Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Future of SC

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> RE: Future of SC Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Future of SC - 3/16/2017 10:45:41 PM   
Sugar

 

Posts: 926
Joined: 3/16/2017
Status: offline
I would suggest different scoutingranges on different types of naval units, the heavier the less. Spottingrange could also be improved by a seperate Research of Radar/Sonar. That would also improve the value of destroyers and cruisers and allow a typical combatformation even for the now blind axisfleets.

That worked fine in the old BattleIsle 2 titles, and could have been easily integrated into this fabulous game.


(in reply to IrishGuards)
Post #: 31
RE: Future of SC - 3/17/2017 12:21:08 AM   
davidshq

 

Posts: 43
Joined: 4/8/2005
Status: offline
quote:

ORIGINAL: Iñaki Harrizabalagatar
I disagree, I think the game engine will have problems with any period before WW1, in which you have small armies fighting in which in the current SC3 map would be just one hex.


Hi Inaki,

I've seen a few folks mention issues with the scaling, but I don't understand this. It seems to me that one could (if it is exposed) simply change the distance each hex represented and use it to cover smaller scale battles.

Can you help me understand the dilemma?

Thanks,
Dave

_____________________________


(in reply to Iñaki Harrizabalagatar)
Post #: 32
RE: Future of SC - 3/17/2017 5:00:26 PM   
Iñaki Harrizabalagatar


Posts: 825
Joined: 12/11/2001
Status: offline
In SC3 the game scale is about 50Kms/Hex, that is about the frontage of several divisions in WW2, maybe a Corps could cover it depending on terrain features, enemy menace, etc. However in Napoleonic Wars a Corps deployed for battle would barely cover a couple of Kms, in an SC3 hex you can deploy whole Napoleonic armies. If you want a map scale that makes sense it would have to be at least (or at most) 5Kms/hex. So, the resulting map of Europe, if you want to cover the complete Napoleonic Wars, would be simply enormous.

(in reply to davidshq)
Post #: 33
RE: Future of SC - 3/18/2017 11:52:38 PM   
davidshq

 

Posts: 43
Joined: 4/8/2005
Status: offline
Could this be fixed by allowing resizing of the hex dimensions? e.g., instead of a hex being (I'm not sure actual dimensions) say 100x100 it becomes 50x50?

Additionally, I suppose it may not work on a corps level, but one could simulate at a grand strategy / army level, no?

Dave

_____________________________


(in reply to Iñaki Harrizabalagatar)
Post #: 34
RE: Future of SC - 3/23/2017 5:37:50 PM   
Iñaki Harrizabalagatar


Posts: 825
Joined: 12/11/2001
Status: offline

quote:

ORIGINAL: davidshq

Could this be fixed by allowing resizing of the hex dimensions? e.g., instead of a hex being (I'm not sure actual dimensions) say 100x100 it becomes 50x50?

Additionally, I suppose it may not work on a corps level, but one could simulate at a grand strategy / army level, no?

Dave

To the first question, resizing is possible, but it means to make a whole new map. Besides the huge work that would involve, I am not sure what the right scale would be, maybe something like 5Kms/Hex, and time scale would have to be scale down to 1 day/turn, for a Corps scale, that means that we could maybe make scenarios to depict a campaign but certainly not an entire war.
At army level the problem is that we would end up with some 4 or 5 units per side, not very playable.

(in reply to davidshq)
Post #: 35
RE: Future of SC - 3/28/2017 9:12:58 PM   
fractious_celt

 

Posts: 13
Joined: 3/6/2017
Status: offline
I'd like to see the game go totally global.

(in reply to Iñaki Harrizabalagatar)
Post #: 36
RE: Future of SC - 3/28/2017 11:49:06 PM   
elxaime

 

Posts: 304
Joined: 11/3/2004
Status: offline
A Roman Empire era game would be fascinating. The AI could control various barbarians and barbarian invasions. Turns would be 3 per year (spring, summer fall) with winter being a administrative turn only. Given the time scale, the SC combat system should be fine, since it is abstracted. Multiplayer could involve Roman civil wars, scenarios like Conquest of Gaul, campaigns in Parthia, etc.

(in reply to IrishGuards)
Post #: 37
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> RE: Future of SC Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.781