crispy131313
Posts: 2055
Joined: 11/30/2013 Status: offline
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OK yes I guess you can't adjust in in PBEM. What you and your friend can do as a solution is this: 1. Open the campaign in editor 2. save as; Fall Weiss custom 3. Go to campaign>Edit Event Scripts>Select "Victory" and open 4. Copy over the text file with the below (at the end of this message) 5. Save the text file 6. On the editor screen hit Update* button 7. Hit OK button in the editor 8. Save the campaign You both now have a duplicate compatible campaign with extended game play ;Start Copy Paste Here ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; VICTORY (Based on control of various map positions) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; USAGE: ; ; Basic structure for an mobilization event: ; { ; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game) ; #POPUP= Event popup text (this will be displayed when the event occurs) ; #IMAGE= Event image that will be displayed when event occurs ; PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames ; Multiple pictures can be used by using a ',' to separate them ; Format: picture1.png, picture2.png, picture3.png, picture4.png ; #SOUND= Event sound that will be displayed when event occurs ; Multiple sounds can be used by using a ',' to separate them ; Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3 ; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0) ; #TYPE= Values range [0, 3]; ; With all other fields satisfied will this be: ; 0 = Single check regardless if #TRIGGER is satisfied ; 1 = Multiple check until #TRIGGER is satisfied ; 2 = Reoccuring check until end of game ; OR ; Once the #DATE field is satisfied: ; 3 = Event fires once if all other fields are satisfied, else it will not fire. Either way, event will be removed never to be looked at again ; #AI= Values range [0, 4] ; 0 = Event fires whenever all fields are satisfied for any game type ; 1 = Event fires whenever all fields are satisfied, for AI games only, and only on the Axis AI turn ; 2 = Event fires whenever all fields are satisfied, for AI games only, and only on the Allied AI turn ; 3 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Axis AI or on the Allied Multiplayer turns ; 4 = Event fires whenever all fields are satisfied, for AI and Multiplayer games only, and only on the Allied AI or on the Axis Multiplayer turns ; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to? ; Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4 ; #GV= Does the event activate based on the Global Variable values assigned? ; Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100] ; Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100] ; Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100] ; Example B) #GV= 4[71,100] will trigger 30% per game ; #LINK= Does the event activate based on the Link values assigned? ; A campaign can have up to 1100 Decision events and is referenced by other events via this parameter ; Format: decision[flag]; flag range [0, 1]; True= 1; False= 0 ; Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100 ; Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted ; Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted ; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100]) ; #ALIGNMENT= Collective control status of #MAP_POSITIONs ; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd) ; #MAP_POSITION= Map positions that must be controlled relative to #ALIGNMENT in order to satisfy the event ; #NATIONAL_MORALE_TRIGGER= Under what national morale situation will this event occur ; Format: country_id [national_morale_percentage] [above_or_below] (above_or_below values range [0, 1]; Above=1; Below=0) ; } ; ; NOTES: ; ; Each event must be preceded by a '{' and end with a '}' ; ; More than one #MAP_POSITION can be set ; ; More than one #NATIONAL_MORALE_TRIGGER can be set and the event checks for a value less than the ; 'national_morale_percentage' when 'above_or_below' is set to [0] and a value greater than or ; equal to 'national_morale_percentage' when 'above_or_below' is set to [1] ; Each #NATIONAL_MORALE_TRIGGER line will be read using AND logic. ; ; Use the reference values provided for ALIGNMENT and not names ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ALIGNMENT REFERENCE VALUES ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; AXIS= 1 ; ALLIED= 2 ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Axis Major Victory { #NAME= DE 616 - Axis Major Victory #POPUP= AXIS MAJOR VICTORY #IMAGE= allies_surrender_1.png, allies_surrender_3.png #SOUND= theme.ogg #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 #GV= 1[1,100] #LINK= 616[1] #TRIGGER= 100 #ALIGNMENT= 1 #DATE= 1939/09/01 ; Axis control -> Berlin #MAP_POSITION= 173,74 ;Set National Morale Trigger (dummy value) #NATIONAL_MORALE_TRIGGER= 0 [0] [0] } ; Axis Major Victory { #NAME= DE 641 - Axis Major Victory #POPUP= AXIS MAJOR VICTORY #IMAGE= allies_surrender_1.png, allies_surrender_3.png #SOUND= theme.ogg #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 #GV= 1[1,100] #LINK= 641[1] #TRIGGER= 100 #ALIGNMENT= 1 #DATE= 1939/09/01 ; Axis control -> Berlin #MAP_POSITION= 173,74 ;Set National Morale Trigger (dummy value) #NATIONAL_MORALE_TRIGGER= 0 [0] [0] } ; Axis Major Victory { #NAME= DE 646 - Axis Major Victory #POPUP= AXIS MAJOR VICTORY #IMAGE= allies_surrender_1.png, allies_surrender_3.png #SOUND= theme.ogg #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 #GV= 1[1,100] #LINK= 646[1] #TRIGGER= 100 #ALIGNMENT= 1 #DATE= 1939/09/01 ; Axis control -> Berlin #MAP_POSITION= 173,74 ;Set National Morale Trigger (dummy value) #NATIONAL_MORALE_TRIGGER= 0 [0] [0] } ; Axis Decisive Victory ; Replacement Script { #NAME= Axis Decisive Victory (Berlin, Rome, Warsaw, Paris, London, Moscow, Leningrad, Stalingrad, Baku, Cairo) #POPUP= AXIS DECISIVE VICTORY #IMAGE= allies_surrender_1.png #SOUND= theme.ogg #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #TRIGGER= 100 #ALIGNMENT= 1 #DATE= 1939/09/01 ; Axis control -> Berlin, Rome, Warsaw, Paris, London, Moscow, Leningrad, Stalingrad, Baku, Cairo #MAP_POSITION= 173,74 #MAP_POSITION= 171,101 #MAP_POSITION= 188,76 #MAP_POSITION= 151,84 #MAP_POSITION= 147,77 #MAP_POSITION= 221,65 #MAP_POSITION= 206,52 #MAP_POSITION= 234,85 #MAP_POSITION= 245,104 #MAP_POSITION= 208,126 ;Set National Morale Trigger (dummy value) #NATIONAL_MORALE_TRIGGER= 0 [0] [0] } ; Axis Decisive Victory ; Additional Script { #NAME= Axis Decisive Victory (Berlin, Rome, Warsaw, Paris, London, Moscow, Leningrad, Stalingrad, Cairo, Baghdad) #POPUP= AXIS DECISIVE VICTORY #IMAGE= allies_surrender_1.png #SOUND= theme.ogg #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #TRIGGER= 100 #ALIGNMENT= 1 #DATE= 1939/09/01 ; Axis control -> Berlin, Rome, Warsaw, Paris, London, Moscow, Leningrad, Stalingrad, Baku, Cairo, Baghdad #MAP_POSITION= 173,74 #MAP_POSITION= 171,101 #MAP_POSITION= 188,76 #MAP_POSITION= 151,84 #MAP_POSITION= 147,77 #MAP_POSITION= 221,65 #MAP_POSITION= 206,52 #MAP_POSITION= 234,85 #MAP_POSITION= 208,126 #MAP_POSITION= 234,120 ;Set National Morale Trigger (dummy value) #NATIONAL_MORALE_TRIGGER= 0 [0] [0] } ; Axis Minor Victory ; Replacement Script { #NAME= Axis Major Victory (Berlin, Rome, Warsaw, Paris, London) - 1945 #POPUP= AXIS MAJOR VICTORY #IMAGE= allies_surrender_3.png #SOUND= theme.ogg #FLAG= 0 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #TRIGGER= 100 #ALIGNMENT= 1 #DATE= 1945/05/07 ; Axis control -> Berlin, Rome, Warsaw, Paris, London #MAP_POSITION= 173,74 #MAP_POSITION= 171,101 #MAP_POSITION= 188,76 #MAP_POSITION= 151,84 #MAP_POSITION= 147,77 ;Set National Morale Trigger (dummy value) #NATIONAL_MORALE_TRIGGER= 0 [0] [0] } ; Axis Minor Victory ; Repaclement Script { #NAME= Axis Major Victory (Berlin, Rome, Warsaw, Paris, Moscow) - 1945 #POPUP= AXIS MAJOR VICTORY #IMAGE= allies_surrender_3.png #SOUND= theme.ogg #FLAG= 0 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #TRIGGER= 100 #ALIGNMENT= 1 #DATE= 1945/05/07 ; Axis control -> Berlin, Rome, Warsaw, Paris, Moscow #MAP_POSITION= 173,74 #MAP_POSITION= 171,101 #MAP_POSITION= 188,76 #MAP_POSITION= 151,84 #MAP_POSITION= 221,65 ;Set National Morale Trigger (dummy value) #NATIONAL_MORALE_TRIGGER= 0 [0] [0] } ; Axis Minor Victory ; Additonal Script { #NAME= Axis Tactical Victory (Berlin, Rome, Warsaw, Paris) - 1945 #POPUP= AXIS TACTICAL VICTORY #IMAGE= allies_surrender_3.png #SOUND= theme.ogg #FLAG= 0 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #TRIGGER= 100 #ALIGNMENT= 1 #DATE= 1945/05/07 ; Axis control -> Berlin, Rome, Warsaw, Paris #MAP_POSITION= 173,74 #MAP_POSITION= 171,101 #MAP_POSITION= 188,76 #MAP_POSITION= 151,84 ;Set National Morale Trigger (dummy value) #NATIONAL_MORALE_TRIGGER= 0 [0] [0] } ; Axis Minor Victory ; Replacement Script { #NAME= Axis Minor Victory (Berlin, Warsaw, Paris) - 1945 #POPUP= AXIS MINOR VICTORY #IMAGE= allies_surrender_3.png #SOUND= theme.ogg #FLAG= 0 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #TRIGGER= 100 #ALIGNMENT= 1 #DATE= 1945/05/07 ; Axis control -> Berlin, Warsaw, Paris #MAP_POSITION= 173,74 #MAP_POSITION= 188,76 #MAP_POSITION= 151,84 ;Set National Morale Trigger (dummy value) #NATIONAL_MORALE_TRIGGER= 0 [0] [0] } ; Axis Minor Victory ; Replacement Script { #NAME= Axis Marginal Victory (Berlin, Warsaw, Paris) - 1945 #POPUP= AXIS MARGINAL VICTORY #IMAGE= allies_surrender_3.png #SOUND= theme.ogg #FLAG= 0 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #TRIGGER= 100 #ALIGNMENT= 1 #DATE= 1945/12/31 ; Axis control -> Berlin #MAP_POSITION= 173,74 ;Set National Morale Trigger (dummy value) #NATIONAL_MORALE_TRIGGER= 0 [0] [0] } ; Allied Decisive Victory { #NAME= Allied Decisive Victory (Berlin, Rome, Warsaw, Paris, London, Moscow, Washington D.C.) #POPUP= ALLIED DECISIVE VICTORY #IMAGE= axis_surrender_4.png #SOUND= theme.ogg #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #TRIGGER= 100 #ALIGNMENT= 2 #DATE= 1939/09/01 ; Allies control -> Berlin, Rome, Warsaw, Paris, London, Moscow, Washington D.C. #MAP_POSITION= 173,74 #MAP_POSITION= 171,101 #MAP_POSITION= 188,76 #MAP_POSITION= 151,84 #MAP_POSITION= 147,77 #MAP_POSITION= 221,65 #MAP_POSITION= 4,108 ;Set National Morale Trigger (dummy value) #NATIONAL_MORALE_TRIGGER= 0 [0] [0] }
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