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RE: The Rise and Fall Of An Empire!

 
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RE: The Rise and Fall Of An Empire! - 1/18/2017 4:33:05 PM   
kirk23


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Hi guys does anyone know where I can get a decent regional map of Europe for the year starting 1803? Because the lack of a clear map of the era is delaying progress on this mod, and is very frustrating.

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RE: The Rise and Fall Of An Empire! - 1/18/2017 4:37:08 PM   
daon

 

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maybe can you make screen
https://www.youtube.com/watch?v=PxSV5ugQ3H0

http://cliomaps.de/karten-eu

< Message edited by daon -- 1/18/2017 4:42:45 PM >

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RE: The Rise and Fall Of An Empire! - 1/18/2017 4:41:08 PM   
TheBattlefield


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So honestly, folks. It's not a question of uniforms. The core elements of the nations flags are the deciding factor for their counters. Prussia black. Russia green. GB red. France blue a.s.o.

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Post #: 63
RE: The Rise and Fall Of An Empire! - 1/18/2017 4:56:12 PM   
daon

 

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In 1803 the russian flag was white , red and blue , the green flag was only the infantry flag

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Post #: 64
RE: The Rise and Fall Of An Empire! - 1/18/2017 5:00:19 PM   
warspite1


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quote:

ORIGINAL: TheBattlefield

So honestly, folks. It's not a question of uniforms. The core elements of the nations flags are the deciding factor for their counters. Prussia black. Russia green. GB red. France blue a.s.o.
warspite1

And
Spain = Yellow
Austria = White

But sorry, Prussia should be grey, not black.

_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



(in reply to TheBattlefield)
Post #: 65
RE: The Rise and Fall Of An Empire! - 1/18/2017 5:21:23 PM   
SIPRES


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quote:

ORIGINAL: kirk23

Hi guys does anyone know where I can get a decent regional map of Europe for the year starting 1803? Because the lack of a clear map of the era is delaying progress on this mod, and is very frustrating.


Hello Kirk

Try http://www.davidrumsey.com/

There is plenty of historic maps (just type in the website search toolbar EUROPE 1800 or 1801 ect)
You can import with high resolution (makes big file to download but its really worthy)

Christophe

(in reply to kirk23)
Post #: 66
RE: The Rise and Fall Of An Empire! - 1/18/2017 5:29:40 PM   
TheBattlefield


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Hm. Is there any game from the Napoleonic era that grey used as a national color for Prussia? So far I have found only variations of the black/white scheme. But if grey is more beautiful...maybe also pink for Austria?

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Post #: 67
RE: The Rise and Fall Of An Empire! - 1/18/2017 5:30:19 PM   
SIPRES


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quote:

ORIGINAL: warspite1


quote:

ORIGINAL: TheBattlefield

So honestly, folks. It's not a question of uniforms. The core elements of the nations flags are the deciding factor for their counters. Prussia black. Russia green. GB red. France blue a.s.o.
warspite1

And
Spain = Yellow
Austria = White

But sorry, Prussia should be grey, not black.


I have no problem to try any colors and comments are welcome.
I just think that Black or white counters may lead to some graphic issues, but I can try.

In such case I may need to modify the numbers graphics colors (sometimes in black or white)

This is why I choose so far Grey for Prussia and a light Tan for Austria

But again I am really open and I will do some try's


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RE: The Rise and Fall Of An Empire! - 1/18/2017 5:33:10 PM   
SIPRES


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quote:

ORIGINAL: TheBattlefield

Hm. Is there any game from the Napoleonic era that grey used as a national color for Prussia? So far I have found only variations of the black/white scheme. But if grey is more beautiful...maybe also pink for Austria?


Just check post# 14 on same thread

(in reply to TheBattlefield)
Post #: 69
RE: The Rise and Fall Of An Empire! - 1/18/2017 5:47:36 PM   
TheBattlefield


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quote:

ORIGINAL: SIPRES


quote:

ORIGINAL: TheBattlefield

Hm. Is there any game from the Napoleonic era that grey used as a national color for Prussia? So far I have found only variations of the black/white scheme. But if grey is more beautiful...maybe also pink for Austria?


Just check post# 14 on same thread


Computer game...
No matter. Grey is also ok. As an old Prussian player, I was just a bit surprised.








Attachment (1)

< Message edited by TheBattlefield -- 1/18/2017 5:50:50 PM >

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RE: The Rise and Fall Of An Empire! - 1/18/2017 5:53:24 PM   
SIPRES


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quote:

ORIGINAL: TheBattlefield


quote:

ORIGINAL: SIPRES


quote:

ORIGINAL: TheBattlefield

Hm. Is there any game from the Napoleonic era that grey used as a national color for Prussia? So far I have found only variations of the black/white scheme. But if grey is more beautiful...maybe also pink for Austria?


Just check post# 14 on same thread


Computer Game...
No matter. Gray is also ok. As an old Prussian player, I was just a bit surprised.










Here is a test Black/white (dont be confused by the french units, evrything is in early stage design)
White (in fact 5% grey) is finally OK for future austrians
Black is so so....





Attachment (1)

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RE: The Rise and Fall Of An Empire! - 1/18/2017 6:12:04 PM   
warspite1


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quote:

ORIGINAL: TheBattlefield

Hm. Is there any game from the Napoleonic era that grey used as a national color for Prussia?
warspite1

Avalon Hill's War and Peace.


_____________________________

England expects that every man will do his duty. Horatio Nelson October 1805



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Post #: 72
RE: The Rise and Fall Of An Empire! - 1/18/2017 6:13:10 PM   
TheBattlefield


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What about dirty white counter with black bars like in Commander-NAW? But use light grey counter with darker bars if it is a better optic...

< Message edited by TheBattlefield -- 1/18/2017 6:18:04 PM >

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Post #: 73
RE: The Rise and Fall Of An Empire! - 1/18/2017 6:33:26 PM   
TheBattlefield


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quote:

ORIGINAL: warspite1


quote:

ORIGINAL: TheBattlefield

Hm. Is there any game from the Napoleonic era that grey used as a national color for Prussia?
warspite1

Avalon Hill's War and Peace.


Yes. Yes. Typical South Island. First "Brexit" and then also a Prussian want to explain its colors...

(in reply to warspite1)
Post #: 74
RE: The Rise and Fall Of An Empire! - 1/18/2017 9:14:05 PM   
SIPRES


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quote:

ORIGINAL: TheBattlefield

What about dirty white counter with black bars like in Commander-NAW? But use light grey counter with darker bars if it is a better optic...


Yes should be a good compromise

Its a shame that's there is only 2 graphic files for minors (cannot differentiate display for Polish, Italians, Saxons, Dutch and others Wurtemberger's)

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Post #: 75
RE: The Rise and Fall Of An Empire! - 1/18/2017 9:42:05 PM   
errant904

 

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I would love to get this mod, but I'm at a complete loss how to find and download mods. Can anyone enlighten me?

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RE: The Rise and Fall Of An Empire! - 1/18/2017 10:41:19 PM   
daon

 

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quote:

ORIGINAL: SIPRES

Its a shame that's there is only 2 graphic files for minors (cannot differentiate display for Polish, Italians, Saxons, Dutch and others Wurtemberger's)





You have many slots for infantries and for cavalry :




Attachment (1)

< Message edited by daon -- 1/19/2017 1:06:26 PM >

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RE: The Rise and Fall Of An Empire! - 1/19/2017 12:36:47 PM   
kirk23


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quote:

ORIGINAL: SIPRES


Its a shame that's there is only 2 graphic files for minors (cannot differentiate display for Polish, Italians, Saxons, Dutch and others Wurtemberger's)


So far I have tried to increase the Allied Minor and Axis Minor graphics files, by numbering them similar to the Major Country files without success.

See example:

Allied_Minor_1
Allied_Minor_2
Allied_Minor_3


Axis_Minor_1
Axis_Minor_2
Axis_Minor_3

The game must be hard coded so that only 1 version of each Allied_Minor and Axis_Minor data file is recognised by the software programming,I would very much like to be able to create individual Country graphics for each of the Minor Countries in the game,but at the present time I don't think that is possible,at least so far I have failed in my attempts to individualise the Minor Nations unit graphics.



< Message edited by kirk23 -- 1/19/2017 12:37:50 PM >


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RE: The Rise and Fall Of An Empire! - 1/19/2017 1:29:05 PM   
TheBattlefield


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Yes, the unit sheets are hard coded.
A country individual diversification of units is difficult, in fact. The "Rise and Fall" OOB currently still has a lot of "general" unit types, which would rather be expected in a game at the regimental level. There would be some potential savings, without endangering the depth and feeling of the modification. In my post # 24 I had once showed a rough direction. All free slots after allocation of the "general" units can then be allocated for individual units of the Minors without compromising the general unit designation of the "localization" file.
What about the former tanks? If all tank related sound files were exchanged with those of a cavalry, the AntiTank, Recon, LightTank, MediumTank and HeavyTank could be used for mounted units. That would be 5 additional individual mounted units for each Minor unit sheet.





< Message edited by TheBattlefield -- 1/19/2017 1:31:31 PM >

(in reply to kirk23)
Post #: 79
RE: The Rise and Fall Of An Empire! - 1/19/2017 2:40:10 PM   
kirk23


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quote:

ORIGINAL: daon

maybe can you make screen
https://www.youtube.com/watch?v=PxSV5ugQ3H0

http://cliomaps.de/karten-eu


Many thanks daon!this is exactly the type of regional map I needed.




Attachment (1)

_____________________________

Make it so!

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Post #: 80
RE: The Rise and Fall Of An Empire! - 1/19/2017 2:51:28 PM   
SIPRES


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I do agree with you.
I just wonder if we use for example "light Tank" as Polish Cav and "Tank" as Bavarian Cavalry for French minors.
The "unit type setting" value cannot be changed, and I wonder if it would affect the gameplay (Tank vs light Tank for same kind of unit) I have seen all stats can be changed but I just think about "Unit type" effect.

Air unit/Carriers/subs are of course unusable and its unfortunately many slots lost for Napoleonics fans.


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Post #: 81
RE: The Rise and Fall Of An Empire! - 1/19/2017 3:04:42 PM   
kirk23


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quote:

ORIGINAL: SIPRES

I do agree with you.
I just wonder if we use for example "light Tank" as Polish Cav and "Tank" as Bavarian Cavalry for French minors.
The "unit type setting" value cannot be changed, and I wonder if it would affect the gameplay (Tank vs light Tank for same kind of unit) I have seen all stats can be changed but I just think about "Unit type" effect.

Air unit/Carriers/subs are of course unusable and its unfortunately many slots lost for Napoleonics fans.




As you say there are a number off unit slots that cannot be used for a Napoleonic era mod,I don't like anything that is hard coded,a better way to go is have all the slots 100% moddable to anything a modder wants it to be,and just use the various option boxes within the editor to apply all the necessary benefit bonuses that would then apply to the new unit.

I think there are at the present time 49 buildable unit type slots within the editor,and off these 21 can't be used in this Napoleonic Wars mod,because they come with hard coded restrictions.

< Message edited by kirk23 -- 1/19/2017 3:13:28 PM >


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Post #: 82
RE: The Rise and Fall Of An Empire! - 1/19/2017 3:07:50 PM   
SIPRES


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Just few more French counters design trial.





Attachment (1)

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Post #: 83
RE: The Rise and Fall Of An Empire! - 1/19/2017 4:08:36 PM   
SIPRES


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Joined: 7/23/2015
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quote:

ORIGINAL: kirk23

quote:

ORIGINAL: SIPRES

I do agree with you.
I just wonder if we use for example "light Tank" as Polish Cav and "Tank" as Bavarian Cavalry for French minors.
The "unit type setting" value cannot be changed, and I wonder if it would affect the gameplay (Tank vs light Tank for same kind of unit) I have seen all stats can be changed but I just think about "Unit type" effect.

Air unit/Carriers/subs are of course unusable and its unfortunately many slots lost for Napoleonics fans.




As you say there are a number off unit slots that cannot be used for a Napoleonic era mod,I don't like anything that is hard coded,a better way to go is have all the slots 100% moddable to anything a modder wants it to be,and just use the various option boxes within the editor to apply all the necessary benefit bonuses that would then apply to the new unit.

I think there are at the present time 49 buildable unit type slots within the editor,and off these 21 can't be used in this Napoleonic Wars mod,because they come with hard coded restrictions.


Maybe if we use "fighter" unit and change to the following setting it could work as a ground unit?
But I wonder the "fighter type" may allow to move on Sea Hexes!




Attachment (1)

(in reply to kirk23)
Post #: 84
RE: The Rise and Fall Of An Empire! - 1/19/2017 4:13:22 PM   
TheBattlefield


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I know the OOB already exists. But the following list might help to avoid the "hard coded" complex.

; Unit IDs
#UNIT_ID_0= [ex. HQ] now Marshal*
#UNIT_ID_1= Garrison (Regiment)*
#UNIT_ID_2= [ex.Brigade] now Militia Infantry (Division)*
#UNIT_ID_3= [ex. Division] now Light Infantry (Division)*
#UNIT_ID_4= [ex. Corps] now Line Infantry (Division)*
#UNIT_ID_5= [ex. Army] now Guard Infantry (Division)*
#UNIT_ID_6= Mechanized (Free for country specific Inf/Cavalry)
#UNIT_ID_7= Special Forces (Free for country specific infantry with shipping ability)
#UNIT_ID_8= [ex. Engineers] now Sapper (Regiment)*
#UNIT_ID_9= Paratroops (After settig OpR. to zero, free for country specific Infantry)
#UNIT_ID_10= [ex. Cavalry Brigade] now Militia Cavalry (Division)*
#UNIT_ID_11= [ex. Cavalry Division] now Light Cavalry (Division)*
#UNIT_ID_12= [ex. Cavalry Corps] now Heavy Cavalry (Division)*
#UNIT_ID_13= Partisans*
#UNIT_ID_14= Pillbox (Free for country specific Inf/Cavalry)
#UNIT_ID_15= Anti-Air (Can not attack ground units. Only defending. Maybe Horse Recon?)
#UNIT_ID_16= [ex. Rocket Artillery] now Siege Artillery (Regiment)*
#UNIT_ID_17= [ex. Field Artillery] now Army Corps (With infantry, cavalry and artillery ability)*
#UNIT_ID_18= Heavy Artillery (Free for country specific Cavalry)
#UNIT_ID_19= Rail Gun (Due to rail dependency sorted out!)
#UNIT_ID_20= Coastal Gun (Free for country specific Inf/Cavalry)
#UNIT_ID_21= Rockets (Free for country specific Inf/Cavalry)
#UNIT_ID_22= Reconnaissance (Free for country specific Inf/Cavalry)
#UNIT_ID_23= Armored Train (Due to rail dependency sorted out!)
#UNIT_ID_24= Anti-Tank (Free for country specific Inf/Cavalry)
#UNIT_ID_25= Light Tanks (Free for country specific Cavalry)
#UNIT_ID_26= Tanks (Free for country specific Cavalry)
#UNIT_ID_27= Heavy Tanks (Free for country specific Cavalry)

(*for all nations)
(Inf/Cavalry= depends on exanged sound file for "motorized_movement.ogg")
(The attack and defense values of the different target types (tank, hard, etc.) must be adapted to the respective units represented to make them equal)



(in reply to SIPRES)
Post #: 85
RE: The Rise and Fall Of An Empire! - 1/19/2017 4:37:52 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
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quote:

ORIGINAL: TheBattlefield

I know the OOB already exists. But the following list might help to avoid the "hard coded" complex.

; Unit IDs
#UNIT_ID_0= [ex. HQ] now Marshal*
#UNIT_ID_1= Garrison (Regiment)*
#UNIT_ID_2= [ex.Brigade] now Militia Infantry (Division)*
#UNIT_ID_3= [ex. Division] now Light Infantry (Division)*
#UNIT_ID_4= [ex. Corps] now Line Infantry (Division)*
#UNIT_ID_5= [ex. Army] now Guard Infantry (Division)*
#UNIT_ID_6= Mechanized (Free for country specific Inf/Cavalry)
#UNIT_ID_7= Special Forces (Free for country specific infantry with shipping ability)
#UNIT_ID_8= [ex. Engineers] now Sapper (Regiment)*
#UNIT_ID_9= Paratroops (After settig OpR. to zero, free for country specific Infantry)
#UNIT_ID_10= [ex. Cavalry Brigade] now Militia Cavalry (Division)*
#UNIT_ID_11= [ex. Cavalry Division] now Light Cavalry (Division)*
#UNIT_ID_12= [ex. Cavalry Corps] now Heavy Cavalry (Division)*
#UNIT_ID_13= Partisans*
#UNIT_ID_14= Pillbox (Free for country specific Inf/Cavalry)
#UNIT_ID_15= Anti-Air (Can not attack ground units. Only defending. Maybe Horse Recon?)
#UNIT_ID_16= [ex. Rocket Artillery] now Siege Artillery (Regiment)*
#UNIT_ID_17= [ex. Field Artillery] now Army Corps (With infantry, cavalry and artillery ability)*
#UNIT_ID_18= Heavy Artillery (Free for country specific Cavalry)
#UNIT_ID_19= Rail Gun (Due to rail dependency sorted out!)
#UNIT_ID_20= Coastal Gun (Free for country specific Inf/Cavalry)
#UNIT_ID_21= Rockets (Free for country specific Inf/Cavalry)
#UNIT_ID_22= Reconnaissance (Free for country specific Inf/Cavalry)
#UNIT_ID_23= Armored Train (Due to rail dependency sorted out!)
#UNIT_ID_24= Anti-Tank (Free for country specific Inf/Cavalry)
#UNIT_ID_25= Light Tanks (Free for country specific Cavalry)
#UNIT_ID_26= Tanks (Free for country specific Cavalry)
#UNIT_ID_27= Heavy Tanks (Free for country specific Cavalry)

(*for all nations)
(Inf/Cavalry= depends on exanged sound file for "motorized_movement.ogg")
(The attack and defense values of the different target types (tank, hard, etc.) must be adapted to the respective units represented to make them equal)




Thanks battlefield
Much more clearer

I think to add graphics to free slots minors (AXIS and ALLIED)
something like:

German CAV (for all germans states, Bavaria, Saxony ect...)
German INF

Italian CAV (Napolitan , Sardinians, North Italy ....)
Italian INF

Polish CAV (Napolitan , Sardinians, North Italy ....)
Polish INF

Scandic CAV (Denmark + Norway, Sweden + Finland)
Scandic INF


(in reply to TheBattlefield)
Post #: 86
RE: The Rise and Fall Of An Empire! - 1/19/2017 6:55:05 PM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
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quote:

ORIGINAL: warspite1


quote:

ORIGINAL: TheBattlefield

So honestly, folks. It's not a question of uniforms. The core elements of the nations flags are the deciding factor for their counters. Prussia black. Russia green. GB red. France blue a.s.o.
warspite1

And
Spain = Yellow
Austria = White

But sorry, Prussia should be grey, not black.


Agreed!

(in reply to warspite1)
Post #: 87
RE: The Rise and Fall Of An Empire! - 1/19/2017 9:01:43 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline

quote:

ORIGINAL: oxford_guy


quote:

ORIGINAL: warspite1


quote:

ORIGINAL: TheBattlefield

So honestly, folks. It's not a question of uniforms. The core elements of the nations flags are the deciding factor for their counters. Prussia black. Russia green. GB red. France blue a.s.o.
warspite1

And
Spain = Yellow
Austria = White

But sorry, Prussia should be grey, not black.


Agreed!

How surprising!

(in reply to OxfordGuy3)
Post #: 88
RE: The Rise and Fall Of An Empire! - 1/19/2017 10:33:18 PM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline
I think there are at the present time 49 buildable unit type slots within the editor,and off these 21 can't be used in this Napoleonic Wars mod,because they come with hard coded restrictions.
[/quote]

Maybe if we use "fighter" unit and change to the following setting it could work as a ground unit?
But I wonder the "fighter type" may allow to move on Sea Hexes!



[/quote]
There will be a hard coded problem: Planes ignore ground units. So these units would be the "ghosts" of the game. That' s odd.
Tried around I have found another h. c. problem. My idea with a "all in one" army corps out of a artillery unit will not work. Again the hard code: There will be 100% loss evasion (or less) for all attacks. Far and near. Finally there must be a seperate artillery unit. Unrealistic in terms of the map scale, the contemporary warfare and gun technology. But no matter. Gamey also works.

< Message edited by TheBattlefield -- 1/19/2017 11:28:06 PM >

(in reply to TheBattlefield)
Post #: 89
RE: The Rise and Fall Of An Empire! - 1/20/2017 8:50:39 AM   
lecrop


Posts: 412
Joined: 4/14/2009
Status: offline
Very interesting mod, keep up the great work

quote:

ORIGINAL: TheBattlefield

quote:

ORIGINAL: SIPRES


quote:

ORIGINAL: TheBattlefield

Hm. Is there any game from the Napoleonic era that grey used as a national color for Prussia? So far I have found only variations of the black/white scheme. But if grey is more beautiful...maybe also pink for Austria?


Just check post# 14 on same thread


Computer game...
No matter. Grey is also ok. As an old Prussian player, I was just a bit surprised.


John Tiller Napoleonic Series...





(in reply to TheBattlefield)
Post #: 90
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