Les_the_Sarge_9_1
Posts: 4392
Joined: 12/29/2000 Status: offline
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The customer is always right yadda yadda yadda. If they make it and it sells, it's called a success yadda yadda yadda. Accuracy is not as important as fun yadda yadda yadda. Trouble is, those are similar to the three demons of tank design eh. Do you give them what the saaaaay they want? Do you make it, and decide after X sales, "you were obviously right"? At what point is accuracy to intrusive? On the table for examination we have Axis and Allies PC Strategic Command Hearts of Iron Uncommon Valour Master of Orion 3 The Operational Art of War series All of these games are basically strategy more than anything else. UV and TOAW might be theatre specific and mainly military action sans diplomacy and research economics, but I think we can agree they are of a planning level that separates them from tactical sufficiently. Axis and Allies. Fun game, fun rules here. Forget accuracy issues, and just have fun with it. Oh but play it only against humans. Strategic Command. Fun due to simple design. AI is not totally moronic, but veteran players can beat it easily. Accurate, but well open to what if extremes. You need to get inside the actual design if you expect to be good. That means repeated playings, and learning what works and what doesn't. You need to master research, or your battlefield savvy ain't going to be enough. Hearts of Iron. Fun so a few insist. Bugs yeah it has plenty, to damned many in fact. But it's late in the game, and if you buy this and don't patch it, you asked for it. RTS mode means get used to playing the AI whether you like it or not. RTS in grand strategy means stop wasting your time on accuracy issues as if it matters. You won't be able to be everywhere all the time anyways. Ludicrous results? well remember you are playing an RTS grand strategy game, did you expect something else. Hope you enjoy playing silly games like Portugal takes over the world. Uncommon Valour, get ready for planning, no planning no success. Its a naval game basically, that means thinking. TOAW basically the same as UV, it's in the planning, everything else is just details. Of course if you can't handle detail, you have the wrong game. MOO3 detail with a capital D. Everything HoI might have been if it had turns. Basically the ultimate geo political, economical research, global and interstellar, grand strategy, race vs race game in my opinion. My friend has the game, looks like I will be taking it home with me though. This is the most detailed game I have seen yet. It doesn't likely get more detailed. If detail makes you drool, this game will require a bib. My friend is more into fun first though heheh (currently appears addicted to his new Planetside game). What makes a game a "great" game, is in how well it delivers what it delivers to those that actually want it. I think HoI was a dismal let down to even those that like that sort of game. It is still apparently in need of patching 6 months after release. MOO3 appears fine right out of the box. TOAW still sells even after several years. I think SC2 will be recieved with rave reviews. The base game is a well liked game. UV is good, I will likely prefer the all encompassing WitPacific myself. I have heard them say they are making A&A into an RTS version. Talk about a stupid idea. But I do expect plenty of people to line up to play it all the same. I just won't be one of them. I have yet to see a good effort done, for a global game at the Strategic Command level of sophistification. I am not expecting to see it soon. It won't be done well, until the fascination with RTS is dealt with.
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I LIKE that my life bothers them, Why should I be the only one bothered by it eh.
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