Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

World War Three 1946

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> World War Three 1946 Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
World War Three 1946 - 11/20/2016 1:28:59 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
The Red Tide - Stalin Strike First
Based on the alternate history series of books.






Attachment (1)

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be
Post #: 1
RE: World War Three 1946 - 11/20/2016 1:36:22 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
What If?




Attachment (1)

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Hairog)
Post #: 2
RE: World War Three 1946 - 11/20/2016 1:43:02 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
The ultimate spy with the ultimate opportunity. The world's deadest substance ... polonium!




Attachment (1)

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Hairog)
Post #: 3
RE: World War Three 1946 - 11/21/2016 9:49:22 PM   
dhucul2011

 

Posts: 564
Joined: 9/12/2007
Status: offline
Hi Harry.

As a big fan of your books let me know if I can help with the mod. I have many years of SC modding experience.

I even created atomic bomb scripts for SC2.

Dave.

(in reply to Hairog)
Post #: 4
RE: World War Three 1946 - 11/22/2016 4:57:55 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Yes...please. I'm wrestling with the scripts right now and barely keeping my head above water. Email me and I'll send what I have and what I would like to try and create.

wwiii1946@gmail.com

PS glad you liked the books. :)

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to dhucul2011)
Post #: 5
RE: World War Three 1946 - 11/25/2016 9:07:02 AM   
IainMcNeil


Posts: 2804
Joined: 10/26/2004
From: London
Status: offline
Congratulations on the work done so far - just one thing on the pop ups. Text is not easily readable when you put an image behind it. I'd recommend keep the background image very plain to aid readability.

_____________________________

Iain McNeil
Director
Matrix Games

(in reply to Hairog)
Post #: 6
RE: World War Three 1946 - 11/26/2016 2:40:50 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Thank you for the advice Iain.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to IainMcNeil)
Post #: 7
RE: World War Three 1946 - 12/14/2016 4:30:35 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
A few stumbling blocks...

Trying to add 2 new units to represent the Wasserfal SAM and the Seehund mini-sub. From what I understand the only way to introduce new units it to modify an older unused one.

and the Dreadnaught for the Seehund Mini-sub




MSS stands for Mini-submarine

Attachment (1)

< Message edited by Hairog -- 12/14/2016 4:35:14 AM >


_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Hairog)
Post #: 8
RE: World War Three 1946 - 12/14/2016 4:36:07 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
and the Rocket unit for the Wasserfal







Attachment (1)

< Message edited by Hairog -- 12/14/2016 4:37:25 AM >


_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Hairog)
Post #: 9
RE: World War Three 1946 - 12/14/2016 4:43:52 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
The problems are whenever you click on one of them it gives their original name, which is confusing. Is their anyway to change the unit type as well as the characteristics and bitmap?

Is there a better way to add units?

I need the Seehund to have a very limited range. Is there some way, that I can't find, to accomplish this?

The Wasserfal seems to be working fine...don't come near it with a Strategic Bomber unit.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Hairog)
Post #: 10
RE: World War Three 1946 - 12/14/2016 2:23:21 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
Hi

The names of the unit types are governed by the game's localization.txt file. If you have your own then you can change these names, please see section 3.3.2. Customize Your Campaign in the Manual.

As to a naval unit's range, you can reduce their Action Points and you can also make it so that engaging in combat uses up more or less supply.

Supply losses from combat are changed by going to Campaign -> Edit Combat Data. The relevant buttons are a little bit down from the top right.


_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to Hairog)
Post #: 11
RE: World War Three 1946 - 12/14/2016 10:50:11 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Thanks Bill but i don't see the supply choice.

Please see attached




Attachment (1)

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to BillRunacre)
Post #: 12
RE: World War Three 1946 - 12/16/2016 3:52:39 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
Hi Harry

You've gone to Campaign -> Edit Country Data -> Edit Combat Target Data, whereas you need to go to Campaign -> Edit Combat Data (it's about half way down the list).



_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to Hairog)
Post #: 13
RE: World War Three 1946 - 12/16/2016 5:55:31 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Thanks Bill.

Never could spell or proofread. That's why my books have so many errors in them but have a seemingly compelling story. That is if your not hung up on to-to-two and the like.


_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to BillRunacre)
Post #: 14
RE: World War Three 1946 - 12/16/2016 6:59:14 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
No worries!

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to Hairog)
Post #: 15
RE: World War Three 1946 - 12/17/2016 4:59:10 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
I need to give my Wasserfal SAMs an intercept capability like fighters, anti-air and carriers. Currently they just sit there unless attacked specifically.

Is there a way to give this capability to other units?

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to BillRunacre)
Post #: 16
RE: World War Three 1946 - 12/17/2016 9:19:50 AM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
Only the Anti-Air, Fighter and Carrier slots can intercept enemy air units. Maybe they could be used as Anti-Air units?



_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to Hairog)
Post #: 17
RE: World War Three 1946 - 12/17/2016 12:46:09 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
I'll do that then.

Thanks

Harry

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to BillRunacre)
Post #: 18
RE: World War Three 1946 - 1/15/2017 3:33:23 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Mod almost ready except for...

My mod keeps crashing about 33% of the time when I move the map view near Baku area. Some games not. I've tried different map mods and it seems to not make a difference. Here is error log.


[11/23/2016 9:30:29; 6.2.9200; 1093x614x32(0); v1.00] SDL FAILED(draw_current_sprite_to_buffer_dc(general)): Failed to blit surface
[11/24/2016 3:24:35; 6.2.9200; 1093x614x32(0); v1.00] SDL FAILED(draw_current_sprite_to_buffer_dc(general)): Failed to blit surface
[11/25/2016 1:58:56; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[11/25/2016 2:00:44; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[11/27/2016 10:13:24; 6.2.9200; 1280x720x32(1); v1.00] FAILED(new_deployment_units_dialog: setup_dialog):
[12/01/2016 12:44:14; 6.2.9200; 1536x864x32(0); v1.00] FAILED(draw_sprite_indexes_on_map_surface): Segmentation violation
[12/01/2016 1:06:26; 6.2.9200; 1536x864x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/01/2016 7:19:33; 6.2.9200; 1536x864x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/01/2016 7:50:58; 6.2.9200; 1536x864x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/01/2016 8:02:37; 6.2.9200; 1536x864x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/02/2016 6:16:31; 6.2.9200; 1536x864x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/02/2016 8:57:12; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/02/2016 9:00:20; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/02/2016 9:03:19; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/02/2016 9:03:19; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/04/2016 8:28:39; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/04/2016 8:35:56; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/04/2016 12:22:08; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/04/2016 12:29:13; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/06/2016 9:11:32; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/08/2016 2:00:52; 6.2.9200; 1280x720x32(0); v1.00] FAILED(country_data_dialog: activate_dialog): Unhandled exception
[12/08/2016 6:35:50; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/17/2016 9:43:38; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/18/2016 5:34:46; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/18/2016 10:34:29; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/18/2016 10:42:40; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/24/2016 7:54:36; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/24/2016 9:23:45; 6.2.9200; 1280x720x32(1); v1.00] FAILED(animate_paratroop_unit_combat):
[12/25/2016 10:06:57; 6.2.9200; 1280x720x32(1); v1.00] FAILED(animate_paratroop_unit_combat):
[12/25/2016 11:07:46; 6.2.9200; 1280x720x32(1); v1.00] FAILED(on_left_button_down):
[12/27/2016 10:22:20; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/27/2016 11:36:16; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[12/28/2016 9:13:18; 6.2.9200; 1280x720x32(1); v1.00] FAILED(on_left_button_down):
[01/02/2017 12:59:14; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/02/2017 1:28:50; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/03/2017 10:18:42; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/05/2017 9:46:22; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/05/2017 10:10:39; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/05/2017 10:53:02; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/06/2017 6:32:24; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/07/2017 7:45:51; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/07/2017 2:30:50; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/13/2017 8:19:17; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/13/2017 8:27:23; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface):
[01/13/2017 8:30:03; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/13/2017 8:30:03; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/13/2017 8:30:03; 6.2.9200; 1280x720x32(0); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation
[01/14/2017 10:12:05; 6.2.9200; 1280x720x32(1); v1.00] FAILED(draw_resource_strength_value_on_map_surface): Segmentation violation


_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Hairog)
Post #: 19
RE: World War Three 1946 - 1/17/2017 3:03:09 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Anyone...anyone, Bueller, Bueller

One thing that might be a clue. For some reason the Soviet Oil Resources start out a zero even though I've set them higher. The wierd thing is that they then increase every turn by one until the max is reached. Maybe that's why the game crashes.

Anyone have any idea how the Soviet oil resources are acting so strange?

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Hairog)
Post #: 20
RE: World War Three 1946 - 1/17/2017 8:07:00 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
Hi Harry

Is there a RESOURCE script that is firing which gets them to start producing?

That's the only rational explanation for what you're describing with the Oil Resources.

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to Hairog)
Post #: 21
RE: World War Three 1946 - 1/18/2017 12:17:15 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
thanks Bill,

I found the scripts and deleted them. Still with the crashes. Looked at the tiles for the oil resource. 57-60. Most of them are used about the same except for 57. There is only one tile 57 and that is near Baku. This is the area where the game caused the crash.

I replaced that tile and all others with 60. So far no crashes.

It would appear that the culprit is resource tile 57. I'll keep testing.



_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to BillRunacre)
Post #: 22
RE: World War Three 1946 - 1/18/2017 3:04:04 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
Thanks, glad you've found the cause and I'll run a test my side with 57 to see if there's anything up with it.

I assume that the image file itself hasn't been amended and it is as released?

Bill

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to Hairog)
Post #: 23
RE: World War Three 1946 - 1/18/2017 5:11:27 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
It was happening before I used the "Boardgame Mod" and after. The mod does change the on map bitmap, But as I said for weeks before I was using everything stock and it was happening then.

Thanks Bill and I'm glad to hear Hubert is getting well.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to BillRunacre)
Post #: 24
RE: World War Three 1946 - 1/21/2017 4:14:11 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Still no crashes with resource tile 57 gone. Keep fingers crossed.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Hairog)
Post #: 25
RE: World War Three 1946 - 1/22/2017 3:55:57 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
I filled a map with resource 57 and didn't get any crashes, so it's odd that it's caused an issue in yours but not in mine.

I am just glad that we have more resources of that type so you can work round it for the moment.

_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to Hairog)
Post #: 26
RE: World War Three 1946 - 1/22/2017 11:06:51 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Did you put one near Baku? I believe it was the one farthest east.

That was the only change I made and no crashed for a good 20 turns or so testing various scripts etc.

Maybe it's just the placebo effect but as long as it works.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to BillRunacre)
Post #: 27
RE: World War Three 1946 - 1/23/2017 6:56:37 PM   
BillRunacre

 

Posts: 4945
Joined: 7/22/2013
Status: offline
I actually just covered a test map with that resource type, hoping it would trigger something but it didn't.



_____________________________

Follow us on Twitter: https://twitter.com/FurySoftware

We're also on Facebook! https://www.facebook.com/FurySoftware/

(in reply to Hairog)
Post #: 28
RE: World War Three 1946 - 1/31/2017 11:02:34 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Fun with plane counters USSR. Spending much too much time on this.







Attachment (1)

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to BillRunacre)
Post #: 29
RE: World War Three 1946 - 1/31/2017 11:11:31 PM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Start of the US version.

Almost forgot. These are all based on SIPRES excellent counter mod.






Attachment (1)

< Message edited by Hairog -- 1/31/2017 11:22:47 PM >


_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Hairog)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> World War Three 1946 Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.781