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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Pacifica Bellum Map Page: <<   < prev  1 [2] 3 4 5   next >   >>
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RE: Pacifica Bellum Map - 10/7/2016 5:51:29 AM   
Yaab


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Or reading.

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RE: Pacifica Bellum Map - 10/7/2016 9:06:16 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:40:27 AM >

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Post #: 32
RE: Pacifica Bellum Map - 10/7/2016 12:21:15 PM   
Trugrit


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quote:

ORIGINAL: MakeeLearn

quote:

ORIGINAL: chemkid

@MakeeLearn - please consider using the network layers included with the 'layers.zip'.
these files ('4_TheNetworks_multiply.tif' and '5_TheNetowrks_normal.tif') should help to easily mask the effects applied to the vanilla map. good work - please continue!!

quote:

ORIGINAL: mussey

[...] But is there any help for the muted roads/trails? [...]




Ive got the network layer sliced into the individual bmps. Just dropping the rails looks good, but the roads being black also makes it difficult to differentiate. The yellow and grey looks best and ive been doing some by hand. Will post some previews.

Its a fight between playing or modding



I've been following this and it looks very good so far. I say stay with the dark roads as they look better.
A player can always use the hot key if necessary.

Good work.

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Post #: 33
RE: Pacifica Bellum Map - 10/9/2016 9:04:53 PM   
mussey


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quote:

ORIGINAL: MakeeLearn

quote:

ORIGINAL: chemkid

@MakeeLearn - please consider using the network layers included with the 'layers.zip'.
these files ('4_TheNetworks_multiply.tif' and '5_TheNetowrks_normal.tif') should help to easily mask the effects applied to the vanilla map. good work - please continue!!

quote:

ORIGINAL: mussey

[...] But is there any help for the muted roads/trails? [...]




Ive got the network layer sliced into the individual bmps. Just dropping the rails looks good, but the roads being black also makes it difficult to differentiate. The yellow and grey looks best and ive been doing some by hand. Will post some previews.

Its a fight between playing or modding


Thanks to you and Chemkid! But please, play hard, mod harder!

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Post #: 34
RE: Pacifica Bellum Map - 10/11/2016 4:40:32 AM   
Rising-Sun


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I like it, look pretty cool and more realistic than default one.

I gotta say you did a great job on that map. Now this want me to come back and play again.

< Message edited by RisingSun -- 10/25/2016 2:05:10 PM >


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Post #: 35
RE: Pacifica Bellum Map - 11/28/2016 10:16:41 AM   
LargeSlowTarget


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quote:

ORIGINAL: MakeeLearn


quote:

ORIGINAL: BillBrown

Any chance you could do an extended map version?



Sure. Iam unclear on the differences. Is it actually more map, or just different off map sites?



Any News on the extended map version? I have created a crude "do-it-yourself" version since I play DBB - but I ain't no artist...

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Post #: 36
RE: Pacifica Bellum Map - 11/30/2016 12:44:03 PM   
MakeeLearn


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quote:

ORIGINAL: LargeSlowTarget


quote:

ORIGINAL: MakeeLearn


quote:

ORIGINAL: BillBrown

Any chance you could do an extended map version?



Sure. Iam unclear on the differences. Is it actually more map, or just different off map sites?



Any News on the extended map version? I have created a crude "do-it-yourself" version since I play DBB - but I ain't no artist...



working on the stock roads/rails, hopefully done by new year. Then will turn toward a extended map. I would like to see your map, post some pics.

(in reply to LargeSlowTarget)
Post #: 37
RE: Pacifica Bellum Map - 12/1/2016 10:47:09 AM   
LargeSlowTarget


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Hi,

It seems that the Luzon and the Shortlands modifications of the extended map are already included in your map.

You would need to modify a coastal hex on the West coast of Malaya, the off-map bases of Aden and Abadan and the "North" i.e. western part of India with the additional bases like Quetta and Peshawar.

For my mod I have just made a rough and shody copy&paste job for the Aden and Abadan bases, good enough for me. I have not included the aforementioned additional bases in India as I don't see any need for them and I have put the base slots to other uses.

Looking forward to see your polished version of the extended map!






Attachment (1)

< Message edited by LargeSlowTarget -- 12/1/2016 3:35:30 PM >


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Post #: 38
RE: Pacifica Bellum Map - 12/15/2016 4:36:13 PM   
MakeeLearn


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A look at how the roads are looking.




Attachment (1)

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Post #: 39
RE: Pacifica Bellum Map - 12/15/2016 4:50:01 PM   
btd64


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Looking VERY NICE. One thing I noticed. LCU icon's are on top of the Names of locations. Not sure how I feel about that though....GP

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Post #: 40
RE: Pacifica Bellum Map - 12/15/2016 9:18:39 PM   
MakeeLearn


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quote:

ORIGINAL: General Patton

Looking VERY NICE. One thing I noticed. LCU icon's are on top of the Names of locations. Not sure how I feel about that though....GP



Thanks. The place names are in the same place as stock map. Does this happen on the stock map also? Ive not had the stock map loaded for months.

(in reply to btd64)
Post #: 41
RE: Pacifica Bellum Map - 12/15/2016 9:53:51 PM   
scout1


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quote:

ORIGINAL: MakeeLearn

A look at how the roads are looking.





This is much easier on my old eyes .... sweet

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Post #: 42
RE: Pacifica Bellum Map - 12/16/2016 12:42:53 AM   
btd64


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quote:

ORIGINAL: MakeeLearn


quote:

ORIGINAL: General Patton

Looking VERY NICE. One thing I noticed. LCU icon's are on top of the Names of locations. Not sure how I feel about that though....GP



Thanks. The place names are in the same place as stock map. Does this happen on the stock map also? Ive not had the stock map loaded for months.


Forget what I said. I just didn't remember the unit icons on top of the Place names....GP

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Post #: 43
RE: Pacifica Bellum Map - 12/17/2016 7:17:36 AM   
chemkid

 

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< Message edited by chemkid -- 4/25/2018 11:46:34 AM >

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Post #: 44
RE: Pacifica Bellum Map - 12/27/2016 4:02:08 PM   
MakeeLearn


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Still working on the roads and rails.


Posting pics washes out the color some. In game the colors are richer, warmer.






Attachment (1)

< Message edited by MakeeLearn -- 12/27/2016 4:20:25 PM >

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Post #: 45
RE: Pacifica Bellum Map - 12/27/2016 11:58:38 PM   
NigelKentarus


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Excellent looking map. Can't wait until it's finished.

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Post #: 46
RE: Pacifica Bellum Map - 12/28/2016 2:11:10 AM   
ny59giants


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+2

Ready to take this map out for a test drive.

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RE: Pacifica Bellum Map - 12/29/2016 9:12:45 AM   
LargeSlowTarget


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+3 and +4 - great work!

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Post #: 48
RE: Pacifica Bellum Map - 1/18/2017 1:39:59 PM   
fulcrum28


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can we play with it? is it finished? looks awesome @@;

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Post #: 49
RE: Pacifica Bellum Map - 1/18/2017 3:33:00 PM   
MakeeLearn


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quote:

ORIGINAL: fulcrum28

can we play with it? is it finished? looks awesome @@;




Version 2 canbe downloaded from link in first post. Some of the roads and rails maybe hard to see. The redone roads and rails should be done before end of month.

(in reply to fulcrum28)
Post #: 50
Bellum Pacifica Map - 1/26/2017 5:29:12 PM   
MakeeLearn


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Soon


Bellum Pacifica

Tonight or tomorrow. Check 1st post.

< Message edited by MakeeLearn -- 1/26/2017 7:10:49 PM >

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Post #: 51
RE: Bellum Pacifica Map - 1/27/2017 6:51:26 AM   
LargeSlowTarget


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Thanks for your efforts! Can't wait to see the finished product.

Do you have an ETA for an extended map version?

And does v3 contain the map modification request ?

In my impatience I have made a do-it-yourself version for v2, but I'm sure you will do better.







Attachment (1)

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Post #: 52
RE: Bellum Pacifica Map - 1/27/2017 11:27:31 AM   
ny59giants


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quote:

Do you have an ETA for an extended map version?


+2

Most players that have been playing AE for years play their games on the extended map, so I'm waiting here too. <tabs fingers on computer desk>

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Post #: 53
RE: Bellum Pacifica Map - 1/27/2017 11:33:35 AM   
btd64


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PLUS 3....GP

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Post #: 54
RE: Bellum Pacifica Map - 1/27/2017 4:12:50 PM   
MakeeLearn


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quote:

ORIGINAL: LargeSlowTarget

Thanks for your efforts! Can't wait to see the finished product.

Do you have an ETA for an extended map version?

And does v3 contain the map modification request ?

In my impatience I have made a do-it-yourself version for v2, but I'm sure you will do better.









Looks good,

Version 3 is just stock map for now.
Iam laying the ground work for the extend map now. It will go fast as I will be making changes to the existing map. not building a entire new one.
I will show the changes made and get opinions.

(in reply to LargeSlowTarget)
Post #: 55
RE: Bellum Pacifica Map - 1/27/2017 10:17:37 PM   
LargeSlowTarget


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Downloaded v3- looks wonderful, eternal thanks for your awesome work!

Permission to alter and re-publish in a mod?

< Message edited by LargeSlowTarget -- 1/27/2017 10:18:20 PM >


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RE: Bellum Pacifica Map - 1/28/2017 12:58:28 PM   
MakeeLearn


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quote:

ORIGINAL: LargeSlowTarget

Downloaded v3- looks wonderful, eternal thanks for your awesome work!

Permission to alter and re-publish in a mod?




thankyou,
Yes you can. A small change has been made to some rail north of Spokane, added more highlight, the wrong panel was added to the zip.

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Post #: 57
RE: Pacifica Bellum Map - 1/30/2017 12:00:38 PM   
MakeeLearn


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some of the extended map...




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Post #: 58
RE: Pacifica Bellum Map - 1/30/2017 8:00:34 PM   
Lord_Calidor


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Beautiful map and awesome work m8. Was waiting eagerly for a finished one, and now it's finally here. Just in time for my first play through the AE after a long absence.

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Post #: 59
RE: Pacifica Bellum Map - 2/2/2017 10:51:27 AM   
LargeSlowTarget


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For exceptionally meritorious conduct in the performance of outstanding service to the AE Community.








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