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Bug List - 8/21/2017 6:04:54 AM   
MarcA


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Hi Folks

I am just working up the first turn of a grand campaign and I was wondering if anyone could tell me if there are any outstanding serious bugs in AE?

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RE: Bug List - 8/21/2017 6:39:07 AM   
Chris21wen

 

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quote:

ORIGINAL: mantill

Hi Folks

I am just working up the first turn of a grand campaign and I was wondering if anyone could tell me if there are any outstanding serious bugs in AE?


For me, none

< Message edited by Chris H -- 8/21/2017 9:02:23 PM >

(in reply to MarcA)
Post #: 2
RE: Bug List - 8/21/2017 7:15:16 AM   
geofflambert


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quote:

ORIGINAL: Chris H


quote:

ORIGINAL: mantill

Hi Folks

I am just working up the first turn of a grand campaign and I was wondering if anyone could tell me if there are any outstanding serious bugs in AE?


For me, mone


covfefe

(in reply to Chris21wen)
Post #: 3
RE: Bug List - 8/21/2017 8:59:45 AM   
Yaab


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quote:

ORIGINAL: mantill

Hi Folks

I am just working up the first turn of a grand campaign and I was wondering if anyone could tell me if there are any outstanding serious bugs in AE?


Which scenario? Some mods have unbalanced supply production where too many supplies are produced. Otherwise, I am not aware of any game-breaking bugs.

(in reply to MarcA)
Post #: 4
RE: Bug List - 8/21/2017 12:02:59 PM   
MakeeLearn


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The Beta has a bug that prevents ports that start as size 0 from using Naval Support, no matter what size they expand to.

< Message edited by MakeeLearn -- 8/21/2017 3:12:43 PM >

(in reply to Yaab)
Post #: 5
RE: Bug List - 8/21/2017 2:20:36 PM   
geofflambert


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quote:

ORIGINAL: MakeeLearn



The Beta has a bug that prevents ports that start as size 0 from using Naval Support, now matter what size they expand to.


Of course then matter what size they are they expand nicely.

(in reply to MakeeLearn)
Post #: 6
RE: Bug List - 8/21/2017 3:01:02 PM   
crsutton


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The game has been patched and improved many times over the past decade. I don't think there are any serious bugs left. Sync bug will show up once in a while but that is not a game changer.

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RE: Bug List - 8/21/2017 3:14:40 PM   
MakeeLearn


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quote:

ORIGINAL: geofflambert


quote:

ORIGINAL: MakeeLearn



The Beta has a bug that prevents ports that start as size 0 from using Naval Support, now matter what size they expand to.


Of course then matter what size they are they expand nicely.


Now.... no

(in reply to geofflambert)
Post #: 8
RE: Bug List - 8/21/2017 4:06:52 PM   
geofflambert


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Should a verb precede a noun, her predicate by definition follows from said noun's antecedent. Are we all clear on this?

(in reply to MakeeLearn)
Post #: 9
RE: Bug List - 8/21/2017 4:10:05 PM   
BBfanboy


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quote:

ORIGINAL: geofflambert

Should a verb precede a noun, her predicate by definition follows from said noun's antecedent. Are we all clear on this?

And who is this woman who has taken possession of all the predicates?

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to geofflambert)
Post #: 10
RE: Bug List - 8/21/2017 4:12:02 PM   
geofflambert


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Only She knows.

(in reply to BBfanboy)
Post #: 11
RE: Bug List - 8/21/2017 8:24:06 PM   
rustysi


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From: LI, NY
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quote:

ORIGINAL: MakeeLearn


The Beta has a bug that prevents ports that start as size 0 from using Naval Support, no matter what size they expand to.


Yeah, but it fixes an 'unrep' bug with Allied AE's, which I believe is more important.

I really can't say that there are any/many bugs left that are 'noticeable'.

_____________________________

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In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to MakeeLearn)
Post #: 12
RE: Bug List - 8/21/2017 8:33:58 PM   
Zorch

 

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quote:

ORIGINAL: geofflambert

Only She knows.

She Who Must Be Obeyed?

(in reply to geofflambert)
Post #: 13
RE: Bug List - 8/21/2017 8:34:28 PM   
witpqs


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quote:

ORIGINAL: MakeeLearn


The Beta has a bug that prevents ports that start as size 0 from using Naval Support, no matter what size they expand to.

I don't recall seeing that in the forums (might have missed it) - was it discussed?

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Post #: 14
RE: Bug List - 8/21/2017 9:04:42 PM   
rustysi


Posts: 7472
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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: MakeeLearn


The Beta has a bug that prevents ports that start as size 0 from using Naval Support, no matter what size they expand to.

I don't recall seeing that in the forums (might have missed it) - was it discussed?


Yes, but MichaelM had already been 'forced' to 'move on', so to speak. Also I have experienced it a couple of times in my game. Miri is one site, which is not much of a problem, I just moved everything over to Brunei.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to witpqs)
Post #: 15
RE: Bug List - 8/21/2017 9:08:02 PM   
MakeeLearn


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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: MakeeLearn


The Beta has a bug that prevents ports that start as size 0 from using Naval Support, no matter what size they expand to.

I don't recall seeing that in the forums (might have missed it) - was it discussed?



http://www.matrixgames.com/forums/tm.asp?m=4160061





Attachment (1)

(in reply to witpqs)
Post #: 16
RE: Bug List - 8/21/2017 9:11:56 PM   
MakeeLearn


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and I started another thread some where for 1126

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Post #: 17
RE: Bug List - 8/21/2017 10:05:57 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
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quote:

ORIGINAL: MakeeLearn


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: MakeeLearn


The Beta has a bug that prevents ports that start as size 0 from using Naval Support, no matter what size they expand to.

I don't recall seeing that in the forums (might have missed it) - was it discussed?



http://www.matrixgames.com/forums/tm.asp?m=4160061







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(in reply to MakeeLearn)
Post #: 18
RE: Bug List - 8/22/2017 3:08:49 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
quote:

ORIGINAL: MakeeLearn


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: MakeeLearn


The Beta has a bug that prevents ports that start as size 0 from using Naval Support, no matter what size they expand to.

I don't recall seeing that in the forums (might have missed it) - was it discussed?



http://www.matrixgames.com/forums/tm.asp?m=4160061





"Not showing up on the Base Screen" could just be a display issue that can be ignored. Not being able to USE the NS is an issue.

I just took dot base Kusaie Island and promptly landed a Port Service unit to help unload more troops and goodies. Unfortunately I did not see this thread until Kusaie Island went to Port 1, and did not save turns so I cannot check unloading progress on a dot base with NS. I will keep an eye on the next dot base I invade.

< Message edited by BBfanboy -- 8/22/2017 3:09:32 AM >


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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to MakeeLearn)
Post #: 19
RE: Bug List - 8/22/2017 2:46:21 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: BBfanboy

quote:

ORIGINAL: MakeeLearn


quote:

ORIGINAL: witpqs


quote:

ORIGINAL: MakeeLearn


The Beta has a bug that prevents ports that start as size 0 from using Naval Support, no matter what size they expand to.

I don't recall seeing that in the forums (might have missed it) - was it discussed?

http://www.matrixgames.com/forums/tm.asp?m=4160061

"Not showing up on the Base Screen" could just be a display issue that can be ignored. Not being able to USE the NS is an issue.

I just took dot base Kusaie Island and promptly landed a Port Service unit to help unload more troops and goodies. Unfortunately I did not see this thread until Kusaie Island went to Port 1, and did not save turns so I cannot check unloading progress on a dot base with NS. I will keep an eye on the next dot base I invade.

I recall that I saw the post, had an example in-game and took a peek. I didn't test. Did anyone else?

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Post #: 20
RE: Bug List - 8/22/2017 10:28:23 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
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quote:

I recall that I saw the post, had an example in-game and took a peek. I didn't test. Did anyone else?


I didn't test per say, but Miri's oil fields start out with many damaged oil points. So obviously I need supply to get the repairs done. Through experience it was obvious that the supply unloading was not being assisted by the NS available. My fix was simply to move ops to Brunei. From there the supply was unloaded in a day, and moved easily to Miri, which had the demand. Unfortunately this is not possible in every occurrence. Nor is it truly a test.


_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to witpqs)
Post #: 21
RE: Bug List - 8/25/2017 7:02:54 PM   
Aurorus

 

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There is also a bug with the Japanese heavy artillery. If one tries to unload 28cm and 30cm guns in a transport TF at a port too small (size 3 or smaller), and without naval support, to offload these devices, the devices will be "teleported" back to the location at which they were loaded. This bug only seems to affect the 28 and 30cm guns, however.

(in reply to rustysi)
Post #: 22
RE: Bug List - 8/30/2017 9:06:06 PM   
MarcA


Posts: 1181
Joined: 3/2/2005
From: England
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Thanks for all the replies folks.

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(in reply to Aurorus)
Post #: 23
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