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RE: World War Three 1946

 
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RE: World War Three 1946 - 1/31/2017 11:59:26 PM   
HimAgain


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Great work Hairog.

I know what you mean about spending too much time on the counters.

Looking good so far.

Cheers,

Angus.

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Post #: 31
RE: World War Three 1946 - 2/2/2017 2:35:15 PM   
Hairog


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Thank you to everyone, Hubert, Bill, Angus, Welk, SPIRES and anyone else's work I've used. Here are a few sceenshots with the Best of Graphics mod.






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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 32
RE: World War Three 1946 - 2/2/2017 2:36:47 PM   
Hairog


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And Zoomed out.






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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 33
RE: World War Three 1946 - 2/2/2017 3:07:38 PM   
sad ham

 

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Why the map has those soft colours

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Post #: 34
RE: World War Three 1946 - 2/2/2017 10:15:36 PM   
Hairog


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I used the beautiful map created by SPIRES but you can use the unmodded one or some other that I'm sure are on the way. This map just struck a cord with me. Back to the days of old school paper and cardboard games.

Just on a side note. I used to have a small computer business and some of my best customers were printing companies that just made restaurant menus. When the Mac and its laser printer showed up they all went out of business almost overnight. I assume Avalon Hill, SPI etc. experienced the same once computers got to a certain point.

Anyway this map reminds me of the old days.

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 35
RE: World War Three 1946 - 2/3/2017 1:12:47 AM   
sad ham

 

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When your mod will be ready?

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Post #: 36
RE: World War Three 1946 - 2/3/2017 4:39:36 AM   
Hairog


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Soon. I'm testing it now and will be looking for volunteers to help. Let me know if you are interested.

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 37
RE: World War Three 1946 - 2/3/2017 9:46:07 AM   
sad ham

 

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I'm interested. Anyway I prefer the original colour map, so that you have to teach me how to get that look.

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Post #: 38
RE: World War Three 1946 - 2/14/2017 3:29:42 AM   
Hairog


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Cleaning up the mod for distribution. I copy all the folders etc. and I keep getting his error in all the attempts.


I copy the scripts that work and same thing. What's up?




It only is happening in the editor. The game plays fine.

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< Message edited by Hairog -- 2/14/2017 3:45:48 AM >


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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 39
RE: World War Three 1946 - 2/14/2017 2:45:35 PM   
BillRunacre

 

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Are the scripts and cgn files all in the same place?

They should both be in your equivalent of this:

C:\Users\Bill\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns

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Post #: 40
RE: World War Three 1946 - 2/14/2017 10:13:42 PM   
Hairog


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Thanks Bill.

I could run the scenario in game mode for some reason but not the editor because of the "missing" script. I decided to save the game and lo and behold the rotten script decided to cooperate. All is well.

Thanks again.

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 41
RE: World War Three 1946 - 2/18/2017 8:00:54 PM   
Hairog


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Come to a roadblock. The game has always crashed with this error from the day I started modding.


The crash happened about every 10th turn and only when you were around Baku. Now it happens all the time around the Gulf of Finland and just recently Ploesti. These little numbers appear at times then disappear.

Any suggestions on where to start?




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< Message edited by Hairog -- 2/18/2017 8:01:38 PM >


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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Hairog)
Post #: 42
RE: World War Three 1946 - 2/18/2017 8:04:02 PM   
Hairog


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Numbers please...






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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 43
RE: World War Three 1946 - 2/19/2017 11:08:42 PM   
freeboy

 

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I thought you would like this imagination,
I was thinking of a 50s era post ww2 different timeline fantasy where US doesnt get top Germans and loses the race to missile adding missile CA and subs ok maybe 60s but its a fantasy timeline...

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Post #: 44
RE: World War Three 1946 - 2/19/2017 11:09:41 PM   
freeboy

 

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the USSR declares war on western forces and uses upgrade German / USSR fleets against Brits and USA

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Post #: 45
RE: World War Three 1946 - 2/20/2017 12:41:02 AM   
Hairog


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quote:

ORIGINAL: freeboy

the USSR declares war on western forces and uses upgrade German / USSR fleets against Brits and USA


I like it!

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 46
RE: World War Three 1946 - 2/22/2017 12:08:01 AM   
Hairog


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The new build brought a new crash site. Every time I would get near Ploesti in game or the editor I would get the previous error (Segmentation violation yada yada) and the game would crash. Just once in the editor I got past the crash site and quickly changed the oil resource hexes from Number 60 to 58 and 57. I also changed the MMPs per turn from 20 to 15.

No more crashes!

Don't know which fix did it but I'm one happy camper again. More testing to make sure.

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Hairog)
Post #: 47
RE: World War Three 1946 - 2/26/2017 7:44:59 PM   
Hairog


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I'm going to have to add some units to mimic the storyline in the Alternate History books.

The Dreadnaught has now become the Seehund Mini-sub
The anti-air has become the Wasserfall and anti-air.This unit can be upgraded with the VT or Proximity fuse and radar.
(on a side note) the VT fuse was the third most costly weapons system of World War Two behind the B-29 and the Atomic bomb.
Speaking of atomic bombs, the Americans will have four so use them wisely.
Artillery will be augmented by first the VT/Proximity fuse and then radar direction.

Here are the unit markers.








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< Message edited by Hairog -- 2/26/2017 8:23:34 PM >


_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 48
RE: World War Three 1946 - 3/24/2017 1:46:56 AM   
Hairog


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Tearing my hair out trying to add a 5th Major Power that starts out as rebels.

1. Created a capital then a bunch of towns or settlements or cities or major cities and they all come up as 3 supply unless I make them an industrial center.

2.Can't place new units unless it's 5 supply or more

I don't want a bunch of industrial centers around especially with their labels getting in the way.

How do I increase the towns, settlements, cities etc. to more than 3 or change the spawn limit to 3? Even tried liking them with roads and railroads and still stuck on 3 supply.

< Message edited by Hairog -- 3/24/2017 1:48:30 AM >


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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 49
RE: World War Three 1946 - 3/24/2017 1:59:28 AM   
crispy131313


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Can you post a screenshot of the capital and surrounding area in question?

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Post #: 50
RE: World War Three 1946 - 3/24/2017 3:36:23 AM   
Hairog


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Yes I can. Thanks




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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 51
RE: World War Three 1946 - 3/24/2017 3:51:08 AM   
crispy131313


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You will have to join these towns to the capital by tile ownership to achieve your required results. Perhaps make that entire forest area the rebel state as it would look clean.

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Post #: 52
RE: World War Three 1946 - 3/24/2017 6:11:17 AM   
Hairog


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Thanks the worked but look horrible with border turned on. Oh well it works.




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< Message edited by Hairog -- 3/24/2017 6:24:41 AM >


_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to crispy131313)
Post #: 53
RE: World War Three 1946 - 3/24/2017 6:26:01 AM   
Hairog


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From: Cornucopia, WI
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I need some text to show he picture.




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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 54
RE: World War Three 1946 - 3/24/2017 6:27:07 AM   
Hairog


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From: Cornucopia, WI
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More text to show more picture








< Message edited by Hairog -- 3/24/2017 6:30:39 AM >


_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to Hairog)
Post #: 55
RE: World War Three 1946 - 3/24/2017 4:57:10 PM   
BillRunacre

 

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If you make them all Secondary Supply Centers then they will have a strength of 5.

Alternatively, if you want the possibility that units can be built at them, you can make them Industrial Centers (you can always change the name of this, but it would apply to all Industrial Centers). This doesn't have to mean that they will be at strength 10 because the maximum strength of resources is editable.

A third option if you want them to have supply levels higher than 5 but without the ability to build units there, is to make them Primary Supply Centers. Again, the maximum resource strength doesn't have to be 10.

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RE: World War Three 1946 - 3/25/2017 6:16:16 AM   
Hairog


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Anyway to get rid of the "Industrial Center" label?

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 57
RE: World War Three 1946 - 3/25/2017 3:23:14 PM   
BillRunacre

 

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You can either call it something else, or turn off the display of Key Resources in the Options screen.

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Post #: 58
RE: World War Three 1946 - 3/25/2017 5:13:25 PM   
Hairog


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How do you call it something else? I tried to rename and nothing happens after a save. I tried in properties to rename and nothing happened. I "Replicated Text Names to Resource Layer" and "Replicated Resource layer to Text Layer" and nothing happened. Redrew bitmaps...Redrew text...

The little buggers won't go away.

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WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

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Post #: 59
RE: World War Three 1946 - 3/25/2017 5:42:44 PM   
BillRunacre

 

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If you go to page 144 of the Manual, under 3.3.2. Customize Your Campaign it explains how to use custom localization, which is effectively the ability to rename just about anything in the game.

While you do that I'm going to see how many more of your British units I can beat up in Egypt!

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