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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

 
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 2/27/2017 7:26:26 PM   
Mayhemizer_slith


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I will build one or two CPs for USSR just in case.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 2/27/2017 7:38:45 PM   
AllenK


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I'd think I'd rather get the TRANS ready to sail. Axis will want the turn to continue, so I don't think they'll pass. That means their impulse will have a 50% chance to end the turn. If it doesn't, the TRANS can sail and load the MIL to bring to France. What would be best, 1 BP production loss to Germany (40% chance, with 10% for 2 BP's) or the extra unit in France?

In the meantime, let's get the show on the road.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 2/27/2017 7:40:31 PM   
Mayhemizer_slith


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Sounds good. USSR and French plans on previous page.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 2/27/2017 8:40:52 PM   
AllenK


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French line is looking good. Weakest point, due to disorganisation, is Antwerp. If the turn doesn't end, I wonder whether Germany will gamble on a 3:2 attack at +3, assuming they commit every available bomber? I'd give it a go as the probable disorganisation won't be catastrophic with the end of turn looming and the first loss is a MIL.

< Message edited by AllenK -- 2/27/2017 8:41:27 PM >

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 2/27/2017 8:48:12 PM   
Mayhemizer_slith


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Germany also gets decent attack to hex west of Brussels.

Let's see what happens.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 2/27/2017 8:55:32 PM   
AllenK


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quote:

ORIGINAL: Mayhemizer

Germany also gets decent attack to hex west of Brussels.

Let's see what happens.



A possibility but I think less likely as the subsequent advance would leave a hex with only 1 unit in it and open to counter-attack. Also, no modifiers.

< Message edited by AllenK -- 2/27/2017 9:00:09 PM >

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 2/27/2017 9:12:19 PM   
AllenK


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Just realised, I forgot to move the CA with the INF Div back to France . Hope the Italian navy doesn't try and sortie to make me pay. Or, if it does, rolls high on the search.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 2/28/2017 12:55:54 PM   
Centuur


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Generally speaking, it is always better to have another land unit in France as compared to a strategic bombardment which might or might not succeed.

Good call not to have all powers pass. 50% chance of turn ending isn't that good...

Now, in the next Allied impulse, you should all pass with 90% chance of the turn ending....

< Message edited by Centuur -- 2/28/2017 1:01:35 PM >


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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/4/2017 12:47:39 AM   
Jagdtiger14


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Way to go in Belgium! That's not a good starting point for the Germans going into M/J'40. I like the French building FTR2's.

Looks like Germany might be up to a '41 Barb? Build ARM/MECH.


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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/4/2017 12:58:00 AM   
Mayhemizer_slith


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First they have to take France

We make them pay every hex and CW commitment pays off. If they want to do Barbarossa '41 they do it without O-chits

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/4/2017 5:13:29 PM   
Mayhemizer_slith


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If possible, we should go first. We can reform line in Belgium and France can ground strike Brussels.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/4/2017 7:21:26 PM   
Mayhemizer_slith


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How should we form the line?

1) CW takes Antwerp with 3 units and coastal hex west of Antwerp
2) CW takes Antwerp with 3 units and hex west of Brussels (where MECH is now) with 2-3 units

In case of 1) France takes hex west of Brussels.



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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/4/2017 7:24:24 PM   
Mayhemizer_slith


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France takes land action and uses artillery to ground strike Brussels. No other ground strikes. If artillery hits well, CW can hold that MECH-hex one impulse if INF div moves there and MIL disembarks to Antwerp.

USSR takes combined. TRS loaded with INF to Burgas.
USSR ground strikes Sofia with two bombers in Odessa. Planes land back to same place.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/4/2017 7:42:16 PM   
AllenK


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quote:

ORIGINAL: Mayhemizer

How should we form the line?

1) CW takes Antwerp with 3 units and coastal hex west of Antwerp
2) CW takes Antwerp with 3 units and hex west of Brussels (where MECH is now) with 2-3 units

In case of 1) France takes hex west of Brussels.





I think 2 is the best option as the French units (I presume you will use the ones in Lille) will be slightly stronger than what CW can assemble. On the coast CW gets shore bombardment support.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/4/2017 7:46:55 PM   
Mayhemizer_slith


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quote:

ORIGINAL: AllenK


quote:

ORIGINAL: Mayhemizer

How should we form the line?

1) CW takes Antwerp with 3 units and coastal hex west of Antwerp
2) CW takes Antwerp with 3 units and hex west of Brussels (where MECH is now) with 2-3 units

In case of 1) France takes hex west of Brussels.





I think 2 is the best option as the French units (I presume you will use the ones in Lille) will be slightly stronger than what CW can assemble. On the coast CW gets shore bombardment support.


Yes. Stack MIL and other stuff to Antwerp and save MECH for that clear hex. France will take hex west of Brussels with units in Lille.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/5/2017 12:02:48 PM   
Mayhemizer_slith


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Rail moves:

USSR rails 2-1 GAR (it just arrived) to Polish city 2 hexes east of Warsaw.

No rail moves for France.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/5/2017 12:21:05 PM   
AllenK


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M/J 40 Allies 1

No DoW or alignments.

France and China Land, rest Combined.

USSR sends TRANS loaded with INF from Sevastopol to Burgas.

CW sends a task force of CV, 3 CVL, 2 BB and 2 CA to North Sea 2-box. A CA loads the INF Div in Antwerp. II INF is transported from Gibraltar to Calais.

US sends TRANS loaded with P-35 to Hawiian Is box 1. A TRANS from Midway starts heading back to US.

No strategic bombing.

CW 4.5's open up on the German units east of Antwerp. French 105's open up on the units in Brussels. USSR ground strikes Sofia with two bombers in Odessa. Planes land back to same place.

The 4.5's aren't too effective but disorganising the ENG is helpful.

Edit: Wrong thread


.

Attachment (1)

< Message edited by AllenK -- 3/5/2017 12:27:08 PM >

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/6/2017 8:33:13 PM   
Mayhemizer_slith


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Next impulse with fine westher USSR gets about 6,5:1 (+1) against Sofia

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/6/2017 9:47:59 PM   
AllenK


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quote:

ORIGINAL: Mayhemizer

Next impulse with fine westher USSR gets about 6,5:1 (+1) against Sofia


As long as it's in a different weather zone to Belgium and France, here's hoping.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/7/2017 5:36:39 PM   
Mayhemizer_slith


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I bet Germany uses O-chit now. Without it they are not going to advance single hex this impulse.

And I bet they are cursing CW and French artillery at the moment.

Note to myself: After this game go read their thread page 16

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/7/2017 6:14:26 PM   
AllenK


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It's a gamble for them. O-chit now but with fewer attacking units available or reorganise and hope on the weather staying fine for their next impulse. They also risk the ART's having another successful go if they do decide to wait and the air and naval support hasn't been committed yet.

Weather is 80% likely to be fine. I'd be inclined to ground strike now to try and take out the ART and anything else as a bonus, reorganise land units and then see about the following impulse for the O-chit. Attacking Antwerp should still have a good amount of naval support available to the defenders. The blow(s) might fall on the French.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/8/2017 4:21:24 AM   
Jagdtiger14


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I like the French/CW line a lot! As the Germans I try and avoid CW units/air as much as possible.

I agree with AllenK. I would do an air impulse...hit the HQ's, Brussels, and the Paris MIL hex (re-org the air).

Does he still have his PARA? Do the Germans have only 1 ATR? Is there an Italian ATR? With this strong defense, he has to take it one hex at a time. The PARA adds a nice +1, and is an extra unit to the blitz attacks when only attacking 2 hexes to 1. With average rolls, the PARA will be available for each attack (assuming he built an extra ATR for Germany, and has one on loan from Italy. The Germans can pound their way one hex at a time to Paris, then will probably have to use their o-chit to take Paris (with two hexes on it).



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Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/8/2017 5:02:11 AM   
Mayhemizer_slith


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German ATR is in Italy. PARA and Italian ATR are in Germany, just in range of everything, including Paris.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/8/2017 3:07:47 PM   
Centuur


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Things are as good as you can get at the Western Front at the moment. Now, it's up to the Gods. If the dice roll good, France can hold until S/O 1940. And that normally means that you are forcing Germany to go for a Barbarossa 1941, which is usually a good thing for the Allies.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/8/2017 5:06:16 PM   
Mayhemizer_slith


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Looks like Germany needs to roll well or at least they can't afford too many bad rolls in land combats. I feel the presence of Nuffle...

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/8/2017 5:42:40 PM   
Jagdtiger14


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I predict on average a S/O fall of Paris. If the dice gods are in your favor, Paris survives into N/D, which could mean Paris survives into M/A'41. Game over.

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Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/10/2017 5:03:16 PM   
Mayhemizer_slith


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I'm confusing myself with all these games and trying to post to right thread. Maybe we should name these threads by "Allied games" and "Axis games".

GAME 4 (where I play CW/US/Nationalist Chinese)

CW plans:

1) If Germany goes with Fall Gelb, CW helps France as much as we did in Game 2 (Reverse AAR).

2) If Germany takes Poland first, CW will go to Denmark if possible. CW wants to take take port in northern Denmark (and maybe more if possible) to cause pressure and to sink CPs in Baltic Sea. 2-3 corps goes there. CW builds some land units to support Belgium and France as promised.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/10/2017 6:24:04 PM   
AllenK


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All adds to the fun .

Game 4

Yes, if you get a chance at Denmark, then go for it. Frustrate them by ground striking units on the border on the surprise impulse. Next turn threaten to do it again so it ties up a FTR to stop it.

If possible, the French will send a couple of CA's to the Baltic to help with the CP disruption.

If Denmark doesn't work out, going for the Italians by invading Sardinia and port-striking their TRANS is likely to cause some disruption.



< Message edited by AllenK -- 3/10/2017 9:10:21 PM >

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/10/2017 8:30:49 PM   
Centuur


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Denmark? That's conquered isn't it? I don't seem to know what is happening at all anymore. To confusing all these games running in more than one topic...

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR) - 3/10/2017 8:56:07 PM   
AllenK


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quote:

ORIGINAL: Centuur

Denmark? That's conquered isn't it? I don't seem to know what is happening at all anymore. To confusing all these games running in more than one topic...


It's a compromise. With two games running, we have six threads (one main game thread and one discussion thread for each team per game). Moving to four games, do we simply double the number of threads and have twelve threads running or attempt to cut the number of threads by using the team threads to discuss either of the the games from the team perspective? The latter option results in eight threads to maintain, rather than twelve.

We chose to limit the discussion threads (eight rather than twelve) but this may change if it proves too confusing for the players and readers.

< Message edited by AllenK -- 3/10/2017 9:11:18 PM >

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