Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Fall Weiss II - Version 8.0 - (Ready for Download)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> RE: Fall Weiss II - Version 8.0 - (Ready for Download) Page: <<   < prev  7 8 [9] 10 11   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Fall Weiss II - Version 8.0 - (Ready for Download) - 8/22/2017 8:22:08 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
This campaign doesn't go in the same folder as the default campaigns. The easiest way to find out the file is to open a campaign in the editor, save it as a "custom campaign" and then you can search for that custom campaign's location. Save my mod there.

_____________________________


(in reply to bluesteel)
Post #: 241
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 8/22/2017 8:24:08 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
For me the mod is saving by default to C:Drive > Users > My Profile > Documents > MY Games > SC3 > Campaigns

< Message edited by crispy131313 -- 8/23/2017 2:47:47 AM >


_____________________________


(in reply to crispy131313)
Post #: 242
RE: Fall Weiss II - Version 8.0 - (Ready for Download) - 8/24/2017 2:38:21 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
Hi hitech

There are two Campaigns folders, one contains the official campaign files, the other is where User Campaigns belong.

The latter is where this campaign should go, and on my system it would be here but the exact path name will almost certainly differ on your side:

C:\Users\Bill\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns

If all the relevant files, i.e. the cgn file and campaign folder are placed in this folder, then it should work.

Bill

PS Ah, I hadn't seen Crispy131313's reply were on the next page!

< Message edited by Bill Runacre -- 8/24/2017 2:39:09 PM >


_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to bluesteel)
Post #: 243
RE: Fall Weiss II - Version 6.02 - (Ready for Download) - 8/24/2017 6:40:51 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline

quote:

ORIGINAL: SIPRES

quote:

ORIGINAL: crispy131313

I forgot the flag overlays the HQ. In that case they are all great.


Here is dropbox link with Natos sprites Updated (zoom version included)
You can now include in the MOD at your wish.

https://www.dropbox.com/sh/m6vquxh0d5ijjdr/AACiinuuCq2geXHiWjyEk--Aa?dl=0

Rgds

Christophe


Sorry for jumping in here...

Sipres could I use some of your NATO Sprites in the World War III 1946 mod? Yours are so much cleaner than mine.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to SIPRES)
Post #: 244
RE: Fall Weiss II - 8/26/2017 4:20:04 PM   
steevodeevo

 

Posts: 138
Joined: 12/28/2005
Status: offline
Where do i find the .cgn file for this? it doesn't appear in my campaigns. Thanks..

(in reply to crispy131313)
Post #: 245
RE: Fall Weiss II - 8/26/2017 4:44:26 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Is the .cgn missing in the Dropbox or do you not know where to put it?

_____________________________


(in reply to steevodeevo)
Post #: 246
RE: Fall Weiss II - 8/26/2017 5:48:42 PM   
steevodeevo

 

Posts: 138
Joined: 12/28/2005
Status: offline
found it, me being dumb, sorry mate

(in reply to crispy131313)
Post #: 247
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 8/27/2017 4:48:34 PM   
Giob1148

 

Posts: 31
Joined: 4/23/2010
Status: offline
Can you explain better how we can put your new mod in Campaign folder so we can see it and select it?

(in reply to crispy131313)
Post #: 248
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 8/27/2017 5:00:05 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline

quote:

ORIGINAL: giovbof

Can you explain better how we can put your new mod in Campaign folder so we can see it and select it?


http://www.matrixgames.com/forums/fb.asp?m=4296644

Link to another post with directions

_____________________________


(in reply to Giob1148)
Post #: 249
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 8/28/2017 7:07:26 AM   
Amadeus

 

Posts: 181
Joined: 4/16/2005
Status: offline
What does this income mean?




Attachment (1)

_____________________________

"You have to practice what you preach"(RONALD BELFORD SCOTT)

(in reply to crispy131313)
Post #: 250
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 8/28/2017 10:08:13 AM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
That is AI specific income I believe. I have never tested any game while allowing the AI to control some of my Allies, is this the case here?

_____________________________


(in reply to Amadeus)
Post #: 251
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 9/3/2017 3:32:00 AM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Version 8.4 uploaded.

https://www.dropbox.com/s/pf6ir0vncrhs9n5/FW%208.4.zip?dl=0

I have incorporated most of the changes from BETA patch (with the exception of the major aircraft changes which are being tested by those who test).

Finished NATO sprites for the mod are also uploaded. Thanks to Sipres for originally designing the template, and Phalen who for the re-design (and their ongoing support!)

_____________________________


(in reply to crispy131313)
Post #: 252
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 9/3/2017 3:43:21 PM   
roy64


Posts: 246
Joined: 6/9/2015
From: England
Status: offline
Is diplomacy redundant now crispy?

(in reply to crispy131313)
Post #: 253
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 9/3/2017 4:15:20 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline

quote:

ORIGINAL: roy64

Is diplomacy redundant now crispy?


Quite the contrary actually. Diplomacy chit investment is still required to succeed or trigger many events.

_____________________________


(in reply to roy64)
Post #: 254
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 9/4/2017 2:50:29 PM   
Birdw


Posts: 196
Joined: 3/21/2007
Status: offline
Two questions. Is the 8.4 MOD compatible with the 8.3 game? I just purchased several German units. They do not show up on the purchased screen. Is this a bug? will they be there next turn?

Thanks for the great Mod

_____________________________

Birdman

It's just like shooting squirrels, only these squirrels have guns

(in reply to crispy131313)
Post #: 255
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 9/4/2017 3:11:41 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Each version is a new campaign so there is no compatibility worries.

As for a missing unit I am not sure of the cause here as there is nothing I could have done with the editor to cause it. If it is in fact an error you should report it to Hubert.

Also I'm glad you like it! How do you find balance?

_____________________________


(in reply to Birdw)
Post #: 256
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 9/4/2017 4:07:06 PM   
Birdw


Posts: 196
Joined: 3/21/2007
Status: offline
It turns out the units did show up in the build que on my next turn. This is my first game so far and it is early, Russians aren't in yet, but so far so good. The game itself plays very differently depending on the DE's you choose. I do think bombers are a little on the weak side. Did you slow research by chance? Tech is progressing painfully slow.

_____________________________

Birdman

It's just like shooting squirrels, only these squirrels have guns

(in reply to crispy131313)
Post #: 257
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 9/4/2017 4:27:38 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
quote:

It turns out the units did show up in the build que on my next turn.


Excellent, I wasn't looking forward to any errors

quote:

This is my first game so far and it is early, Russians aren't in yet, but so far so good. The game itself plays very differently depending on the DE's you choose.


I'm happy to hear that it feels that way, as that is the intention! If you find yourself in some unhistorical situations they can snowball as well

quote:

I do think bombers are a little on the weak side.


Yes Bombers are toned down intentionally but as I have confirmed in PBEM they remain very useful and an integral part of any offensive.

quote:

Did you slow research by chance? Tech is progressing painfully slow.


Research is slowed down yes, mainly for later levels (3-5) I doubt you are feeling this yet so early in the game. You can find solace that you should hold a slightly longer tech advantage against the Soviets because of this though.




_____________________________


(in reply to Birdw)
Post #: 258
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 9/4/2017 4:33:09 PM   
roy64


Posts: 246
Joined: 6/9/2015
From: England
Status: offline
You'll find the bombers are OK once you get to the higher tech, personally I think he has got the research spot on. The only thing that seems not to work very well is the diplomacy, I've not had many results playing as the Axis but that's not a biggy.

(in reply to Birdw)
Post #: 259
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 9/4/2017 4:38:39 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
quote:

ORIGINAL: roy64

You'll find the bombers are OK once you get to the higher tech, personally I think he has got the research spot on. The only thing that seems not to work very well is the diplomacy, I've not had many results playing as the Axis but that's not a biggy.


The AI will counter your diplomacy in many instances in my mod which you may be finding, which I think is good behavior. You can still sway nations to join the Axis, but it is not guaranteed.

< Message edited by crispy131313 -- 9/4/2017 4:39:25 PM >


_____________________________


(in reply to roy64)
Post #: 260
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 9/4/2017 4:59:11 PM   
roy64


Posts: 246
Joined: 6/9/2015
From: England
Status: offline
When you said "chit effectiveness has been reduced and rather is given a complementary role." & I didn't see any results I thought you made diplomacy redundant, but the way it is now seems to be better than the vanilla game. Diplomacy is hard to get right in this type of game.

(in reply to crispy131313)
Post #: 261
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 9/20/2017 11:14:59 AM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Version 9.0 uploaded.

https://www.dropbox.com/s/qg8ac448pws9q61/FW%209.0.zip?dl=0

Notable Changes:

- Some Sprite Updates
- Amended opening research slightly
- Amended the arrival positions of Fall Blau reinforcements
- Added some OOB German Armies for Barbarossa

_____________________________


(in reply to roy64)
Post #: 262
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 9/21/2017 7:21:57 PM   
YohanTM2

 

Posts: 1143
Joined: 10/7/2002
From: Toronto
Status: offline
How do I use the normal counters with this mod? I'm partially colour blind and the Poles are brutal for me to see

(in reply to crispy131313)
Post #: 263
RE: Fall Weiss II - Version 8.3 - (Ready for Download) - 9/21/2017 7:51:10 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline
Yohan I have sent you a PM.

_____________________________


(in reply to YohanTM2)
Post #: 264
RE: Fall Weiss II - Version 8.4 Unit - 9/24/2017 6:47:10 AM   
Amadeus

 

Posts: 181
Joined: 4/16/2005
Status: offline
Hi

is it correct that an upgraded tank has less armour/defense?





Attachment (1)

_____________________________

"You have to practice what you preach"(RONALD BELFORD SCOTT)

(in reply to crispy131313)
Post #: 265
RE: Fall Weiss II - Version 8.4 Unit - 9/24/2017 9:08:03 PM   
crispy131313


Posts: 2055
Joined: 11/30/2013
Status: offline

quote:

ORIGINAL: Amadeus

Hi

is it correct that an upgraded tank has less armour/defense?






I believe the Tank in question was in a town/city/capital where the defensive penalties applied on a level 1 Tank would appear this way. I don't think this was a bug.

_____________________________


(in reply to Amadeus)
Post #: 266
RE: Fall Weiss II - Version 8.4 Unit - 9/28/2017 10:21:45 AM   
sillyflower


Posts: 3509
Joined: 8/4/2010
From: Back in Blighty
Status: offline
I know that I am as much use with computers as the average 2 year old but I thought I had downloaded in the right place despite having no idea what opening as editor means (see screenshot) but I still can't access your mod in the game. Any help in words of one syllable will be greatly appreciated




Attachment (1)

< Message edited by sillyflower -- 9/28/2017 10:22:41 AM >


_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to crispy131313)
Post #: 267
RE: Fall Weiss II - Version 8.4 Unit - 9/28/2017 4:16:46 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
Hi

The campaign needs to go in a different place, as where you've placed it is where the official campaigns belong.

This thread will help, scroll down to post 15:

http://www.matrixgames.com/forums/tm.asp?m=4300169

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to sillyflower)
Post #: 268
RE: Fall Weiss II - Version 8.4 Unit - 9/29/2017 9:41:12 PM   
sillyflower


Posts: 3509
Joined: 8/4/2010
From: Back in Blighty
Status: offline
Tx Bill. I use W& like that author so I thought it would be easy. However, I don't have the game in the place I need to put the mod. Do I transfer my game to docs or copy it over or what? It was not false modesty that made me say I was useless at computers

_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to BillRunacre)
Post #: 269
RE: Fall Weiss II - Version 8.4 Unit - 10/1/2017 8:02:11 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
Hi

Don't transfer your game, but if you go to the relevant place mentioned in post 15 (Documents > My Games > Strategic Command WW II - War in Europe) you should already find a Strategic Command related folder there, with sub folders, and if there isn't already a Campaigns sub folder, create one and place the relevant mod files there.

It should then work, hopefully.

Bill

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to sillyflower)
Post #: 270
Page:   <<   < prev  7 8 [9] 10 11   next >   >>
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> RE: Fall Weiss II - Version 8.0 - (Ready for Download) Page: <<   < prev  7 8 [9] 10 11   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000