Naughteous Maximus
Posts: 301
Joined: 3/9/2010 From: Los Angeles, California Status: offline
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quote:
From the living manual, page 73: 9.6. AIRCRAFT AND AFV/COMBAT VEHICLE RELIABILITY All aircraft and AFV/Combat vehicles have a reliability rating which ranges from “really good” (lower numbers) to “really bad” (higher numbers). An example of a 5 would be an armoured car and a 45 would be a Panther D AFV. These reliability ratings are checked when aircraft conduct a mission or AFV/Combat vehicles are moved, with those that fail the reliability check becoming damaged. To reflect initial production “teething” problems, aircraft and AFV/Combat vehicle reliability will be increased by five when they first come into production and then decrease by one each month until they reach their standard reliability rating. The reliability rating of obsolete (out of production) aircraft is treated as higher than their normal reliability rating, which will make them more susceptible to attrition. @ Joel Billings, If I'm reading this correctly, am I to believe that as I play the game, for every month that goes by, the reliability number will actually decrease by 1 for every month that goes by till it reaches its reliability potential? How many months or turns does that take and is it different for different vehicles? As an example, to help me understand better, using the Panther as a reference, please explain the reliability factors for all models of the Panther. The Panther D = 8 or would it be better if it was 08, Panther A = 28, Panther G = 48, would the Panther F = 53?
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