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A question about Grain placement in the editor

 
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A question about Grain placement in the editor - 3/11/2017 7:10:26 PM   
Missouri_Rebel


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Joined: 6/19/2006
From: Southern Missouri
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How do you place grain in the editor without the impassable woods border? Whenever I make an area it always adds it.

Thanks

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**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford
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RE: A question about Grain placement in the editor - 3/12/2017 1:26:51 AM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
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To further explain, I have a village on level 4 hills and when I place a grain hex it is surrounded by a wall of sorts that vehicles cant move into and infantry can only do so by using all of their points.




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**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to Missouri_Rebel)
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RE: A question about Grain placement in the editor - 3/12/2017 3:07:45 AM   
rico21


Posts: 2990
Joined: 3/11/2016
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Because Grain is always level 0 in TOTH, then Grain(level 0) and Hill level(1 or 2 or 3 or 4) spend move points

(in reply to Missouri_Rebel)
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RE: A question about Grain placement in the editor - 3/12/2017 3:15:01 AM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
Status: offline
Yeah, that's what I ascertained. I'm not sure why it's only level 0 though.

_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to rico21)
Post #: 4
RE: A question about Grain placement in the editor - 3/12/2017 5:50:28 AM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
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Correct, the grain is always level 0, so is 'clear'.

< Message edited by Peter Fisla -- 3/12/2017 12:55:10 PM >

(in reply to Missouri_Rebel)
Post #: 5
RE: A question about Grain placement in the editor - 3/12/2017 3:09:58 PM   
Missouri_Rebel


Posts: 3065
Joined: 6/19/2006
From: Southern Missouri
Status: offline
Any chance of seeing grain that grows above sea level?

But thanks for the replies. I just changed the height of the village since I already reduced the size of the map and got rid of the valley and river so the game ran better.

Having a lot of fun messing with the editor. I just can't understand how you guys pump out so many good scenarios.

< Message edited by Missouri_Rebel -- 3/12/2017 3:25:36 PM >


_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to Peter Fisla)
Post #: 6
RE: A question about Grain placement in the editor - 3/12/2017 3:42:35 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
It is practice makes perfect,
And the good scenarios are from Paullus,
Peter has not yet shown us his talents ...

P.S: You can replace on a hill Grain by Brush.

(in reply to Missouri_Rebel)
Post #: 7
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