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Crash in tactical combat.

 
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All Forums >> [Current Games From Matrix.] >> [[Fantasy]] >> Sovereignty: Crown of Kings >> Tech Support >> Crash in tactical combat. Page: [1]
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Crash in tactical combat. - 4/15/2017 9:51:58 AM   
BYPAKO1981

 

Posts: 15
Joined: 4/2/2017
Status: offline
Hi, half of the time I play a tactical combat in manual mode the game crashes. It is necessary to remove a new patch and fix it.

It is a pity that a game with so much potential is unplayable due to the crash numbers that occur in tactical combats in manual mode.

Posts: Sorry for my English, I use the Google translator.
Post #: 1
RE: Crash in tactical combat. - 4/15/2017 12:05:24 PM   
ErissN6

 

Posts: 88
Joined: 10/18/2015
From: France
Status: offline
It should come from one of your units. What side do you play?
I play Aevinwode and for now I no longer have so much crash (I still have some weird rare, anytime)

(in reply to BYPAKO1981)
Post #: 2
RE: Crash in tactical combat. - 4/15/2017 3:29:23 PM   
BYPAKO1981

 

Posts: 15
Joined: 4/2/2017
Status: offline
Hi, I'm playing with BROGEN HUR and half of the tactical fights the game does crash. I do not think it's a one-unit thing, because once it also crashed with the mere fact of zooming.

He also crashed again when he clicks on a unit to see his abilities.

(in reply to ErissN6)
Post #: 3
RE: Crash in tactical combat. - 4/15/2017 7:07:23 PM   
ErissN6

 

Posts: 88
Joined: 10/18/2015
From: France
Status: offline
Or you're still in 1.01 or less?
The last is 1.021 (you need to connect):
https://www.matrixgames.com/members/privateDL.asp?gid=524

(in reply to BYPAKO1981)
Post #: 4
RE: Crash in tactical combat. - 4/16/2017 6:01:43 AM   
BYPAKO1981

 

Posts: 15
Joined: 4/2/2017
Status: offline
I have the game by steam and version Version: 1.02 (Build 1515).

Yesterday I was testing and I had enough crash, but only one of them came out the error report,

An error has occurred

User ID: 76561198168200049
Build Number: 1515
Mods Active: Hero-less tactical combatUnable to find valid attacker deploy tile.
Battle location: Thresheval
Attacker Province: Levencourt
Attacker: Sonneneve
Defender: Brogen Hur
Attacker Units: Sonneneve.Swan Ship, Sonneneve.Swan Ship, Sonneneve.Swan Ship, Sonneneve.Swan Ship, Sonneneve.Swan Ship, Sonneneve.Swan Ship, Sonneneve.Swan Ship, Sonneneve.Swan Ship, Sonneneve.Swan Ship, Sonneneve.Swan Ship, (Total: 10)
Defender Units: Brogen Hur.Dwarven Infantry, Brogen Hur.Heavy Crossbows, Brogen Hur.Dwarven Infantry, Brogen Hur.Heavy Crossbows, Brogen Hur.Tunnel Dwarves, Brogen Hur.Tunnel Dwarves, Brogen Hur.Heavy Guard, (Total: 7)
Affected unit: Sonneneve.Swan Ship (Naval)


en SovereigntyTK.UI.Map.BattleMap.GetAttackerDeployTile(WorkingUnit Unit)
en SovereigntyTK.Game.Battle.TacticalBattleController.AutoDeployAttackers()
en SovereigntyTK.Game.Battle.TacticalBattleController..ctor(SovereigntyGame Game, AutoBattleController AutoBattle)
en SovereigntyTK.Game.SovereigntyGame.CreateTacticalBattle()
en SovereigntyTK.UI.AutoBattleForm.TacticalClicked(UIControl Control)
en SovereigntyTK.UI.Controls.UIControl.HandleMouseClick(Single LocalX, Single LocalY, MouseButton Button)
en SovereigntyTK.UI.Controls.ControlButton.HandleMouseClick(Single LocalX, Single LocalY, MouseButton Button)
en SovereigntyTK.UI.Controls.UIControl.HandleMouseUp(Single LocalX, Single LocalY, MouseButton Button)
en SovereigntyTK.UI.Controls.ControlButton.HandleMouseUp(Single LocalX, Single LocalY, MouseButton Button)
en SovereigntyTK.UI.UIManager.Window_MouseUp(Object sender, MouseButtonEventArgs e)
en System.EventHandler`1.Invoke(Object sender, TEventArgs e)
en OpenTK.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
en OpenTK.NativeWindow.OnMouseUpInternal(Object sender, MouseButtonEventArgs e)
en System.EventHandler`1.Invoke(Object sender, TEventArgs e)
en OpenTK.Platform.NativeWindowBase.OnMouseUp(MouseButton button)
en OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
en OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
en OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
en SovereigntyTK.GameBase.Start()
en SovereigntyTK.Program.Main(String[] args)



< Message edited by BYPAKO1981 -- 4/16/2017 6:05:15 AM >

(in reply to ErissN6)
Post #: 5
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