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RE: New version of Bombur mod is out

 
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RE: New version of Bombur mod is out - 3/8/2017 4:11:17 PM   
Twotribes


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The british Rifle I had the right link it just did not work I had to manually change it now it works.

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Post #: 91
RE: New version of Bombur mod is out - 3/9/2017 2:09:10 PM   
bobarossa

 

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The AI doesn't seem to be defending cities in this mod. I've seen it in my games and now I see it in the 1930 AAR. Bombur, did you make changes to the AI in your mod?

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Post #: 92
RE: New version of Bombur mod is out - 3/9/2017 3:06:44 PM   
Twotribes


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There is no US Airborne?

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Post #: 93
RE: New version of Bombur mod is out - 3/9/2017 6:42:06 PM   
Twotribes


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The Heavy Artillery for Britain is not on the TOE list neither 6 or 7.2. And I hope Matilda II is linked to Matilda I )

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Post #: 94
RE: New version of Bombur mod is out - 3/9/2017 6:57:39 PM   
Twotribes


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I can't believe there are no US Paratroops. I went back a few versions and it appears you never had them. How could you miss US Paratroops?

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Post #: 95
RE: New version of Bombur mod is out - 3/11/2017 4:01:12 AM   
Twotribes


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Matilda II is not on the TOE list and is not linked to Matilda I
7.2 inch Heavy Artillery for Britain only cost 300 production.

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Post #: 96
RE: New version of Bombur mod is out - 3/11/2017 12:31:22 PM   
Bombur

 

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Two Tribes, I will work in the weekend to fix the items you mentioned. As I´m working in my real life job this weekend, it´s likely I will release a new version only in 7-10 days.
bobarossa: I didn´t change the AI. Not sure what is happening. I also noticed that the AI is producing lots of Militia again. Maybe the AI is confused with these massive maps. Some playtesting on AI is on the "to do" tasks.

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Post #: 97
RE: New version of Bombur mod is out - 3/11/2017 5:55:21 PM   
Twotribes


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Matilda II is properly marked in game but not showing up I manually changed it again will check later if it worked.

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Post #: 98
RE: New version of Bombur mod is out - 3/11/2017 6:36:18 PM   
Bombur

 

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quote:

ORIGINAL: Twotribes

The british Rifle I had the right link it just did not work I had to manually change it now it works.



The trouble is related to the reinforcement number of the Bf-109-G4, which was the same of the BR Rifle I. Fixed now.

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Post #: 99
RE: New version of Bombur mod is out - 3/11/2017 6:38:07 PM   
Bombur

 

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quote:

ORIGINAL: Twotribes

Matilda II is not on the TOE list and is not linked to Matilda I


The Matilda II trouble is related to a wrong reinforcement number for the MB.152. Fixed.

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Post #: 100
RE: New version of Bombur mod is out - 3/11/2017 6:39:33 PM   
Bombur

 

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quote:

ORIGINAL: Twotribes

The Heavy Artillery for Britain is not on the TOE list neither 6 or 7.2.


Wrong reinforcements number. Fixed.

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Post #: 101
RE: New version of Bombur mod is out - 3/11/2017 7:12:54 PM   
Bombur

 

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Added USA Airborne infantry (Rifle armed). I´m creating custom medium AA guns (37-40mm) and, after this v128 will be ready.

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Post #: 102
RE: New version of Bombur mod is out - 3/19/2017 5:34:08 AM   
Twotribes


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2pdr anti Tank gun is built when you select 6pdr.

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Post #: 103
RE: New version of Bombur mod is out - 3/25/2017 9:28:55 PM   
Twotribes


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Did you know you can not destroy factories?

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Post #: 104
RE: New version of Bombur mod is out - 4/3/2017 11:17:29 PM   
Bombur

 

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AT Gun fixed

Yes, Two Tribes, factories cannot be destroyed.

v129 will add only Soviet and German SFT´s. I´m preparing a surprise for Bombur mod.....

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Post #: 105
RE: New version of Bombur mod is out - 4/5/2017 8:15:26 AM   
Twotribes


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DD Hunt is linked to DD Tribunal

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Post #: 106
RE: New version of Bombur mod is out - 4/14/2017 6:09:41 AM   
Twotribes


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New version almost every special AA unit is linked wrong.

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Post #: 107
RE: New version of Bombur mod is out - 4/16/2017 3:36:34 PM   
Bombur

 

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Ok, I will fix it now.

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Post #: 108
RE: New version of Bombur mod is out - 4/16/2017 6:26:38 PM   
Twotribes


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I think I fixed all mine if you need that I made no other changes well except to hunt and what ever else was bad.

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Post #: 109
RE: New version of Bombur mod is out - 4/26/2017 2:35:39 PM   
Bombur

 

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Version 1.29 ready for upload. It adds Soviet and German equipment.

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Post #: 110
RE: New version of Bombur mod is out - 5/4/2017 2:35:59 AM   
Twotribes


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I do not have vics page saved and now the auto link no longer takes you there so can not get new version and Voic has done nothing about link.

(in reply to Bombur)
Post #: 111
RE: New version of Bombur mod is out - 5/4/2017 12:05:48 PM   
Bombur

 

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I wil send it to you in the dropbox folder ASAP

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Post #: 112
RE: New version of Bombur mod is out - 5/4/2017 5:29:56 PM   
Twotribes


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Ok the only error I caught was the early release heavy tank for German is linked wrong.

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Post #: 113
RE: New version of Bombur mod is out - 5/5/2017 12:00:38 AM   
Bombur

 

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So you already have v129

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Post #: 114
RE: New version of Bombur mod is out - 5/5/2017 1:13:14 AM   
Twotribes


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Ya I went through my last month history and got it and linked to the page.

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Post #: 115
RE: New version of Bombur mod is out - 5/11/2017 1:53:05 AM   
Twotribes


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The German SDKFZ 250/1 is properly marked in the editor for the slot to show in TO&E but it does not show.

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Post #: 116
RE: New version of Bombur mod is out - 5/11/2017 5:09:44 AM   
ernieschwitz

 

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If a SFT is marked with the same number earlier than the one you are looking at, then it will show up as the first one marked with the number. (Or is that too technical?)

For instance if rifle I was marked first in the editor as that reinforcement type, then in the TO&E it would show as that, even if rifle II was researched. However if Rifle II was first in the list of SFTs, then it would show Rifle II first.

Perhaps the Halftrack in question is marked as an earlier mark as well.

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Post #: 117
RE: New version of Bombur mod is out - 5/11/2017 2:00:26 PM   
Twotribes


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I don't think so as it is a brand new added edition. It did not exists before this version.

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Post #: 118
RE: New version of Bombur mod is out - 5/11/2017 8:02:38 PM   
bobarossa

 

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I have not seen anyone mention it but I am getting winter weather in the middle of year (July/Aug in addition to normal time) when I do a random game using Temperate climate (may have used other climates in past with same result). Weather generation does not seem to understand that game has 2 week turns instead of monthly. Have you guys been using "no" weather or is it just me.

< Message edited by bobarossa -- 5/11/2017 8:03:54 PM >

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Post #: 119
RE: New version of Bombur mod is out - 5/12/2017 1:06:50 AM   
Bombur

 

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I will check it, but I believe the weather is based on the month, so the turn lenght wouldn´t change it.

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Post #: 120
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