Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: opnn (CP) vs operating (E) active

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> Commander - The Great War >> After Action Reports >> RE: opnn (CP) vs operating (E) active Page: <<   < prev  4 5 [6] 7 8   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: opnn (CP) vs operating (E) active - 2/26/2017 6:41:19 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
Turn 25

France

Upgraded just about the whole French army with AA with the knowledge that CP has a decent size air-force not far away, that could easily show up here at any time, even my French artillery got AA. Suppressed what German units I could with air-power. IIRC sailed a English cav to disembark next turn at Calais, is there chance it will succeed this time? Who knows..? Gotta keep trying..





Attachment (1)

< Message edited by operating -- 2/26/2017 6:49:49 PM >

(in reply to operating)
Post #: 151
RE: opnn (CP) vs operating (E) active - 2/26/2017 7:19:11 PM   
nehi

 

Posts: 70
Joined: 11/10/2015
Status: offline
quote:

ORIGINAL: operating


quote:

ORIGINAL: nehi

in 1914 its nonsense, if cp need it, then its just before italy would join

beating suiss is waisting of resources, its better to beat france


No, not really..! My thinking is this: If Italy is delayed from DOW 20 turns, that means AH has more time to set up for an Italian invasion at a time more suitable to their choosing and, or have AH actually take on the task of fighting the Swiss while Germany continues it's advances in France, for now France's eastern frontier would be exposed, meaning they would have to employ other units there (that's a guess). Should the Swiss fall under the CP boot, France would be even more exposed. How long do you think the Swiss will last under a bombing campaign, with fighter attacks, I'd venture not a heck of a long time, although CP's progress through Swiss mountains might be a bit slow, but if Bern is captured it opens up a rail link to all kinds of mischief?



bombing suiss means not bombing france, only point where attacking suiss make sense is when italy is nearby to join, at such point cp should be allready doomed, because cp have to decide faster

only games im using it are in 1915 scenario as cp, where its really needed, btw bern can be captured in the first turn, with enough bombing and boosted infatry nearby, there is just small garrison

< Message edited by nehi -- 2/26/2017 7:20:32 PM >

(in reply to operating)
Post #: 152
RE: opnn (CP) vs operating (E) active - 2/26/2017 8:21:06 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
Believe me, I'm paying attention to your thoughts...

(in reply to nehi)
Post #: 153
RE: opnn (CP) vs operating (E) active - 2/26/2017 8:26:36 PM   
nehi

 

Posts: 70
Joined: 11/10/2015
Status: offline

quote:

ORIGINAL: operating

Believe me, I'm paying attention to your thoughts...


believe me, as long as u dont know my blitzkrieg covered by atomic bomb u can just guess

(in reply to operating)
Post #: 154
RE: opnn (CP) vs operating (E) active - 2/26/2017 8:37:44 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline

quote:

ORIGINAL: nehi


quote:

ORIGINAL: operating

Believe me, I'm paying attention to your thoughts...


believe me, as long as u dont know my blitzkrieg covered by atomic bomb u can just guess

Oh, you must be desperate to find an opponent..!

(in reply to nehi)
Post #: 155
RE: opnn (CP) vs operating (E) active - 2/26/2017 8:39:16 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
Turn 26

German Boots in Italy Event

You might think: "What's so important about this event?" Answer: It causes Italy to lose -5 NM, in other words, If Italy had 100 NM before this event, it has 95 NM now.





Attachment (1)

< Message edited by operating -- 2/26/2017 8:43:55 PM >

(in reply to operating)
Post #: 156
RE: opnn (CP) vs operating (E) active - 2/26/2017 8:50:02 PM   
nehi

 

Posts: 70
Joined: 11/10/2015
Status: offline
quote:

ORIGINAL: operating


quote:

ORIGINAL: nehi


quote:

ORIGINAL: operating

Believe me, I'm paying attention to your thoughts...


believe me, as long as u dont know my blitzkrieg covered by atomic bomb u can just guess

Oh, you must be desperate to find an opponent..!


im playing every day few turns, but its a long time i met some challenge, im more repeating good known moves which worked many times before than actaully playing...

u were laughing at tyro/sitskrieg that hes newbie, i dont think u can resist much longer than he

todays turns:

dnes 22:35
PBEM Slitherine
Commander The Great War Turn Update (EquilibriuIVI) (1914) (4) » Dear nehi It is now your turn in the following battle Opponent: EquilibriuIVI Battle: 1914 Turn: 4 To Play your
dnes 21:46
PBEM Slitherine
Commander The Great War Turn Update (EquilibriuIVI) (1914) (3) » Dear nehi It is now your turn in the following battle Opponent: EquilibriuIVI Battle: 1914 Turn: 3 To Play your
dnes 21:42
PBEM Slitherine
Commander The Great War Turn Update (nadal) (1914) (11) » Dear nehi It is now your turn in the following battle Opponent: nadal Battle: 1914 Turn: 11 To Play your turn,
dnes 20:57
PBEM Slitherine
Commander The Great War Turn Update (nadal) (1914) (10) » Dear nehi It is now your turn in the following battle Opponent: nadal Battle: 1914 Turn: 10 To Play your turn,
dnes 19:54
PBEM Slitherine
Commander The Great War Turn Update (EquilibriuIVI) (1914) (2) » Dear nehi It is now your turn in the following battle Opponent: EquilibriuIVI Battle: 1914 Turn: 2 To Play your
dnes 19:24
PBEM Slitherine
Commander The Great War Challenge Accepted (EquilibriuIVI) (1914) » Dear nehi Your challenge has been accepted Opponent: EquilibriuIVI Battle: 1914 Current Turn: nehi Don't forget
dnes 18:33
PBEM Slitherine
Commander The Great War Turn Update (nadal) (1914) (9) » Dear nehi It is now your turn in the following battle Opponent: nadal Battle: 1914 Turn: 9 To Play your turn,
dnes 18:17
PBEM Slitherine
Commander The Great War Turn Update (Devillance) (1914) (2) » Dear nehi It is now your turn in the following battle Opponent: Devillance Battle: 1914 Turn: 2 To Play your turn,
dnes 17:49
PBEM Slitherine
Commander The Great War Challenge Accepted (Devillance) (1914) » Dear nehi Your challenge has been accepted Opponent: Devillance Battle: 1914 Current Turn: Devillance Don't
dnes 10:36
PBEM Slitherine
Commander The Great War Turn Update (nadal) (1914) (8) » Dear nehi It is now your turn in the following battle Opponent: nadal Battle: 1914 Turn: 8 To Play your turn,
dnes 5:39
PBEM Slitherine
Commander The Great War Turn Update (Devillance) (1914) (15) » Dear nehi It is now your turn in the following battle Opponent: Devillance Battle: 1914 Turn: 15 To Play your
dnes 5:22
PBEM Slitherine
Commander The Great War Turn Update (Devillance) (1914) (2) » Dear nehi It is now your turn in the following battle Opponent: Devillance Battle: 1914 Turn: 2 To Play your turn,
dnes 5:08
PBEM Slitherine
Commander The Great War Turn Update (Spiffycaptainfoxy) (1914) (2) » Dear nehi It is now your turn in the following battle Opponent: Spiffycaptainfoxy Battle: 1914 Turn: 2 To Play

u have allready once said u know what im thinking, when i told u something like "this is point where fate of prepared and unprepared cp divides"

opnn could win it, but he wasnt prepared

he made quite impressive advance (i remember him, he was of ones who gave me good fights), but he forgot to bring keys to paris

< Message edited by nehi -- 2/26/2017 9:04:13 PM >

(in reply to operating)
Post #: 157
RE: opnn (CP) vs operating (E) active - 2/26/2017 9:10:08 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
Good for you..! I am glad someone will play against you..! You would'nt want to play against me and waste your time, really I'm a terrible player, I even write about how much of a lousy player I am, but you know what? I just enjoy playing the game, bottom line.

(in reply to nehi)
Post #: 158
RE: opnn (CP) vs operating (E) active - 2/26/2017 9:12:36 PM   
nehi

 

Posts: 70
Joined: 11/10/2015
Status: offline
even sith lord needs apprentice

when there is no one, i have to educate some

maybe someone is reading this, but im afraid its not, forums are more dead than mp

< Message edited by nehi -- 2/26/2017 9:47:29 PM >

(in reply to operating)
Post #: 159
RE: opnn (CP) vs operating (E) active - 2/26/2017 9:13:56 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
Turn 26

France

Finally after bombing and strafing the German infantry by Calais they retreated when my cavalry stormed ashore and captured the German positions, Huzzah, Huzzah! Deployed a garrison at London to follow the cav and updated a light cruiser in port at Portsmouth. Put pressure on the German line from Rouen to north of Paris for good measure. Starting to feel good about this front, Can the Germans be broken..?





Attachment (1)

< Message edited by operating -- 2/26/2017 9:33:06 PM >

(in reply to operating)
Post #: 160
RE: opnn (CP) vs operating (E) active - 2/26/2017 9:18:27 PM   
nehi

 

Posts: 70
Joined: 11/10/2015
Status: offline
at least now u r sure about cities/ports have LOS

(in reply to operating)
Post #: 161
RE: opnn (CP) vs operating (E) active - 2/26/2017 9:40:11 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline

quote:

ORIGINAL: nehi

at least now u r sure about cities/ports have LOS

NOPE..! I'm going to ask opnn what he saw and how he saw it? Then I will give you a definitive answer...OK...? The only thing is; I have not heard from him all weekend..

(in reply to nehi)
Post #: 162
RE: opnn (CP) vs operating (E) active - 2/26/2017 9:43:54 PM   
nehi

 

Posts: 70
Joined: 11/10/2015
Status: offline
its clear, look at last action in france, he knew whats coming

(in reply to operating)
Post #: 163
RE: opnn (CP) vs operating (E) active - 2/26/2017 9:51:10 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline

quote:

ORIGINAL: nehi

even sith lord need apprentice

when there is no one, i have to educate some

maybe someone is reading this, but im afraid its not, forums are more dead than mp


Just tabulated the number of hits on the 4 latest AARs here which amounted to 4102 hits since mid January, that's not just you, me and Robotron that are reading these posts..

(in reply to nehi)
Post #: 164
RE: opnn (CP) vs operating (E) active - 2/26/2017 10:16:21 PM   
nehi

 

Posts: 70
Joined: 11/10/2015
Status: offline
3000 cause u r posting it in many small steps, 1100 me and robotron together

(in reply to operating)
Post #: 165
RE: opnn (CP) vs operating (E) active - 2/27/2017 1:40:42 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
Turn 26

Italy

The fight begins for Italy..! Well the French and Italian garrisons by Venice did not last long (red circles).! Judging from the amount of CP fighters exposed here had to be at least 5 local air strikes. German artillery got punished between this turn and last turn, these I figured were going to be central to opnn's offensive here to take Italy. There's not a whole lot I can do to counter his fighter power, but to just slog it out. Will be railing a French garrison by Dijon to this front asap. Railed a French infantry to the northeast of Milan, as well as marched a garrison to Milan, while the Italians muster together fresh units. The Italians need to meet quotas to deploy their only infantry commander by attacking.. Brit infantry needed a turn of rest by Nice before moving to this front. Hope the Italian cav by Venice can hold the line till help arrives.





Attachment (1)

< Message edited by operating -- 2/27/2017 2:00:19 PM >

(in reply to nehi)
Post #: 166
RE: opnn (CP) vs operating (E) active - 2/27/2017 2:05:22 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline

quote:

ORIGINAL: nehi

3000 cause u r posting it in many small steps, 1100 me and robotron together

And by the way: Just how many AAR pictures have you posted..? (Oh yeah! The postage stamp sized one over at the Slitherine forum)

(in reply to nehi)
Post #: 167
RE: opnn (CP) vs operating (E) active - 2/27/2017 2:17:46 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
Turn 26

Suez

Still working to reduce the Turk army here, although his infantry and commander have reentered the fight. Air and naval units throw their weight into this battle too. The French armored cruiser might come into some use in the Red Sea.





Attachment (1)

< Message edited by operating -- 2/27/2017 2:26:17 PM >

(in reply to operating)
Post #: 168
RE: opnn (CP) vs operating (E) active - 2/27/2017 2:27:28 PM   
nehi

 

Posts: 70
Joined: 11/10/2015
Status: offline

quote:

ORIGINAL: operating


quote:

ORIGINAL: nehi

3000 cause u r posting it in many small steps, 1100 me and robotron together

And by the way: Just how many AAR pictures have you posted..? (Oh yeah! The postage stamp sized one over at the Slitherine forum)


i told u, i will do aar pictures from our games, but u despised such generous offer

(in reply to operating)
Post #: 169
RE: opnn (CP) vs operating (E) active - 2/27/2017 2:31:00 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline

quote:

ORIGINAL: nehi


quote:

ORIGINAL: operating


quote:

ORIGINAL: nehi

3000 cause u r posting it in many small steps, 1100 me and robotron together

And by the way: Just how many AAR pictures have you posted..? (Oh yeah! The postage stamp sized one over at the Slitherine forum)


i told u, i will do aar pictures from our games, but u despised such generous offer


Such offers come with a poison pen..

(in reply to nehi)
Post #: 170
RE: opnn (CP) vs operating (E) active - 2/27/2017 2:38:54 PM   
nehi

 

Posts: 70
Joined: 11/10/2015
Status: offline

quote:

ORIGINAL: operating


quote:

ORIGINAL: nehi


quote:

ORIGINAL: operating


quote:

ORIGINAL: nehi

3000 cause u r posting it in many small steps, 1100 me and robotron together

And by the way: Just how many AAR pictures have you posted..? (Oh yeah! The postage stamp sized one over at the Slitherine forum)


i told u, i will do aar pictures from our games, but u despised such generous offer


Such offers come with a poison pen..



i wont do it vs anyone random, i really pushed it to the limit, usually i smash anyone before u r starting to take screenshots

i need someone who wont fall as house of cards

(in reply to operating)
Post #: 171
RE: opnn (CP) vs operating (E) active - 2/27/2017 2:56:33 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
I think you realize that my screenshots are for the public to get some idea about tactics and strategies that can be used in this game. It does not mean what I do is correct at all times, for that matter, often they are questionable. On the other hand I rarely see anything of tactical or strategic value from you to pass on to others that can be substantiated, a lot of speech, but no substance, so nobody learns nothing about your grandiose approach to the game. If you are that good, you should not be afraid to show the rest of the world your method to the madness. I am not ashamed to show sometimes my best as well as my worst.

< Message edited by operating -- 2/27/2017 2:58:18 PM >

(in reply to nehi)
Post #: 172
RE: opnn (CP) vs operating (E) active - 2/27/2017 3:03:50 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
Turn 26

Sarikamish

opnn did not hedge much on his turn, really his options were few and has only one exit from this region or get crushed. With my army blocking his east and with mountains to his north and south, he has only one direction to go, which is to withdraw to the west. Because my units (ZOC) crowd Erzurum he cannot receive reinforcements there and his Turk SG is basically stuck where it is now and be over-run later. My units are for the most part replenishing aside from a couple that are attacking, it's about maneuver for now, flank, re-flank.





Attachment (1)

< Message edited by operating -- 2/27/2017 3:16:46 PM >

(in reply to operating)
Post #: 173
RE: opnn (CP) vs operating (E) active - 2/27/2017 3:13:17 PM   
nehi

 

Posts: 70
Joined: 11/10/2015
Status: offline
u can at least slow me down and last 25 or 30 turns, someone random usually leaves at meeting with first difficulty

nothing to learn from then anyway

(in reply to operating)
Post #: 174
RE: opnn (CP) vs operating (E) active - 2/27/2017 3:55:32 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline

quote:

ORIGINAL: nehi

u can at least slow me down and last 25 or 30 turns, someone random usually leaves at meeting with first difficulty

nothing to learn from then anyway

Just viewed your AAR over at Slitherine, try to give it a little more substance. WOW..!! Your Paris looks to be a very vulnerable.

(in reply to nehi)
Post #: 175
RE: opnn (CP) vs operating (E) active - 2/27/2017 3:59:11 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
Turn 26

Warsaw-Galicia

This might not look like much, it's where I'm chipping away at Germany's MP and forcing opnn to use PP for repairs, his total PP must be getting a low net about now.. He is not strong enough to over-power me and I'm not strong enough to over-power him atm. So as far as I am concerned it's a period for attrition, which eventually will work in my favor.





Attachment (1)

< Message edited by operating -- 2/27/2017 4:07:43 PM >

(in reply to operating)
Post #: 176
RE: opnn (CP) vs operating (E) active - 2/27/2017 4:10:19 PM   
nehi

 

Posts: 70
Joined: 11/10/2015
Status: offline
quote:

ORIGINAL: operating


quote:

ORIGINAL: nehi

u can at least slow me down and last 25 or 30 turns, someone random usually leaves at meeting with first difficulty

nothing to learn from then anyway

Just viewed your AAR over at Slitherine, try to give it a little more substance. WOW..!! Your Paris looks to be a very vulnerable.




of course, it was a trap to lure germans into the gap

with few pauses i was thinking like 30 mins about what to do in 3rd turn, its outcome is nothing i will make public, because such defense can win almost any game and make mine vs it even tougher

usually i do just whats needed to win fast, this time i made anything to not lose

if im talking about aar i mean something like time when russia joins it and later, later its not such crucial

so random leaving players in 10th turn is not an option

< Message edited by nehi -- 2/27/2017 4:15:55 PM >

(in reply to operating)
Post #: 177
RE: opnn (CP) vs operating (E) active - 2/27/2017 6:17:33 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
Turn 26

Kovno-Vilna

The only observation I can make out in this picture is that many of the German units are not being repaired, aside from losses made this turn. It's an indicator to me that Germany is in economic flux. How bad? I do not know? Another possibility: Is that opnn is pretending to be broke, or holding PP from repairing for another purpose.





Attachment (1)

< Message edited by operating -- 2/27/2017 6:25:33 PM >

(in reply to nehi)
Post #: 178
RE: opnn (CP) vs operating (E) active - 2/27/2017 6:34:31 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
Turn 26

North Baltic

Germany's fleets are getting savaged, especially their light cruisers, none of them can break-out from the pocket they are in, except for maybe the 3 strength sub fleet. The German pre-dreadnaught has arrived, don't think it can do much of anything just yet. Using my Russian dreadnaught as blocker, may salvo the German sub if it is there next turn, we'll see. Russian shipyards are busy refitting damaged fleets, readying them for their next missions.





Attachment (1)

< Message edited by operating -- 2/27/2017 6:45:32 PM >

(in reply to operating)
Post #: 179
RE: opnn (CP) vs operating (E) active - 2/27/2017 6:51:58 PM   
operating


Posts: 3158
Joined: 1/19/2013
Status: offline
Turn 26

Constantinople

Withdrawing Cavan to Izmir to be at full supply and planning on moving the repaired infantry towards Gallipopli where it will have fleet supply support and ability to upgrade. Naval bombardment continues at both Turk cities here, also noted that the Turk garrison had repaired some. While land units are at half-supply they can only move one hex and cannot detach commanders.





Attachment (1)

< Message edited by operating -- 2/27/2017 6:58:47 PM >

(in reply to operating)
Post #: 180
Page:   <<   < prev  4 5 [6] 7 8   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War I] >> Commander - The Great War >> After Action Reports >> RE: opnn (CP) vs operating (E) active Page: <<   < prev  4 5 [6] 7 8   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000