Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[ADDED B924] MALD, MALDJ, and Harpy/Harop Loiter Capability

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> [ADDED B924] MALD, MALDJ, and Harpy/Harop Loiter Capability Page: [1]
Login
Message << Older Topic   Newer Topic >>
[ADDED B924] MALD, MALDJ, and Harpy/Harop Loiter Capabi... - 3/17/2017 8:48:09 PM   
Kitchens Sink

 

Posts: 402
Joined: 5/4/2014
Status: offline
Is it possible to have the MALD, MALD-J, and Harpy/Harop loiter/circle at the end of their plotted paths instead of continuing on in whatever direction they were heading until they run out of fuel?

I know that you can generally control the MALD and MALD-J to zig zag back and forth, but it seems easier to just have it loiter like aircraft do when they reach their final waypoint. My understanding is that these drones are capable of loitering.

Thanks!

< Message edited by Sunburn -- 3/23/2017 8:48:31 PM >
Post #: 1
RE: MALD, MALDJ, and Harpy/Harop Loiter Capability - 3/22/2017 9:41:52 PM   
Kitchens Sink

 

Posts: 402
Joined: 5/4/2014
Status: offline
Just a bump.

Should I put this in the DB3000 request area instead of Tech Support?

(in reply to Kitchens Sink)
Post #: 2
RE: MALD, MALDJ, and Harpy/Harop Loiter Capability - 3/22/2017 9:45:53 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
No it's on our wish list already. No update right now but it's something we want to.

_____________________________


(in reply to Kitchens Sink)
Post #: 3
RE: MALD, MALDJ, and Harpy/Harop Loiter Capability - 3/22/2017 9:47:41 PM   
Kitchens Sink

 

Posts: 402
Joined: 5/4/2014
Status: offline
Thumbs up.....

(in reply to mikmykWS)
Post #: 4
RE: MALD, MALDJ, and Harpy/Harop Loiter Capability - 3/23/2017 1:58:36 PM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline
We need proper pre-flight planning for cruise missiles and decoys

_____________________________



Developer "Command: Modern Air/Naval Operations" project!

(in reply to Kitchens Sink)
Post #: 5
RE: MALD, MALDJ, and Harpy/Harop Loiter Capability - 3/23/2017 2:25:44 PM   
peterc100248

 

Posts: 94
Joined: 3/21/2016
Status: offline
Kitchens Sink...In the meantime...you can select a MALD (or -J) decoy, hit F3, and plot courses to your hearts content. I sometimes just plot waypoints back and forth over the target or round and round in circles. Works well.

(in reply to ComDev)
Post #: 6
RE: MALD, MALDJ, and Harpy/Harop Loiter Capability - 3/23/2017 8:48:08 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Added in Build 924. But the DB will also have to be adjusted to mark specific weapons as loiter-capable.

_____________________________


(in reply to peterc100248)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> [ADDED B924] MALD, MALDJ, and Harpy/Harop Loiter Capability Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.281