Gunner98
Posts: 5508
Joined: 4/29/2005 From: The Great White North! Status: offline
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angster The equipping of the Sparrows worked perfectly, looked odd as a mine magazine but -hay it worked, well done. This is a good scenario, did a run through of the first hour and got unlucky. A pair of Sparrow equipped F-19's went Nape of the Earth to avoid a Mig-29 patrol and got detected by a ground SAM! Grrr, that caused a mess and made me jump prematurely. I lost those two Ghost riders as they were pounced on by about dozen Migs. The Northern pair took a longshot at a Mainstay and got it with the 2nd Sparrow. My plan was to take out both A-50's at once but the Gig was up. Sent in the other Ghost riders to bomb the center 4 runways, did ok but needed to follow up with the Tornados that were waiting in the wings. The Northern pair of Sparrow equipped F-19s then proceeded south and after hitting the 2nd Mainstay with both Sparrows and the 2nd Sidewinder she finally went down. At this point there was a general fur-ball going on and I had lost control of the battle and screwed up my egress, losing 3 more F-19s and a couple Tornados. So need to try again. Like I said - this is well done. The 6 inactive missions in the mission editor were confusing. They are set up for the runways, fine, I used them for my initial strikes adding AC and activating them - but they did not have the Taxiways included as targets, so I thought that was odd. Scoring is high, but that's fine, some delineation as to what the points are for would be helpful. For instance instead of having only the 'High Value' and 'Medium Value' targets, it might be good to separate out the A-50's so the event message in the log makes it clear what the points are for. I need to get onto cleaning up some of my stuff but will definitely play this one again. Thanks B
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