Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk Page: <<   < prev  3 4 [5] 6 7   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/15/2017 10:42:45 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
Where the Geraldton invaders came from:

16th Engineer Regiment - TF 107, enroute to Legaspi - Explains that...
20th Infantry Regiment - TF 107, enroute to Legaspi
9th Infantry Rgt /1 - TF 107, enroute to Legaspi
30th Fld AA Gun Co - Pescadores
47th Field AA Battalion - Pescadores
45th Field AA Battalion - Pescadores
48th Field AA Battalion - Pescadores
31st Fld AA Gun Co - Pescadores

So, he's basically sacrificed his southern Luzon landings to do this. Less for me to deal with there, I guess.

_____________________________


(in reply to Mundy)
Post #: 121
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/15/2017 11:47:10 PM   
paradigmblue

 

Posts: 784
Joined: 9/16/2014
From: Fairbanks, Alaska
Status: offline

quote:

ORIGINAL: Mundy

So, he's basically sacrificed his southern Luzon landings to do this. Less for me to deal with there, I guess.


Despite others telling you that you have an opportunity to reinforce Luzon, I don't know if its worth it. How are you going to move a convoy there at this point in the game? You'll need air cover, which means carriers. And if you bring carries, you'll give your opponent a perfect opportunity to engage into a 1942 carrier battle, which is so dangerous for the allies unless you can bring 3/2 odds or more.

It just seems like sticking your head in the Lion's mouth for no reason - if you do reinforce Luzon, so what? It's 2&1/2 years until you get Stratoforts, and your opponent can easily suppress your airfields from Formosa. You won't have the planes to mount CAP that can deal with Zero and Tojo sweeps for another year, and every time you need to supply Luzon - which will be often if you intend to try and build up the bases here and conduct air sorties - you'll be putting ships at risk. If your opponent controls Java, Horn Island, Babeldaob and the Marianas Islands, I just don't see how you'll get a convoy to Luzon. And then, if you somehow manage to get the convoy to Luzon, how do you get it back out?.

Re-supplying the Philippines is a strategy I use against the AI all the time, but against a human opponent I wouldn't dare. There's so many other places that you can throw him off balance - controlling the Andaman Sea to support an early push down Malaya, or building up the Aleutians to support a landing on the Kuriles - that allow for supported supply lines.

No matter how much you bring to the Philippines at this point in the game, your opponent can turn around and crush it at their leisure. You want to supply it with some disposable xAKs and SSTs? Sure. Commit significant men, material and valuable ships? I get nervous just thinking about it.

(in reply to Mundy)
Post #: 122
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/16/2017 12:21:08 AM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
Hi PB.

I'm not really sure I could pull off such a thing anyway. My transports are scattered to the winds as it is.

There's no way I can dive into such a thing, and a lot can happen between now and when I finally could.

If I did, I would take a more northerly approach, past Wake, which he never bothered to take yet. Two carriers would probably be enough to protect them against all the little bases enroute.

It would have to depend on whether KB sits near Australia.

At this point, I'm not planning on it.

_____________________________


(in reply to paradigmblue)
Post #: 123
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/16/2017 1:42:30 AM   
Aurorus

 

Posts: 1314
Joined: 5/26/2014
Status: offline
Playing Japan is a delicate thing. There is not a substantial margin for error, especially in the opening moves. Certain things must be done, and they must be done in a timely fashion. New players to the game, who want to play Japan, look at all the units and aircraft and think that the whole map is there to be taken, and it is only a matter of deciding what they want to take first. Such is not the case.

Sumatra, Java, Borneo, and Burma must be taken. Palembang must be taken very quickly, within 4 weeks. The U.S. army and air force on Luzon must be dealt with.

The amphibious bonus runs out at the end of March. Therefore, Japan can not just "turn around" and transfer 5 divisions from Australia to Luzon or Burma or Palembang on a moments notice. Large amounts of supply have to moved if Japan ever wants to recover any disabled squads or receive replacements. Aviation support must be moved back to Formosa before any air battle can commence over Luzon, Java, Burma, etc. Naval support must be moved, especially after the amphibious bonus ends. If the airfields on Formosa or in Thailand are bombed, construction units also have to be moved. All of this is using massive amounts of fuel. Fuel that Japan cannot replace without Palembang.

If he does not move 5 divisions back from Australia and Pine Woodlands or whatever other dot base he has placed units in (how he will load them from places such as this for a return trip to anywhere, I have no idea), then Luzon will not fall, if it is resupplied. If he does, you can destroy what remains in Australia piecemeal as he draws down his forces for the return trip to Luzon.

This is why the game is over if you resupply Luzon.

(in reply to Mundy)
Post #: 124
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/16/2017 8:18:36 PM   
paradigmblue

 

Posts: 784
Joined: 9/16/2014
From: Fairbanks, Alaska
Status: offline

quote:

ORIGINAL: Aurorus

Playing Japan is a delicate thing. There is not a substantial margin for error, especially in the opening moves. Certain things must be done, and they must be done in a timely fashion. New players to the game, who want to play Japan, look at all the units and aircraft and think that the whole map is there to be taken, and it is only a matter of deciding what they want to take first. Such is not the case.

Sumatra, Java, Borneo, and Burma must be taken. Palembang must be taken very quickly, within 4 weeks. The U.S. army and air force on Luzon must be dealt with.

The amphibious bonus runs out at the end of March. Therefore, Japan can not just "turn around" and transfer 5 divisions from Australia to Luzon or Burma or Palembang on a moments notice. Large amounts of supply have to moved if Japan ever wants to recover any disabled squads or receive replacements. Aviation support must be moved back to Formosa before any air battle can commence over Luzon, Java, Burma, etc. Naval support must be moved, especially after the amphibious bonus ends. If the airfields on Formosa or in Thailand are bombed, construction units also have to be moved. All of this is using massive amounts of fuel. Fuel that Japan cannot replace without Palembang.

If he does not move 5 divisions back from Australia and Pine Woodlands or whatever other dot base he has placed units in (how he will load them from places such as this for a return trip to anywhere, I have no idea), then Luzon will not fall, if it is resupplied. If he does, you can destroy what remains in Australia piecemeal as he draws down his forces for the return trip to Luzon.

This is why the game is over if you resupply Luzon.



Even if having Luzon is as valuable as you seem to think it is for the allies in 1942 (I don't think it's valuable until the allies can actually protect the airfield there), how do you propose re-supplying Luzon without trying to thread a TF through Betty covered waters? If carriers are brought, I can't help but think that the Japanese player would be rubbing their hands in anticipation of vectoring the KB to the area and dismantling the US carrier fleet.

(in reply to Aurorus)
Post #: 125
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/16/2017 10:11:46 PM   
Aurorus

 

Posts: 1314
Joined: 5/26/2014
Status: offline

quote:

ORIGINAL: paradigmblue


quote:

ORIGINAL: Aurorus

Playing Japan is a delicate thing. There is not a substantial margin for error, especially in the opening moves. Certain things must be done, and they must be done in a timely fashion. New players to the game, who want to play Japan, look at all the units and aircraft and think that the whole map is there to be taken, and it is only a matter of deciding what they want to take first. Such is not the case.

Sumatra, Java, Borneo, and Burma must be taken. Palembang must be taken very quickly, within 4 weeks. The U.S. army and air force on Luzon must be dealt with.

The amphibious bonus runs out at the end of March. Therefore, Japan can not just "turn around" and transfer 5 divisions from Australia to Luzon or Burma or Palembang on a moments notice. Large amounts of supply have to moved if Japan ever wants to recover any disabled squads or receive replacements. Aviation support must be moved back to Formosa before any air battle can commence over Luzon, Java, Burma, etc. Naval support must be moved, especially after the amphibious bonus ends. If the airfields on Formosa or in Thailand are bombed, construction units also have to be moved. All of this is using massive amounts of fuel. Fuel that Japan cannot replace without Palembang.

If he does not move 5 divisions back from Australia and Pine Woodlands or whatever other dot base he has placed units in (how he will load them from places such as this for a return trip to anywhere, I have no idea), then Luzon will not fall, if it is resupplied. If he does, you can destroy what remains in Australia piecemeal as he draws down his forces for the return trip to Luzon.

This is why the game is over if you resupply Luzon.



Even if having Luzon is as valuable as you seem to think it is for the allies in 1942 (I don't think it's valuable until the allies can actually protect the airfield there), how do you propose re-supplying Luzon without trying to thread a TF through Betty covered waters? If carriers are brought, I can't help but think that the Japanese player would be rubbing their hands in anticipation of vectoring the KB to the area and dismantling the US carrier fleet.



Well. He has lost 2 CVs, so I don't think that CV cover would be a good idea in this instance. Under other circumstances, where the allies bypass Luzon, possibly. I think the best thing would be to just send in an uncovered TF, or covered only with a SCTF.

Betty-covered waters is unlikely if you move over Wake, where you can pick up some land-based air cover for a moment, against the possible threat of Nells from Kwajalein. I would go just to the north of Wake. It is likely that the TF will not even be detected. His Mavises have to be focused south or he would have no naval search around Australia. Even if the TF is detected, he would have to have an air HQ at a base in range, in order to make a torpedo attack. Bombs from Betties are not very frightening to any ship. So the question is: where are the Japanese air HQs. A crafty allied player should be able to piece together the location of the Japanese air HQs.

Even if there is an air HQ present and Betties waiting with torpedos for an allied convoy to move through CentPac, there is no guarantee that Betties will fly much beyond 10 or 11 hexes. You have no idea how many times my Betties have failed to attack a TF more than 10 or 11 hexes away. In fact, I would say that the odds of actually launching and locating the TF from more than 10 hexes are less than 1 in 3, unless the Betty squadron has been trained in naval search to 60 or better and at least 20% of the squadron is actively searching. Then the odds go up to about 1 in 2. The Betty and Nell pilots start the game with about 35 naval search. If he has been training a squadron of Nells or Betties in naval search since mid-December, he may have a squadron that is likely to make a long-range naval attack. If not, the chances are pretty slim.

(in reply to paradigmblue)
Post #: 126
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/16/2017 10:42:22 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
29 January 1942

Looking forward to February, as come of my xAKs can convert to xAPs then. A big bunch of xAKs from Panama will arrive next turn, many of them convertible.

Landings
Oosthaven

Losses
Charleville
Singkep
Thousand Ships Bay

The southern half of Java is taken now. He finally lands at Oosthaven.

The two MG battalions I had at Charleville surrender, which sucks, the armor gets out.

I take two transports at Maryborough. KB, or at least Hiryu is still sitting in that hex. I'm moving more subs in there. Keeping carriers there makes no sense, as it should hobble his air operations.

Dutch troops are loading at Sabang. I had a second convoy showing there, but I won't need them, I think. Indomitable has joined Hermes and they are nearby. I plan to cover the strait in case he sends troops up by ship. Royal Sovereign, a couple cruisers and a DD are enroute to Moulmein for a bombardment. He'll be learning about this as the game goes on.

Chinese attack at Lang Son. I get 2-1, but don't take it yet. Losses are about equal. It probably won't last more than 2 days.





_____________________________


(in reply to Aurorus)
Post #: 127
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/18/2017 9:55:05 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
30 January 1942

Landings
Misool
Shortlands

Losses
Condamine
Oosthaven
Pingsiang

Lang Son falls to my Chinese forces.

My troops from Bataan will reach Subic next turn.

A whole bunch of armor will reach Bundaberg next turn. He attacked again, and suffered for it. Hopefully, I can punch through them and collapse Maryborough. One IJA unit has approached the hex next to Brisbane. Bombers will hit them next turn.

I'm guessing he brought every para in his arsenal to Australia.

quote:

Ground combat at Bundaberg (96,155)

Japanese Deliberate attack

Attacking force 19013 troops, 297 guns, 196 vehicles, Assault Value = 661

Defending force 16189 troops, 225 guns, 250 vehicles, Assault Value = 356

Japanese adjusted assault: 215

Allied adjusted defense: 383

Japanese assault odds: 1 to 2 (fort level 1)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1537 casualties reported
Squads: 8 destroyed, 59 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 2 destroyed, 11 disabled
Guns lost 8 (1 destroyed, 7 disabled)

Allied ground losses:
107 casualties reported
Squads: 3 destroyed, 29 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 5 (2 destroyed, 3 disabled)

Assaulting units:
38th Division
16th Infantry Regiment
II./4th Infantry Battalion
19th Ind. Engineer Regiment
24th Infantry Regiment
20th Ind. Engineer Regiment
2nd Mortar Battalion
1st Hvy.Artillery Regiment
20th Ind. Mtn Gun Battalion
16th Army
3rd Ind.Hvy.Art. Battalion
2nd Ind.Hvy.Art. Battalion
10th Ind. Mountain Gun Regiment
17th Medium Field Artillery Regiment

Defending units:
161st Infantry Regiment
34th Infantry Regiment
3rd Australian Division
29th Australian Brigade
111th USN Base Force
112th USA Base Force
1st Medium Regiment


---------------------------------------------


Ground combat at Bundaberg (96,155)

Allied Bombardment attack

Attacking force 7807 troops, 79 guns, 56 vehicles, Assault Value = 330

Defending force 25385 troops, 325 guns, 283 vehicles, Assault Value = 570

Assaulting units:
34th Infantry Regiment
161st Infantry Regiment
3rd Australian Division
29th Australian Brigade
112th USA Base Force
111th USN Base Force
1st Medium Regiment

Defending units:
19th Ind. Engineer Regiment
16th Infantry Regiment
38th Division
24th Infantry Regiment
2nd Mortar Battalion
2nd Ind.Hvy.Art. Battalion
II./4th Infantry Battalion
10th Ind. Mountain Gun Regiment
1st Hvy.Artillery Regiment
20th Ind. Mtn Gun Battalion
3rd Ind.Hvy.Art. Battalion
16th Army
20th Ind. Engineer Regiment
17th Medium Field Artillery Regiment



_____________________________


(in reply to Mundy)
Post #: 128
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/19/2017 6:08:54 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
31 January 1942

Landings
Mussau Island

Losses
Shortlands
Mergui
Misool

Troops from Bataan reached Clark (I think I mis-identified it as Subic before). They're attacking this turn.

Troops at Lang Son are pushing west.

My troops at Pegu are crossing the river eastwards. There's four units on the other side. If they're weak-ish, I can start rolling down the peninsula.



_____________________________


(in reply to Mundy)
Post #: 129
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/19/2017 6:40:38 PM   
Encircled


Posts: 2024
Joined: 12/30/2010
From: Northern England
Status: offline
This is an all out Oz attack. Anything you've got spare needs to be building forts in Sydney and Melbourne.

In my current game my opponent did something similar and I only just held him off, but only by putting a lot of spare units into Oz.



_____________________________


(in reply to Mundy)
Post #: 130
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/20/2017 11:39:45 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
Been doing that...

01 February 1942

Landings
Pamekasan

Losses
Bowen
Mussau Island
Toowoomba
Rockhampton

Everything is coming apart at the seams in Australia. I'm getting everyone out of Brisbane. If he moves past there, I can hopefully have more troops to send back. The Australian Division and UK Armored brigade have reassembled and are railing down to Diamond Harbor. Hopefully I don't lose Perth before they get there, as troops to the north are on the move. Everyone at Bundaberg is pulling out. I had been holding them off, but too many Japanese are inbound at this point.

The attack at Clark goes off. I get 1-1 on him despite having 6 times the AV he has. I went through and put new commanders in all the units. There's not much to choose from for the Philippine units, all the choices having a land value < 50.

quote:

Ground combat at Clark Field (79,76)

Allied Deliberate attack

Attacking force 43409 troops, 774 guns, 448 vehicles, Assault Value = 2020

Defending force 14814 troops, 195 guns, 185 vehicles, Assault Value = 326

Allied adjusted assault: 952

Japanese adjusted defense: 553

Allied assault odds: 1 to 1 (fort level 0)

Allied Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), preparation(-)
Attacker:

Japanese ground losses:
1500 casualties reported
Squads: 2 destroyed, 102 disabled
Non Combat: 4 destroyed, 33 disabled
Engineers: 17 destroyed, 78 disabled
Guns lost 33 (2 destroyed, 31 disabled)

Allied ground losses:
1308 casualties reported
Squads: 19 destroyed, 210 disabled
Non Combat: 0 destroyed, 31 disabled
Engineers: 3 destroyed, 26 disabled
Guns lost 48 (3 destroyed, 45 disabled)
Vehicles lost 22 (1 destroyed, 21 disabled)

Assaulting units:
51st PA Infantry Division
71st PA Infantry Division
45th PS Infantry Regimental Combat Team
11th PA Infantry Division
31st Infantry Regiment
57th PS Infantry Regimental Combat Team
1st PA Infantry Division
192nd Tank Battalion
3rd/12th PA Inf Battalion
31st PA Infantry Division
21st PA Infantry Division
14th PS Engineer Regiment
26th PS Cavalry Regiment
194th Tank Battalion
91st PA Infantry Division
4th Marine Regiment
41st PA Infantry Division
2nd PA Constabulary Division
88th PS Field Artillery Regiment
I Philippine Corps
Provisional GMC Grp
301st PA Field Artillery Regiment

Defending units:
3rd Ind. Engineer Regiment
Kanno Det
65th Brigade
21st Ind. Engineer Regiment
14th Army
48th Field Artillery Regiment
1st Medium Field Artillery Regiment
15th Ind.Art.Mortar Battalion
8th Medium Field Artillery Regiment
9th Ind.Hvy.Art. Battalion
2nd Ind.Art.Mortar Battalion


3 Days until the Pegu troops cross the river.



_____________________________


(in reply to Encircled)
Post #: 131
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/21/2017 2:11:42 AM   
Aurorus

 

Posts: 1314
Joined: 5/26/2014
Status: offline
quote:

ORIGINAL: Mundy

Been doing that...

01 February 1942

Landings
Pamekasan

Losses
Bowen
Mussau Island
Toowoomba
Rockhampton

Everything is coming apart at the seams in Australia. I'm getting everyone out of Brisbane. If he moves past there, I can hopefully have more troops to send back. The Australian Division and UK Armored brigade have reassembled and are railing down to Diamond Harbor. Hopefully I don't lose Perth before they get there, as troops to the north are on the move. Everyone at Bundaberg is pulling out. I had been holding them off, but too many Japanese are inbound at this point.

The attack at Clark goes off. I get 1-1 on him despite having 6 times the AV he has. I went through and put new commanders in all the units. There's not much to choose from for the Philippine units, all the choices having a land value < 50.

quote:

Ground combat at Clark Field (79,76)

Allied Deliberate attack

Attacking force 43409 troops, 774 guns, 448 vehicles, Assault Value = 2020

Defending force 14814 troops, 195 guns, 185 vehicles, Assault Value = 326

Allied adjusted assault: 952

Japanese adjusted defense: 553

Allied assault odds: 1 to 1 (fort level 0)

Allied Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), preparation(-)
Attacker:

Japanese ground losses:
1500 casualties reported
Squads: 2 destroyed, 102 disabled
Non Combat: 4 destroyed, 33 disabled
Engineers: 17 destroyed, 78 disabled
Guns lost 33 (2 destroyed, 31 disabled)

Allied ground losses:
1308 casualties reported
Squads: 19 destroyed, 210 disabled
Non Combat: 0 destroyed, 31 disabled
Engineers: 3 destroyed, 26 disabled
Guns lost 48 (3 destroyed, 45 disabled)
Vehicles lost 22 (1 destroyed, 21 disabled)

Assaulting units:
51st PA Infantry Division
71st PA Infantry Division
45th PS Infantry Regimental Combat Team
11th PA Infantry Division
31st Infantry Regiment
57th PS Infantry Regimental Combat Team
1st PA Infantry Division
192nd Tank Battalion
3rd/12th PA Inf Battalion
31st PA Infantry Division
21st PA Infantry Division
14th PS Engineer Regiment
26th PS Cavalry Regiment
194th Tank Battalion
91st PA Infantry Division
4th Marine Regiment
41st PA Infantry Division
2nd PA Constabulary Division
88th PS Field Artillery Regiment
I Philippine Corps
Provisional GMC Grp
301st PA Field Artillery Regiment

Defending units:
3rd Ind. Engineer Regiment
Kanno Det
65th Brigade
21st Ind. Engineer Regiment
14th Army
48th Field Artillery Regiment
1st Medium Field Artillery Regiment
15th Ind.Art.Mortar Battalion
8th Medium Field Artillery Regiment
9th Ind.Hvy.Art. Battalion
2nd Ind.Art.Mortar Battalion


3 Days until the Pegu troops cross the river.





That is a good first effort. Remember, he is in x3 terrain so every disabled squad of his reduces his combat AV by 3. Regroup and go again. He has no forts and no heavy weapon, other than his artillery, so you may be able to shock attack. You were within 150 AV of 2 to 1, so the next attack will probably come off at 2 to 1. That is some very nice artillery that he has there... be nice to destroy some of those guns. Those Ind. Art. Mort. do not look like much, but they are actually some of the best heavy artillery Japan has.

< Message edited by Aurorus -- 4/21/2017 2:12:21 AM >

(in reply to Mundy)
Post #: 132
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/22/2017 8:41:30 PM   
Bif1961


Posts: 2014
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
If you had shock attacked you would have gotten 2-1 or even 3-1 as you were almost at 2-1 with a deliberate attack.

(in reply to Aurorus)
Post #: 133
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/22/2017 11:07:31 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
Thanks, I have always had trouble gauging the ground war.

02 February 1942

Landings
Stewart Island
Wessel Islands

Losses
Alice Springs
Medan
Oodnadatta
Pamekasan
Stewart Island
Tjilatjap

Dancing all around Palembang, but not quite going there.

And so it begins...

quote:

Night Naval bombardment of Brisbane at 96,160 - Coastal Guns Fire Back!

79 Coastal gun shots fired in defense.

Japanese Ships
CA Kako, Shell hits 3
CL Tatsuta, Shell hits 4, on fire
CL Tama
CL Abukuma

Allied Ships
xAK Andrea Luckenbach, Shell hits 1, on fire

Allied ground losses:
19 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Manpower hits 3
Fires 207
Airbase hits 8
Airbase supply hits 1
Runway hits 19
Port hits 4
Port fuel hits 1

Brisbane Fortress firing at CA Kako
CA Kako firing at Brisbane Fortress
Brisbane Fortress firing at CL Tatsuta
CL Tatsuta firing at Brisbane Fortress
CL Tama firing at Brisbane
CL Abukuma firing at Brisbane


Some APDs have been sighted between Brisbane and Newcastle, heading SW, probably to Newcastle. Force Z is going to pay a quick in and out visit. I shouldn't get within range of KB. I'll probably be yanking them out pretty soon. Intel monkey shows a base unit prepping for there, so this is probably credible.

Apart from the far north, China's been quiet. I caught the troops escaping Lang Son and will hit them again.

I take Clark. I haven't driven all the troops out yet, so I have to waste another day before moving on to Manila.

quote:

Ground combat at Clark Field (79,76)

Allied Deliberate attack

Attacking force 41858 troops, 771 guns, 448 vehicles, Assault Value = 1784

Defending force 13371 troops, 195 guns, 185 vehicles, Assault Value = 231

Allied adjusted assault: 700

Japanese adjusted defense: 301

Allied assault odds: 2 to 1 (fort level 0)

Allied forces CAPTURE Clark Field !!!

Combat modifiers
Defender: terrain(+), preparation(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
3971 casualties reported
Squads: 116 destroyed, 24 disabled
Non Combat: 329 destroyed, 56 disabled
Engineers: 131 destroyed, 0 disabled
Guns lost 146 (138 destroyed, 8 disabled)
Vehicles lost 137 (134 destroyed, 3 disabled)
Units retreated 9

Allied ground losses:
747 casualties reported
Squads: 14 destroyed, 120 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 6 disabled
Guns lost 20 (2 destroyed, 18 disabled)
Vehicles lost 8 (1 destroyed, 7 disabled)

Defeated Japanese Units Retreating!

Assaulting units:
41st PA Infantry Division
11th PA Infantry Division
31st Infantry Regiment
3rd/12th PA Inf Battalion
1st PA Infantry Division
21st PA Infantry Division
192nd Tank Battalion
91st PA Infantry Division
71st PA Infantry Division
31st PA Infantry Division
194th Tank Battalion
14th PS Engineer Regiment
57th PS Infantry Regimental Combat Team
51st PA Infantry Division
45th PS Infantry Regimental Combat Team
26th PS Cavalry Regiment
4th Marine Regiment
2nd PA Constabulary Division
Provisional GMC Grp
88th PS Field Artillery Regiment
I Philippine Corps
301st PA Field Artillery Regiment

Defending units:
Kanno Det
3rd Ind. Engineer Regiment
65th Brigade
21st Ind. Engineer Regiment
9th Ind.Hvy.Art. Battalion
15th Ind.Art.Mortar Battalion
14th Army
8th Medium Field Artillery Regiment
48th Field Artillery Regiment
1st Medium Field Artillery Regiment
2nd Ind.Art.Mortar Battalion



_____________________________


(in reply to Bif1961)
Post #: 134
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/23/2017 11:45:22 PM   
Bif1961


Posts: 2014
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
If at first your don't succeed attack again.

(in reply to Mundy)
Post #: 135
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/24/2017 12:20:07 AM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
03 February 1942

Landings
Batjan

Losses
Brisbane
Bundaberg

Things are falling apart in Australia. Hopefully, I think I can get most of the combat troops that were north of Brisbane out of there. They're about one step ahead of the Japanese as it is. My move with Force Z turned out to be reckless, as KB meandered south, hitting them. Repulse was sunk and PoW was badly beaten and I'm uncertain she can escape at her 5 knots. I never did encounter those APDs. Someday, I'll manage to curb these knee-jerk moves.

Reinforcements are starting to move. The 9th Australian Division showed at Aden and is loading. Likewise, the 44th UK Division and 7th SA Armored Brigade arrived at Cape Town and are also loading. I'm sending everyone to Melbourne for now. The South African Brigade is seriously heavy, with over 100 Valentines and 52 Stuarts. He won't be stopping them. The 6th Australian and 7th UK Armored Brigade is about 3 days from Diamond Harbor, where they will also ship out. I think this can make a difference in Oz, once they finally arrive.

I finish off things at Clark, kicking them out. Almost everyone is enroute to Manila, but I left a couple units behind to guard. The hexes north and east have single Japanese units, so after Manila, I'll be squashing everyone around.

quote:

Ground combat at Clark Field (79,76)

Allied Deliberate attack

Attacking force 40907 troops, 769 guns, 447 vehicles, Assault Value = 1646

Defending force 1590 troops, 0 guns, 30 vehicles, Assault Value = 1

Allied adjusted assault: 1016

Japanese adjusted defense: 7

Allied assault odds: 145 to 1

Combat modifiers
Defender: terrain(+), disruption(-), preparation(-), fatigue(-)
Attacker:

Japanese ground losses:
556 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 35 destroyed, 42 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 20 (8 destroyed, 12 disabled)
Units retreated 1

Defeated Japanese Units Retreating!

Assaulting units:
91st PA Infantry Division
26th PS Cavalry Regiment
45th PS Infantry Regimental Combat Team
21st PA Infantry Division
51st PA Infantry Division
4th Marine Regiment
41st PA Infantry Division
194th Tank Battalion
31st PA Infantry Division
31st Infantry Regiment
1st PA Infantry Division
3rd/12th PA Inf Battalion
14th PS Engineer Regiment
71st PA Infantry Division
192nd Tank Battalion
11th PA Infantry Division
57th PS Infantry Regimental Combat Team
2nd PA Constabulary Division
I Philippine Corps
Provisional GMC Grp
88th PS Field Artillery Regiment
301st PA Field Artillery Regiment

Defending units:
14th Army


I'm turning things around in the far north of China, retaking Hami. I'm pursuing his troops south.

quote:

Ground combat at Hami (81,17)

Allied Deliberate attack

Attacking force 3368 troops, 0 guns, 0 vehicles, Assault Value = 109

Defending force 915 troops, 24 guns, 92 vehicles, Assault Value = 44

Allied adjusted assault: 62

Japanese adjusted defense: 27

Allied assault odds: 2 to 1 (fort level 0)

Allied forces CAPTURE Hami !!!

Combat modifiers
Defender: op mode(-), leaders(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
50 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 49 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 19 (16 destroyed, 3 disabled)
Vehicles lost 63 (62 destroyed, 1 disabled)
Units retreated 3

Allied ground losses:
170 casualties reported
Squads: 1 destroyed, 19 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Defeated Japanese Units Retreating!

Assaulting units:
259th Brigade
9th Separate Brigade
19th Chinese Base Force

Defending units:
15th Tank Regiment
5th Armored Car Co
21st AA Regiment


Interesting fight at Tandjoengbala, which is in Sumatra a bit north of Palembang. Local forces beat off his attack. Maybe he didn't bring enough.

quote:

Ground combat at Tandjoengbalai (47,78)

Japanese Shock attack

Attacking force 120 troops, 2 guns, 0 vehicles, Assault Value = 10

Defending force 757 troops, 6 guns, 0 vehicles, Assault Value = 32

Japanese adjusted assault: 0

Allied adjusted defense: 9

Japanese assault odds: 1 to 99 (fort level 1)

Combat modifiers
Defender: terrain(+), op mode(-), preparation(-), fatigue(-)
experience(-)
Attacker: shock(+), leaders(-)

Japanese ground losses:
118 casualties reported
Squads: 6 destroyed, 5 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
Yokosuka 1st SNLF /2

Defending units:
Tapanoeli Gsn Battalion


In a few days, I'll have a bunch of transports back at Pearl. I have to think if I want to run a convoy to Luzon. I'd probably run it past Wake, which he's still never taken yet, past Marcus and then past Iwo until I get there. Two carriers should provide enough cover against the usual island forces. KB is deeply embedded in Australia as it is, so I probably won't have to worry about them.

Two mech units from Pegu managed to cross before everyone else. I cringed at the odds, but I inflicted damage while receiving none, which was comforting. The 252 AV he has won't stop squat when my forces get there. I'm going to rout them all the way down the peninsula. Hopefully I can reach the Gurkhas trying to make their way north. He has a stray unit to the north, but Pegu is well guarded with more Dutch on the way. They'll be unloading next turn.

quote:

Ground combat at 56,54 (near Moulmein)

Allied Shock attack

Attacking force 358 troops, 0 guns, 69 vehicles, Assault Value = 44

Defending force 10565 troops, 56 guns, 120 vehicles, Assault Value = 252

Allied adjusted assault: 16

Japanese adjusted defense: 155

Allied assault odds: 1 to 9

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
155 casualties reported
Squads: 2 destroyed, 36 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
B Sqn 3rd Hussars Regiment
3rd Cavalry Regiment

Defending units:
4th RTA/B Division
3rd RTA Division
4th RTA/C Division
Southern Army




_____________________________


(in reply to Mundy)
Post #: 136
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/24/2017 12:54:54 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Jolly good show!

_____________________________


(in reply to Mundy)
Post #: 137
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/24/2017 4:54:06 PM   
Bif1961


Posts: 2014
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
Better put extra fighters squadrons on those two carriers and maybe vindicators because they have a range of 10 and will make better scouts.

(in reply to witpqs)
Post #: 138
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/25/2017 4:09:49 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
Yeah, forgot about the extra capacity. I've put a VMF on each and swapped VS-3 for some SB2Us.

04 February 1942

Landings
None, today

Losses
Batjan

His SNLF at Tandjoengbala suddenly died today, leaving that in my hands. Dave is taking some short cuts in some areas, it seems.

SE of Pegu, I cross the river and kick them out. I'm continuing on to Moulmein.

quote:

Ground combat at 56,54 (near Moulmein)

Allied Shock attack

Attacking force 39106 troops, 440 guns, 162 vehicles, Assault Value = 1711

Defending force 10423 troops, 56 guns, 120 vehicles, Assault Value = 226

Allied adjusted assault: 451

Japanese adjusted defense: 215

Allied assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), morale(-), experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
3483 casualties reported
Squads: 94 destroyed, 4 disabled
Non Combat: 207 destroyed, 27 disabled
Engineers: 1 destroyed, 0 disabled
Guns lost 11 (5 destroyed, 6 disabled)
Vehicles lost 35 (20 destroyed, 15 disabled)
Units retreated 4

Allied ground losses:
1084 casualties reported
Squads: 17 destroyed, 70 disabled
Non Combat: 0 destroyed, 10 disabled
Engineers: 1 destroyed, 5 disabled

Defeated Japanese Units Retreating!

Assaulting units:
3rd Cavalry Regiment
1st Burma Division
3/16th Punjab Battalion
SSVF Brigade
Rangoon BAF Battalion
6th KNIL Regiment
B Sqn 3rd Hussars Regiment
10th Burma Rifles Battalion
Railway BAF Battalion
46th Indian Brigade
1st Gloucestershire Battalion
18th British Division
45th Indian Brigade
4th Burma Rifles Battalion
BFF Brigade
3rd Burma Rifles Battalion
Upper Burma BAF Battalion
17th Indian Division
272/273rd Bty 80th AT Gun Regiment
5th Field Regiment

Defending units:
4th RTA/B Division
3rd RTA Division
4th RTA/C Division
Southern Army


In China, in Ichang, we've had two groups staring at each other for quite some time without fighting. We're probably about even, as I have 2,000 AV there. I've noticed that a few hexes to the west, I have another 2,000 AV just sitting there, so I'm moving them over to maybe take that city.

At sea, everything's a mess in the Brisbane area. I have ships trying to get away, and subs from both sides are infesting the area. PoW succumbs to one of them. A few fights happened when I sent some CLs up to interfere. Shokaku took some hits, but I doubt it's real serious.

quote:

Night Time Surface Combat, near Coffs Harbour at 95,163, Range 8,000 Yards

Japanese Ships
CV Shokaku, Shell hits 4
CV Akagi
DD Oyashio
DD Yukikaze
DD Yugure
DD Sagiri
DD Tsuga
DD Hishu
TB Tomozuru
TB Hiyodori, Shell hits 1, on fire

Allied Ships
CL Java, Shell hits 1
CL De Ruyter
CL Mauritius
CL Boise, Shell hits 2
DD Sims, Shell hits 1
DD Hughes
DD Evertsen
DD Kortenaer
DD Piet Hein

Improved night sighting under 92% moonlight
Maximum visibility in Overcast Conditions and 92% moonlight: 8,000 yards
Range closes to 24,000 yards...
Range closes to 22,000 yards...
CONTACT: Allies radar detects Japanese task force at 22,000 yards
Range closes to 20,000 yards...
Range closes to 18,000 yards...
Range closes to 16,000 yards...
Range closes to 14,000 yards...
Range closes to 12,000 yards...
Range closes to 11,000 yards...
Range closes to 10,000 yards...
CONTACT: Allies radar detects Japanese task force at 10,000 yards
Range closes to 9,000 yards...
Range closes to 8,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 8,000 yards
CONTACT: Allied lookouts spot Japanese task force at 8,000 yards
CL Boise engages CV Akagi at 8,000 yards
CL Boise engages CV Shokaku at 8,000 yards
DD Hishu engages CL Boise at 8,000 yards
DD Tsuga engages CL Boise at 8,000 yards
DD Piet Hein engages DD Tsuga at 8,000 yards
CL Boise engages DD Yugure at 8,000 yards
DD Yukikaze engages DD Piet Hein at 8,000 yards
DD Yugure engages DD Hughes at 8,000 yards
CL Boise engages TB Hiyodori at 8,000 yards
CL Boise engages TB Tomozuru at 8,000 yards
Range increases to 9,000 yards
DD Hughes engages CV Akagi at 9,000 yards
DD Hughes engages CV Shokaku at 9,000 yards
CL De Ruyter engages CV Shokaku at 9,000 yards
CL Java engages DD Tsuga at 9,000 yards
DD Hishu engages DD Piet Hein at 9,000 yards
DD Yugure engages DD Piet Hein at 9,000 yards
DD Yukikaze engages DD Evertsen at 9,000 yards
DD Hughes engages DD Oyashio at 9,000 yards
DD Hishu engages DD Sims at 9,000 yards
CL Boise engages TB Tomozuru at 9,000 yards
Range increases to 11,000 yards
CL Boise engages TB Tomozuru at 11,000 yards
CL Mauritius engages CV Akagi at 11,000 yards
CL De Ruyter engages CV Akagi at 11,000 yards
CL Java engages CV Shokaku at 11,000 yards
DD Sagiri engages DD Evertsen at 11,000 yards
DD Yugure engages DD Hughes at 11,000 yards
DD Evertsen engages DD Yukikaze at 11,000 yards
DD Oyashio engages DD Hughes at 11,000 yards
DD Yukikaze engages DD Sims at 11,000 yards
CL Boise engages TB Tomozuru at 11,000 yards
Range increases to 12,000 yards
DD Piet Hein engages CV Akagi at 12,000 yards
DD Hughes engages CV Shokaku at 12,000 yards
DD Hishu engages DD Sims at 12,000 yards
CL Java engages CV Akagi at 12,000 yards
DD Sagiri engages DD Piet Hein at 12,000 yards
DD Yugure engages DD Sims at 12,000 yards
DD Tsuga engages DD Hughes at 12,000 yards
CL De Ruyter engages TB Hiyodori at 12,000 yards
Range increases to 13,000 yards
CL Boise engages DD Oyashio at 13,000 yards
DD Piet Hein engages CV Shokaku at 13,000 yards
DD Hishu engages DD Evertsen at 13,000 yards
CL Java engages DD Tsuga at 13,000 yards
Japanese Task Force Manages to Escape
Task forces break off...


---------------------------------------------

Night Time Surface Combat, near Coffs Harbour at 95,163, Range 8,000 Yards

Japanese Ships
BB Hiei, Shell hits 3
CA Tone, Shell hits 3
CL Isuzu
DD Ayanami, Shell hits 1
DD Yunagi
xAK Arima Maru
xAK Seattle Maru
xAK Akiura Maru, Shell hits 2, on fire
xAK Keiyo Maru
xAK Seia Maru
xAK Tatukami Maru
xAK Tamon Maru
xAK Yamazato Maru
xAK Zenyo Maru
xAK Kosin Maru
xAK Nissan Maru
xAK Nichiyu Maru
xAK Nitisan Maru
xAK Mexico Maru, Shell hits 3
xAK Ishikari Maru, heavy damage
LSD Shinshu Maru
AMC Hokoku Maru
PB Kinsyo Maru #2
PB Tonon Maru
PB Naruto Maru #3, Shell hits 6, heavy fires, heavy damage
PB Suyozai Maru
PB Toko Maru #4, Shell hits 1

Allied Ships
CL Java, Shell hits 1
CL De Ruyter, Shell hits 3, Torpedo hits 1, on fire, heavy damage
CL Mauritius
CL Boise, Shell hits 3, on fire
DD Sims, Shell hits 2, heavy fires, heavy damage
DD Hughes
DD Evertsen, Shell hits 2, on fire
DD Kortenaer
DD Piet Hein

Japanese ground losses:
57 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

Improved night sighting under 92% moonlight
Maximum visibility in Overcast Conditions and 92% moonlight: 8,000 yards
Range closes to 21,000 yards...
CONTACT: Allies radar detects Japanese task force at 21,000 yards
Range closes to 16,000 yards...
CONTACT: Allies radar detects Japanese task force at 16,000 yards
Range closes to 11,000 yards...
Range closes to 8,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 8,000 yards
CONTACT: Allied lookouts spot Japanese task force at 8,000 yards
BB Hiei engages CL Boise at 8,000 yards
CA Tone engages CL Boise at 8,000 yards
BB Hiei engages CL Java at 8,000 yards
BB Hiei engages DD Piet Hein at 8,000 yards
CL Boise engages PB Toko Maru #4 at 8,000 yards
BB Hiei engages DD Evertsen at 8,000 yards
CL Boise engages PB Naruto Maru #3 at 8,000 yards
DD Sims engages BB Hiei at 8,000 yards
DD Sims engages xAK Mexico Maru at 8,000 yards
DD Piet Hein engages xAK Akiura Maru at 8,000 yards
Range closes to 6,000 yards
BB Hiei engages CL Boise at 6,000 yards
BB Hiei engages CL Mauritius at 6,000 yards
CL Isuzu engages CL Boise at 6,000 yards
CL Java engages DD Yunagi at 6,000 yards
DD Ayanami engages DD Piet Hein at 6,000 yards
CL Java engages PB Toko Maru #4 at 6,000 yards
DD Ayanami engages DD Evertsen at 6,000 yards
CL Boise engages PB Naruto Maru #3 at 6,000 yards
CL Mauritius engages PB Tonon Maru at 6,000 yards
DD Piet Hein engages xAK Mexico Maru at 6,000 yards
DD Evertsen engages xAK Nichiyu Maru at 6,000 yards
DD Piet Hein engages xAK Akiura Maru at 6,000 yards
Range closes to 4,000 yards
BB Hiei engages CL Boise at 4,000 yards
BB Hiei engages CL De Ruyter at 4,000 yards
BB Hiei engages CL Java at 4,000 yards
DD Ayanami engages DD Piet Hein at 4,000 yards
CL Java engages PB Toko Maru #4 at 4,000 yards
DD Evertsen engages DD Ayanami at 4,000 yards
DD Sims engages DD Yunagi at 4,000 yards
CL Java engages xAK Mexico Maru at 4,000 yards
DD Evertsen engages xAK Zenyo Maru at 4,000 yards
Range closes to 2,000 yards
xAK Keiyo Maru collides with xAK Ishikari Maru at 95 , 163
BB Hiei engages CL Boise at 2,000 yards
CL De Ruyter engages CA Tone at 2,000 yards
CL Java engages CL Isuzu at 2,000 yards
DD Yunagi engages DD Evertsen at 2,000 yards
BB Hiei engages DD Piet Hein at 2,000 yards
BB Hiei engages DD Evertsen at 2,000 yards
BB Hiei engages DD Sims at 2,000 yards
DD Evertsen engages xAK Mexico Maru at 2,000 yards
DD Piet Hein engages xAK Zenyo Maru at 2,000 yards
DD Evertsen engages xAK Akiura Maru at 2,000 yards
Range increases to 5,000 yards
BB Hiei engages CL Boise at 5,000 yards
CL Mauritius engages CA Tone at 5,000 yards
CL De Ruyter sunk by CL Isuzu at 5,000 yards
DD Yunagi engages DD Piet Hein at 5,000 yards
DD Ayanami engages DD Evertsen at 5,000 yards
BB Hiei engages DD Kortenaer at 5,000 yards
Japanese Task Force Manages to Escape
Task forces break off...


Troops are marching to Manila and Haiphong. Aussies are loading onto ships. At least one USA regiment is at sea near Pago Pago headed for Australia. Once all my guys from Brisbane and north are assembled, I can get some proper lines formed. He has one unit approaching Bourke, and I've got commandos there waiting.

_____________________________


(in reply to Bif1961)
Post #: 139
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/25/2017 5:00:53 PM   
Macclan5


Posts: 1065
Joined: 3/24/2016
From: Toronto Canada
Status: offline
Very good concise updates thank you Ser M.

I have read many Allied AARs and "all in Australia this early is a bit new to me".Regarding challenges in Oz.

Correct me if wrong but there are 3 or 4 Divisions that can be reconstituted in Australia (in stock game) ?? 1st, 2nd, 5th and 8th or some such thing. Scattered elements around Sydney, Brisbane, Melbourne, Adelaide, Canberra (if memory serves me correctly) and further Armored brigades, Machine gunners, etc all within the interior.

You are attempting to establish a forward line, re build all divisions, concentrate forces... check..

although you have not quite indicated where... (1) originally Townsville, (2) now pulling back from Brisbane... (3) Geraldton is under water (4) but Perth is still relatively safe ... no mention of Darwin which is the usual first axis of attack ? Plus crossing the Brisbane hex spawns emergency replacements and all the Coys that build in Sydney in the next 6 months...

Question:

Is it really a mess - has your opponent brought "that much" or is it mostly organizational challenges?

Is all in in Oz one of those auto-victory tactics ?

Secondly I can see supply and TOE upgrades being an issue over the medium turn... but apparently your opponent is all in in Australia ignoring Luzon, Palembang (significant issues) and Rabul, Shortlands, Munda,

..and more importantly Guadalcanal, Noumea, Luganville, Suva... so he cannot intervene in your SLOC from the USA.

Am I missing the whole picture here ? Is this offensive a bit short sighted even if we completely ignore "potential" in Luzon / DEI ?

< Message edited by Macclan5 -- 4/25/2017 5:04:42 PM >


_____________________________

A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.

(in reply to Mundy)
Post #: 140
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/25/2017 7:40:03 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
Hi John, Thanks for the kind words. I've been more of a fan of a narrative style of AAR, probably not too unlike how Canoerebel does his. I'd rather tell the war in my own words, instead of a pure data dump. I'll post results to make a point, though.

One of my Aus Divisions I threw away by sending it to Noumea, where I lost it there. I can't remember offhand if one made it to Port Moresby or not. I'll take a look next turn.

It's earlier in this story, but Darwin was the very first to go. I thought at the time that would be the extant of things, like in my other game with KenchiSulla.

The trigger line for reinforcements is, I believe, the hex south of Brisbane, which he hasn't reached yet. More troops have arrived in Aden and Cape Town anyway. Hopefully any more come to Aden, as I've cleaned out my xAPs in Cape Town with the current batch. Another 1-1/3 divisions are in India, making their way to Diamond Harbor, and will be there in 2 days.

I've gone back in Combat Reporter to about Jan 23 and boiled down all the Japanese Units I've come across.

East Coast and inland:

quote:

16th Army
38th Division
4th Division
10th Ind. Mountain Gun Regiment
144th Infantry Regiment
146th Infantry Regiment
16th Infantry Regiment
17th Medium Field Artillery Regiment
19th Ind. Engineer Regiment
1st Hvy.Artillery Regiment
1st Raiding Rgt /1
1st Recon Regiment
20th Engineer Regiment
20th Ind. Engineer Regiment
22nd Recon Regiment
24th Infantry Regiment
2nd Field Artillery Regiment
2nd Recon Regiment
48th Recon Regiment
4th Tank Regiment
56th Recon Regiment
8th Recon Regiment
8th Tank Regiment
20th Ind. Mtn Gun Battalion
2nd Ind.Hvy.Art. Battalion
2nd Mortar Battalion
3rd Ind.Hvy.Art. Battalion
3rd RF Gun Battalion
4th RF Gun Battalion
6th Naval Construction Battalion
I./124th Infantry Battalion
I./4th Infantry Battalion
II/81st Naval Guard Unit
1st Engineer Co
44th Road Const Co


West Coast:

quote:

16th Engineer Regiment
20th Infantry Regiment
9th Infantry Rgt /1
45th Field AA Battalion
47th Field AA Battalion
48th Field AA Battalion
III./4th Infantry Battalion
Kure 1st SNLF
Kure 2nd SNLF /2
Sasebo 2nd SNLF
Yokosuka 3rd SNLF
30th Fld AA Gun Co
31st Fld AA Gun Co


So offhand, I'd say he has the heavily reinforced equivalent of at least 4 divisions on the East coast. On the west, his troops are advancing south from Geraldton, though they're being slowed by bombing missions from Perth, consisting of Hudsons and Wirraways. Looking at what took Geraldton, they seem rather light, but I don't know if any follow on troops came after these. I do have some muscle, with more than a brigade of Australians there, so I don't think they'll go easily.

I'm hoping I can at least keep Sydney out of his hands for at least a month. I'm counting on that big armored unit I described last turn to make a difference, but I'm looking at at least a month before these troops will arrive. Probably 2 weeks before more US troops show. I got 4 squadrons of B-17s assembled at Melbourne, but I flipped them to the E model, so they have to get fixed first. I can probably start hindering his movement at that point.

KB is hanging closely to Brisbane. Hopefully they stay there a while, as I kick off my next move next turn. He's probably down to two carriers that aren't in the shipyard right now, based on our previous naval battle, and what my sub has done. Plus, Shokaku has some damage from the surface fight, but I don't know how much. The downside of having combat replays turned off...




_____________________________


(in reply to Macclan5)
Post #: 141
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/26/2017 1:36:17 PM   
Macclan5


Posts: 1065
Joined: 3/24/2016
From: Toronto Canada
Status: offline

quote:

ORIGINAL: Mundy
KB is hanging closely to Brisbane. Hopefully they stay there a while, as I kick off my next move next turn. He's probably down to two carriers that aren't in the shipyard right now, based on our previous naval battle, and what my sub has done. Plus, Shokaku has some damage from the surface fight, but I don't know how much. The downside of having combat replays turned off...



Thanks for the reply

Great analysis on your opponents OOB.. and yes your style is very well done..

That is a lot - that is a lot on the east coast in particular. That is a surprising amount given the lack of units heading to Perth (unless more are on the way).

Its not enough to take all of Oz in my opinion if he fails to shut down SLOC from America by way of Canton>>Suva>>Noumea. Especially if he triggers emergency reserves by marching south of Brisbane, (IIRC reserves are fairly potent) plus the Coys coming plus ART coming all spawning in Sydney over the next 6 months.

To throw down that troop level and supply also seems a waste if he does not march south of Brisbane.... unless...

--

An Interesting tactic may be to hold the OZ North East Coast in depth with a plan to withdraw in 43 for example:

1) with the KB "cherry picking" cargo runs into Oz...i.e. hovering around Brisbane making dashes in.

2) Isolate and starve Port Moresby as it will be difficult to get supply to New Guinea...and perhaps semi isolate Munda Shortlands Guadalcanal for 'later' within a safe Coral Sea and LBA cover...

3) Strategic bomb Sydney, Melbourne, Adelaide for some strat points ?? Perhaps another way to "harvest" vicotry points ? I am not very versed in this aspect...

You certainly mention troops on the way but I would argue Fighters on the way may be more important. Oz does have a lack. The Wirraways and Hudsons may be able to hold the line for a short while with Fighter support ... but 5th / 7th fighters in Pearl and perhaps a few squadrons of the 4th on West Coast that can be bought out will be worth every point spent.



_____________________________

A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.

(in reply to Mundy)
Post #: 142
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/26/2017 2:28:58 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline


Things are getting tight at Moresby as it is. They're near 10k right now.

In that last turn, I did encounter a loaded troop convoy. Where they were headed, I have no clue, but I'm suspecting someplace like Newcastle. He'd get roughed up good with a direct landing at Sydney.

Regardless of what he takes, I don't think he can secure the entire continent. My forces will have some far off spot to retreat to and where I could still run supply. Melbourne or Port Augusta. Taking it is one thing, but he'll have to garrison it well if he doesn't want me simply rolling over him to get it back.

I seriously think he's sacrificing a lot for this, as he's currently nowhere near Palembang yet. I remember in my Japanese game, building lots of aircraft factories, I had pretty much killed the home islands of supply by this point. I doubt holding only Balikpapan will make that difference up. Rangoon's also a fuel source, and I have Burma locked tight. A serious Japanese bottleneck is the max port sizes on the DEI ports, as no real big convoys can be formed to haul fuel.

The lack of fighters is pretty painful right now. Hard to imagine not any Australian fighters in-country at the start. My USAAF ones there are down, and the pools are pretty dry also.

If a bunch of fighters flooded in to Cape Town, I'd be all right with that.

I'm most likely going to send a big convoy to Luzon. I'll make sure lots of good planes go along as well as some quality troops. He's opened himself up for this. Getting a bunch of B-17s there can make things ugly for Formosa and southern China.

_____________________________


(in reply to Macclan5)
Post #: 143
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/26/2017 3:02:19 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
You can absolutely run Japan's economy into the ground if you are going for auto victory alone, and have no real intention of playing longer once you fail.

(in reply to Mundy)
Post #: 144
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/26/2017 4:34:43 PM   
Macclan5


Posts: 1065
Joined: 3/24/2016
From: Toronto Canada
Status: offline

quote:

ORIGINAL: Lowpe

You can absolutely run Japan's economy into the ground if you are going for auto victory alone, and have no real intention of playing longer once you fail.



For those of us less experienced than the two of you

Is "all out in Oz early like this" a potential path to Auto-victory ?

I was rather under the impression that it had to be "All China AND"....
1) India or
2) Oz or
3) Pearl / Alaska

Doesn't seem to correspond as China is managing well.



_____________________________

A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.

(in reply to Lowpe)
Post #: 145
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/27/2017 12:27:15 AM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
Forgot to look at the current VPs.

05 February 1942

Landings
Coffs Harbour
Merak

Losses
Bourke

Bourke falls, and my troops surrender. Not very commando-like of them.

I take Hanoi, but his troops remain, so I'll have to get them kicked out yet. Once I take Haiphong, I'll hold for the time being.

My troops will reach Moulmein in about 2-3 days. My bombardment group was heading back to Colombo, I forgot that they were set to hit the hex north of Moulmein, but I took it first, cancelling the mission. I'll get them to Moulmein right before my troops reach.

The landing at Coffs Harbour is a pain, getting in front of my guys once again. Some of his forces followed me out of Brisbane, so they're officially one hex south of there now. I don't see anything for ground forces coming out from this yet. I got guys everywhere trying to get away, but I've been stronger when he reaches their hexes. Two hexes have a decent combat power's worth of troops, so he can't really stop them. Despite taking bases, he is spread out quite thinly.

Transports are loading at Pearl. I had to have two groups, as the port can hold them all together so I can load aircraft. I have some infantry regiments, and armored battalion, combat engineers and a mix of fighters, bombers and VPs loading up. Bother carriers have an extra fighter squadron aboard. As mentioned, they'll take the route past Marcus and Iwo Jima to get there. About 100k in supply will go with them. This is a bit of a gutsy move, but the way he's playing in Australia, I think this is a shot worth taking. Some of the aircraft are B-26s, so I can mess with any shipping in the area.

I've attached a screenie of Australia, so show what I'm dealing with.

He's got troops 2 hexes N of Perth now, despite my bombers messing with them. Hopefully, I'm strong enough to hold.

What a mess...




Attachment (1)

_____________________________


(in reply to Macclan5)
Post #: 146
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/27/2017 12:40:22 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Macclan5


quote:

ORIGINAL: Lowpe

You can absolutely run Japan's economy into the ground if you are going for auto victory alone, and have no real intention of playing longer once you fail.



For those of us less experienced than the two of you

Is "all out in Oz early like this" a potential path to Auto-victory ?

I was rather under the impression that it had to be "All China AND"....
1) India or
2) Oz or
3) Pearl / Alaska

Doesn't seem to correspond as China is managing well.




Don't know, but he has all of 42 to get there...it is a possible explanation of his tactics. New Zealand might be on the list to take after Oz. More points there and the islands to the north of NZ.

(in reply to Macclan5)
Post #: 147
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/28/2017 12:10:42 AM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
06 February 1942

Landings
Rennell Island

Losses
Kalidjat
Merak

Lots of stuff happening or about to happen.

Coffs Harbor takes a shot but holds out. Not sure how long this will last.

quote:

Ground combat at Coffs Harbour (95,162)

Japanese Deliberate attack

Attacking force 8785 troops, 57 guns, 8 vehicles, Assault Value = 305

Defending force 5698 troops, 30 guns, 10 vehicles, Assault Value = 51

Japanese adjusted assault: 110

Allied adjusted defense: 77

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), op mode(-), preparation(-), experience(-)
Attacker:

Japanese ground losses:
322 casualties reported
Squads: 2 destroyed, 31 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 3 disabled

Allied ground losses:
368 casualties reported
Squads: 6 destroyed, 34 disabled
Non Combat: 0 destroyed, 30 disabled
Engineers: 2 destroyed, 9 disabled
Guns lost 9 (1 destroyed, 8 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)

Assaulting units:
53rd Naval Guard Unit
52nd Naval Guard Unit
1st Ind. Engineer Regiment
61st Naval Guard Unit
2nd Engineer Regiment
51st Naval Guard Unit
Maizuru 2nd SNLF /1

Defending units:
25th MG Battalion
5th RAAF Base Force
16th RAAF Base Force
Carnavon RAN Base Force
1st Australian Army
Albany RAN Base Force
6th RAAF Base Force


Some of the singleton Australian units are getting caught and surrendering. I do have two largish groups which he probably won't be able to stop.

Hanoi's turning into a grinder

quote:

Ground combat at Hanoi (68,56)

Allied Deliberate attack

Attacking force 30292 troops, 298 guns, 0 vehicles, Assault Value = 866

Defending force 1207 troops, 16 guns, 0 vehicles, Assault Value = 45

Allied adjusted assault: 313

Japanese adjusted defense: 7

Allied assault odds: 44 to 1

Combat modifiers
Defender: leaders(+), disruption(-), preparation(-), morale(-)
experience(-)
Attacker:

Japanese ground losses:
196 casualties reported
Squads: 1 destroyed, 22 disabled
Non Combat: 1 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 4 (4 destroyed, 0 disabled)

Allied ground losses:
86 casualties reported
Squads: 1 destroyed, 6 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
60th Chinese Corps
52nd Chinese Corps
14th Chinese Corps
64th Chinese Corps
57th AT Gun Regiment
35th Group Army
4th Heavy Mortar Regiment

Defending units:
1st VM Division


My troops are nearing Moulmein. They're at the 42 mile mark, and I set them to combat mode. I want my bombardment to hit before they go in. That will be a day or two yet.

Speaking of...

My RN carriers caught a convoy between Georgetown and Phuket. I'm guessing he was going to run troops up to Moulmein, but I've probably dashed that from happening. I'll pursue about 2 hexes south and then re-position a bit further to the north. I've got fighters, but I don't need to deal with a bunch of Nettie raids.

quote:

Afternoon Air attack on TF, near Langkawi at 48,72

Weather in hex: Light cloud

Raid spotted at 12 NM, estimated altitude 10,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
Albacore I x 12
Fulmar II x 4
Swordfish I x 12

Allied aircraft losses
Albacore I: 1 damaged
Swordfish I: 1 damaged

Japanese Ships
xAK Eihuku Maru, Torpedo hits 1, on fire
xAK Hankow Maru, Torpedo hits 4, and is sunk
xAK Zuiko Maru
xAK Zinzan Maru
xAK Seisyo Maru, Torpedo hits 2, on fire, heavy damage
AV Kamikawa Maru
xAK Koyu Maru, Torpedo hits 3, and is sunk

Japanese ground losses:
903 casualties reported
Squads: 48 destroyed, 19 disabled
Non Combat: 41 destroyed, 33 disabled
Engineers: 0 destroyed, 7 disabled
Guns lost 7 (4 destroyed, 3 disabled)

Aircraft Attacking:
12 x Swordfish I launching torpedoes at 200 feet
Naval Attack: 1 x 18in Mk XII Torpedo
12 x Albacore I launching torpedoes at 200 feet
Naval Attack: 1 x 18in Mk XII Torpedo


Troops are busy loading up at Aden, Cape Town and Diamond Harbor, for delivery to Melbourne. That should be enough steel to add to the Australian spine and will make a difference -- especially that big nasty armored brigade at Cape Town. I would have loved to dump them all into Malaya, but needs must be met.

The convoys at Pearl should be loaded by next turn. Warspite's along with the carriers as a potential bomb magnet. KB is just east of Brisbane.

All my troops piled into Manila and will attack next turn.

Revenge arrives at Cape Town. More barrels for bombardments.


< Message edited by Mundy -- 4/28/2017 2:38:43 PM >


_____________________________


(in reply to Lowpe)
Post #: 148
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/30/2017 4:01:22 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
07 February 1942

Landings
Gove (82,127) (at the tip of land east of Darwin)
Sangi (77,97)

Losses
Bandoeng
Coffs Harbour
Langsa

Weird game. He's all interested in the top 1/3 of Sumatra, but not even looking at Palembang. On Java, Batavia's pretty much all that's left.

With my refugees from Sabang reaching Pegu, I've rebuilt a Dutch regiment, guarding that place. Much of the ground war is going decently right now. Moulmein easily fell this turn. His troops retreated SE into Thailand. I'll leave a credible garrison there and push the rest of my troop south towards Tavoy.

quote:

Ground combat at Moulmein (55,55)

Allied Shock attack

Attacking force 38286 troops, 443 guns, 231 vehicles, Assault Value = 1587

Defending force 9664 troops, 101 guns, 106 vehicles, Assault Value = 171

Allied adjusted assault: 369

Japanese adjusted defense: 85

Allied assault odds: 4 to 1 (fort level 1)

Allied forces CAPTURE Moulmein !!!

Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-), morale(-)
experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
2911 casualties reported
Squads: 116 destroyed, 12 disabled
Non Combat: 183 destroyed, 17 disabled
Engineers: 18 destroyed, 0 disabled
Guns lost 38 (23 destroyed, 15 disabled)
Vehicles lost 91 (91 destroyed, 0 disabled)
Units retreated 7

Allied ground losses:
815 casualties reported
Squads: 12 destroyed, 96 disabled
Non Combat: 0 destroyed, 16 disabled
Engineers: 0 destroyed, 1 disabled
Guns lost 8 (1 destroyed, 7 disabled)
Vehicles lost 3 (1 destroyed, 2 disabled)

Defeated Japanese Units Retreating!

Assaulting units:
Rangoon BAF Battalion
10th Burma Rifles Battalion
SSVF Brigade
4th Burma Rifles Battalion
Upper Burma BAF Battalion
BFF Brigade
3rd Cavalry Regiment
45th Indian Brigade
1st Gloucestershire Battalion
Railway BAF Battalion
B Sqn 3rd Hussars Regiment
1st Burma Division
6th KNIL Regiment
46th Indian Brigade
18th British Division
3/16th Punjab Battalion
17th Indian Division
272/273rd Bty 80th AT Gun Regiment
3rd Burma Rifles Battalion
5th Field Regiment

Defending units:
4th RTA/B Division
7th RTA/A Division
3rd RTA Division
4th RTA/C Division
51st Field AA Battalion
Southern Army
17th JAAF AF Bn


Om Australia, I'd say he's holding at least 1/4 of the island continent right now. His troops SW of Bourke are going to get hit by my heavy bombers at Melbourne. They're all trying to get fixed up from their upgrade, but it's going slowly. Nevertheless, I can probably send 15 bombers over. A mix if B-17Es and LB-30s. I'm hoping my troops in the north catch up. as hardly anyone is defending the southern cities.

We have our first fight for Manila.

quote:

Ground combat at Manila (79,77)

Allied Deliberate attack

Attacking force 33265 troops, 613 guns, 384 vehicles, Assault Value = 1512

Defending force 13347 troops, 172 guns, 70 vehicles, Assault Value = 311

Allied adjusted assault: 539

Japanese adjusted defense: 523

Allied assault odds: 1 to 1 (fort level 3)

Allied Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1440 casualties reported
Squads: 1 destroyed, 73 disabled
Non Combat: 7 destroyed, 32 disabled
Engineers: 9 destroyed, 54 disabled

Allied ground losses:
1740 casualties reported
Squads: 109 destroyed, 102 disabled
Non Combat: 0 destroyed, 42 disabled
Engineers: 2 destroyed, 10 disabled
Guns lost 49 (4 destroyed, 45 disabled)
Vehicles lost 21 (2 destroyed, 19 disabled)

Assaulting units:
71st PA Infantry Division
3rd/12th PA Inf Battalion
194th Tank Battalion
4th Marine Regiment
192nd Tank Battalion
51st PA Infantry Division
21st PA Infantry Division
14th PS Engineer Regiment
11th PA Infantry Division
45th PS Infantry Regimental Combat Team
91st PA Infantry Division
41st PA Infantry Division
31st PA Infantry Division
57th PS Infantry Regimental Combat Team
31st Infantry Regiment
2nd PA Constabulary Division
I Philippine Corps
Provisional GMC Grp
88th PS Field Artillery Regiment
301st PA Field Artillery Regiment

Defending units:
48th Engineer Regiment
2nd Formosa Inf. Regiment
65th Brigade
21st Ind. Engineer Regiment
14th Army
48th Field Artillery Regiment
9th Ind.Hvy.Art. Battalion
1st Medium Field Artillery Regiment
15th Ind.Art.Mortar Battalion
8th Medium Field Artillery Regiment
2nd Ind.Art.Mortar Battalion
3rd Ind. Engineer Regiment
14th JAAF AF Bn


It'll be a grind, but I should be able to wrap this up in a few days. I'm hoping he retreats north, so I don't have to split my guys up. After that, I should be able to clean out the whole island. Reinforcements should be leaving Pearl tomorrow.

Betties take a shot at my RN carriers. I've pulled them further north towards Pegu. Either way, he ain't sending help that ways by sea.

quote:

Afternoon Air attack on TF, near Victoria Point at 47,65

Weather in hex: Light rain

Raid detected at 61 NM, estimated altitude 8,000 feet.
Estimated time to target is 21 minutes

Japanese aircraft
G4M1 Betty x 5

Allied aircraft
Fulmar II x 5
Sea Hurricane Ib x 3

Japanese aircraft losses
G4M1 Betty: 3 destroyed

No Allied losses

CAP engaged:
No.800 Sqn FAA with Fulmar II (1 airborne, 4 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 10000
Time for all group planes to reach interception is 11 minutes
No.880 Sqn FAA with Sea Hurricane Ib (1 airborne, 2 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters to 7000.
Time for all group planes to reach interception is 4 minutes


VP count was like 12,200 to 6,200 right now.


< Message edited by Mundy -- 4/30/2017 4:03:10 PM >


_____________________________


(in reply to Mundy)
Post #: 149
RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk - 4/30/2017 7:18:04 PM   
Lovejoy


Posts: 240
Joined: 12/16/2015
From: United States
Status: offline
Nice job on sinking those troops transports!

(in reply to Mundy)
Post #: 150
Page:   <<   < prev  3 4 [5] 6 7   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Up and at 'em. Mundy vs hjones6464@yahoo.co.uk Page: <<   < prev  3 4 [5] 6 7   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

6.297