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Can't rebase neutrality-induced overrun aircraft

 
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Can't rebase neutrality-induced overrun aircraft - 1/9/2017 9:48:35 PM   
Mitotyn

 

Posts: 28
Joined: 10/14/2015
From: Sweden
Status: offline

Italy is completely conquered during conquest phase and Ethiopia turns neutral causing allied units there to move to the closest possible hex.
The land units work fine but a french air unit in hex 106, 71 will not land in the adjacent hex 105, 70 that is prompted by the game.
I am only allowed to place the unit back in 106, 71 thus causing a game-ending loop

The likewise adjacent hex 105, 71 aka Djibouti will not work either...

Savegame from Conquest phase.

Mitotyn

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RE: Can't rebase neutrality-induced overrun aircraft - 1/27/2017 1:52:52 PM   
Mitotyn

 

Posts: 28
Joined: 10/14/2015
From: Sweden
Status: offline
Bump! Will this be fixed in next update and/or could some debuggable reader do some magic to my savegame?

Mitotyn

quote:

ORIGINAL: Mitotyn


Italy is completely conquered during conquest phase and Ethiopia turns neutral causing allied units there to move to the closest possible hex.
The land units work fine but a french air unit in hex 106, 71 will not land in the adjacent hex 105, 70 that is prompted by the game.
I am only allowed to place the unit back in 106, 71 thus causing a game-ending loop

The likewise adjacent hex 105, 71 aka Djibouti will not work either...

Savegame from Conquest phase.

Mitotyn


(in reply to Mitotyn)
Post #: 2
RE: Can't rebase neutrality-induced overrun aircraft - 1/27/2017 3:23:31 PM   
Courtenay


Posts: 4003
Joined: 11/12/2008
Status: offline
I believe this has been fixed in the most recent public beta, which was just released.

_____________________________

I thought I knew how to play this game....

(in reply to Mitotyn)
Post #: 3
RE: Can't rebase neutrality-induced overrun aircraft - 1/27/2017 4:32:45 PM   
Mitotyn

 

Posts: 28
Joined: 10/14/2015
From: Sweden
Status: offline

Missed that, downloading now, thank you

Mitotyn

quote:

ORIGINAL: Courtenay

I believe this has been fixed in the most recent public beta, which was just released.


(in reply to Courtenay)
Post #: 4
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