be the King! - 10/11/2016 10:18:42 PM   
Jonathan Palfrey

 

Posts: 535
Joined: 4/10/2004
From: Sant Pere de Ribes, Spain
Status: offline
I've bought several AGEOD games in the past, but haven't played any of them, because I started looking at the rules, and I couldn't face that level of complexity. Too much like hard work.

In these games I'm supposed to be the supreme commander, and I shouldn't have to micromanage everything. That's what my subordinates are for.

If this new game has much simpler rules and far fewer units, that sounds good. I'll bear it in mind.

(in reply to vaalen)
Post #: 3
RE: Its Good to be the King! - 11/10/2016 7:57:18 PM   
altipueri

 

Posts: 869
Joined: 11/14/2009
Status: offline
Oh come on, you haven't really tried have you?

They're easy, just move the faces around. Play the short scenarios.

(in reply to Jonathan Palfrey)
Post #: 4
RE: It is Good to be the King! - 12/19/2016 10:45:32 AM   
Lancier


Posts: 94
Joined: 9/17/2013
Status: offline
quote:

With 4 players representing the 4 alliances at war, the game offers a real and deep challenge.

How it is played with 4 players i wonder ? War of Spanish Succession & the Great Northern War will be played in the same game at the same time, every player playing 1 great nation ? France+Spain, Grand Alliance, Sweden and Russia (and her allies) ? but then any relation (diplomacy) between 2 separate front nations ? for instance will any diplomacy be available between Russia & Grand Alliance or between France+Spain & Sweden if game is played with 4 players?

< Message edited by Lancier -- 12/19/2016 10:55:57 AM >


_____________________________


(in reply to Daniele)
Post #: 5
RE: It is Good to be the King! - 2/18/2017 12:29:45 PM   
Orm


Posts: 22154
Joined: 5/3/2008
From: Sweden
Status: offline
quote:

End of 2016, Ageod will release a new title, ‘Wars of Successions’.

Any update on when this will be released?

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

(in reply to Daniele)
Post #: 6
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