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I was thinking about a naval game

 
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I was thinking about a naval game - 10/11/2016 2:09:45 AM   
the_iron_duke

 

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I was thinking about a naval game. Production would be disabled and the map would be almost entirely ocean. Each side would start with something like:

SS - Submarine x 12
DD - Destroyer x 12
CA - Cruiser x 6
BB - Battleship x 2
CV - Carrier x 1

And on the carrier:

Carrier Fighter x 6
Torpedo Bomber x 2



Since each counter is a single ship, I was thinking that each counter might have three of each ship, to represent a ship taking damage. So a ship would effectively have three hit points before being sunk.
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RE: I was thinking about a naval game - 10/11/2016 3:13:56 AM   
the_iron_duke

 

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I should add that I've not played any naval warfare on this game yet whatsoever, so I don't know how well it works. Are there special rules for submarine detection, for example?

(in reply to the_iron_duke)
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RE: I was thinking about a naval game - 10/11/2016 4:24:22 AM   
Twotribes


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From: Jacksonville NC
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The AI does not use ships well.

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RE: I was thinking about a naval game - 10/11/2016 4:25:33 AM   
the_iron_duke

 

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I was thinking it could work as a multiplayer game.

EDIT: Or give the AI lots and lots of naval units. :)

< Message edited by the_iron_duke -- 10/11/2016 4:26:43 AM >

(in reply to Twotribes)
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