Flying fortress
Posts: 35
Joined: 11/1/2002 Status: offline
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Either way it goes, I believe that the aircraft's attributes have way too much impact on the outcome of battles. Right now playing the US against Japanese AI, all I have done is hold on until the F4Us showed up on the scene---low morale&Experience&High Fatigue--I have them based at PM flying at 90%CAP daily, no matter what the weather. Right now, I have 4 f4u squadrons and all have morale in the 10s, fatigue anywhere from 20~40s and experience in the 60s and 50s, a few 70s or 80s. It's like a miracle or something, these planes. Because even when i had only one squad of f4us, about 18 cap on lucky day--usually 10--they intercept a fleet of Japanese planes(raid of about 150~180fighters and about 50~120 bombers) and shoot down about 30~50 fighters and down probably 10~25 bombers each time, and every once in a while, I will lose a f4u to ops damage, but none against enemy action. This is nuts...... Maybe they are equipped with one of those plasma rays and some AIM-7 sparrows and AIM-9 sidewinders or invisible paint jobs, because I never usually lose corsairs, but I'm getting huge numbers of kills against the Japanese. I'm feeling like I'm cheating or something. In a week, the corsair squads are credited with over 200 kills against huge odds as far as numbers, skill level, and morale. Some thing has be done about this.
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