PaxMondo
Posts: 9750
Joined: 6/6/2008 Status: offline
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quote:
ORIGINAL: cavalry PBEM , 2 DAY TURNS SEPT 44 SCN 2 - same 2 players since Dec 41 NO HOUSE RULES - IS THAT THE BIG MISTAKE?? No, it is even. You just really need to understand the Allied OOB to know what they are going to do, just like the allied player needs to understand the IJ OOB to know what they will likely do. quote:
ORIGINAL: cavalry I have messed up the economy a bit ( as never managed it so long before and its only later you find out) so have little production the allies have stated bombing japan. and have overrun all se asia with ease as they have 10 x as many troops. If you look through the OOB's you will find that the two sides are relatively balanced in numbers. HOWEVER, the allied quality increases significantly throughout the war, whereas the IJ stay relatively static. This lulls the IJ player into a false sense of security as what is needed in '44 based upon his '42 results. The issue is that those same allied troops in '44 are more than twice as strong. quote:
ORIGINAL: cavalry I expanded the navy too much - I still though have that big navy - 10 cv but no real fuel!! these are the big issues that destroy some of my faith in the game - 41-43 worked it seemed ok. Common mistake. It isn't the game, it was your strategy. You were stealing from your left hand to give to your right, meaning you were spending supply and fuel that you didn't really have. quote:
ORIGINAL: cavalry The allies have I think at least 10 x as many land units available every where, my units take massive casualties even in an even fight - why is that?? supply weapons. Is it important for land units to all be attached to the same HQS? ON DEFENCE?? They dont' have 10x troops, it only feels like it as their units are focused on attack and yours are spread out over too large an area on defense. HQ attachment has no impact for LCU's that I am aware of. Base Prep for all units does matter. Have sufficient support units does matter. Command HQ prepped and in range is HUGE. IJ only has a few, allies have a lot. You must choose where to use these in defense. Good allied players will always have either (or both) an amphib HQ and command HQ prepped for their chosen beachhead. This is the bonus that is hard to overcome when trying to eject a beachhead. Retract your perimeter. Defend what you need and where you can hurt the allies. Sept '44 you should be retreated to the PI, no further out. Any oil centers you haven't lost should be just garrisoned with kami troops. Try to hold PI/Formosa/HK/Korea/Hokkaido perimeter. Retract inwards, do not allow units to be destroyed. As you collapse in, your force ratios increase to the point where your defense is much better. Supply is a big topic. First, you need to be sure that the HI has enough supply. STOP all factory repairs and upgrades. ALL. Go to the industry screen, at the bottom left choose stop all repairs. Each factory repairing eats 1000 supply/day. In '44, depending upon your HI/LI expansion and what you still control, you are only making ~35K supply/day, could be as low as 24K/day. You can easily burn up all your supply in factory repair. Second, when Tokyo has +750K supply (this is indicator that the entire HI has sufficient supply) and MORE IS BETTER, then you can start exporting supply. Never drop below 750K. You should know at this point in a game I would have +4M in Tokyo. Ship it to your inner perimeter, NOT Java. Move your outer units in. Use naval asset and air transports. Air uses a LOT of supply in moving units, not as much as rebuilding ones, but still a lot. Stop all reinforcements and upgrades for LCU's. This uses a LOT of supply. Go to the Unit screen (G), then on the bottom toggle upgrades OFF and reinforcements OFF for all units. Turn on only those that you need and only in the HI and don't allow Tokyo to drop below 750K. Ships: use fuel whenever in a TF, even in port. Anything not on a specific mission needs to be disbanded in a port. Historically, the KB spent 2/3's of the time disbanded in port due to fuel conservation. Yeah, they only sailed 10 days/month on average for the war. The BB's? try like 2 days/month average. Fuel, whatever DEI oil/fuel centers you still have, at this point, you can try kami fuel runs of single tanker TFs. Good luck. A few will get through. The others will become allied VP's in a few months no matter what you do, I would try to get some fuel back to the HI before that happens. Conserve your AK's. Nemo has shown that desparate amphib operations can still be successful against the allies in late '45 to maintain the inner perimeter ... you may want that option. quote:
ORIGINAL: cavalry They get surrounded all the time - when the allies I think do not control all the hexsides- why is that? what in the game system makes that possible?? Without screen shots and a fair amount of specific game history, I can't answer that. quote:
ORIGINAL: cavalry Why can the allies launch a massive invasion from Burma in 43 when I should be the one attacking up until mid 44?? Just because that happened historically does not mean those circumstances will repeat. In '43, the allies get their first major LCU upgrade. If the allies invest in Burma, contrary to history, and with no HR's, IJ cannot hope to compete unless China has been taken out of the game. quote:
ORIGINAL: cavalry I think units use to much supply as the JAPS have no chance to keep forces in supply for any long campaign. If I rebuild a unit it always come back as restricted I think and I never have any PP points. what is the reasoning behind this? Answered by other posts, buy out points are based upon actual, not future, unit size. quote:
ORIGINAL: cavalry What house rules should we have had and I like to believe in game systems but this one is cracking??? however you like to play. There are few HR's that favor one side over the other for the entire game. EX: I feel that PDU ON favors IJ early, but allies later. Early, it allows the IJ to get better aircraft into use when on attack. Later, it allows the allies to get their best aircraft when they have production to support that into their units on attack. Pretty balanced, BUT not for the entire game ...
< Message edited by PaxMondo -- 12/24/2016 4:58:27 PM >
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Pax
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