BBfanboy
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Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: Lokasenna quote:
ORIGINAL: jwolf Wasting time isn't so bad -- ships, on the other hand, are a different matter. And I wouldn't mind all the banged up ships so much, except that in return the defenders at Truk are taking just about no losses at all. Shells of caliber 14 and 16 inches do ... pretty much nothing. This is not my experience, though of course it could be possible that even with high DL and spotter planes a bombardment might do nothing. It's worth noting that when a bombardment TF bombards, it is not really explicitly targeting the coastal defense units or even the defending LCUs at Truk itself - it is bombarding the base. Sometimes, ships will fire at specific units at the base. But not always. If the goal is to engage the CD guns, then (perhaps unfortunately) you should try unloading via amphibious TF - that will dedicate all of the "bombardment" to counter-battery fire, which should take care of more guns. I can think of a way to "abuse" this mechanic with faux-amphibious forces - but really, I'd just think of it as an abstraction for targeting the defensive guns instead of the base with a bombardment. Just trickier to pull off. I have played sandbox (both sides) on this and can tell you that the combat reports do not say enough. You think nothing is happening but the disruption and fatigue buildup is there, waiting to be battered into disablements and destruction. If you want to erode an tough defence you have to act like the sea and keep battering away.
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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