Hermann
Posts: 571
Joined: 11/17/2006 Status: offline
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9.5. Attrition Attrition represents the effect of wear and tear on units, both non-combatant equipment and manpower losses as well as the constant losses suffered by front line units due to low intensity combat operations. Normal attrition occurs during the phasing players logistics phase. In addition, units can suffer retreat attrition as a result of losing a battle (15.11). For manpower losses due to attrition, approximately thirty percent will be killed and seventy percent disabled. 9.5.1. Ground Element Attrition In the attrition segment of the logistics phase ready ground elements may be damaged. This is followed by reduce fatigue and repair ground elements segment, when damaged ground elements may be repaired, destroyed or cannibalized, which means that two damaged ground elements become one ready element and one destroyed element. One half of the damaged ground elements are sent back to the production pool if the unit they are part of is in supply (18.1.2). Damaged ground elements have a chance of repairing that is affected by their supply status and the number of support squad ground elements in the unit (7.2.1.1). Note that if units are advancing at the limit of their supply and/or beyond their support network (7.6.4), their ground elements can be worn down from movement alone, without consideration of combat losses. 9.5.2. Front Line Attrition Units that begin their turn adjacent to enemy units during their logistics phase will suffer additional attrition losses representing low intensity combat, with approximately one-half to one percent of ground elements in a unit being destroyed (one-half of the manpower is killed and the other half is disabled). Combat attrition losses are dependent on unit morale, the number of ground elements of a certain type in a unit, and the experience level of each type of ground element. The higher unit morale and ground element experience level, the fewer combat attrition losses. This attrition is in addition to the additional fatigue effects from being adjacent to enemy units (9.4.1). v1.04.10 -
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