Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Pacific Theatre Campaign

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Pacific Theatre Campaign Page: [1]
Login
Message << Older Topic   Newer Topic >>
Pacific Theatre Campaign - 9/8/2017 4:47:25 PM   
tarfman


Posts: 68
Joined: 1/11/2013
From: Dublin
Status: offline
Hi,

I first got into SC with WWII Pacific Theater (PT). Really enjoyed it and have had a fondness for that theatre since. Global Conflict Gold was a great addition too. SC has gone through several iterations since and I would love to see the PT campaign played out using the new engine. I think the new mechanics around naval warfare would make it far more intriguing (and maybe a little less punishing) than it already is.

To that end I have been very slowly creating a PT mod of the original campaign. I basically have both the PT editor and SCWWII editor open simultaneously and am "copying and pasting". To that end I have run in to one minor/major barrier in that there is a lack of tropical terrain and far east styled resources. I am going to continue but I was wondering if there was any plans to update the editor to include those items?

Cheers

T
Post #: 1
RE: Pacific Theatre Campaign - 9/8/2017 7:12:31 PM   
DeriKuk


Posts: 359
Joined: 8/2/2005
From: Alberta
Status: offline
I cannot help you, but... thank you for your service.

(in reply to tarfman)
Post #: 2
RE: Pacific Theatre Campaign - 9/9/2017 10:07:30 AM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline
I think some improvements to to how navies are handled might be required for a Pacific War version, though how it works now is better than when SCWiE was first released.

(in reply to DeriKuk)
Post #: 3
RE: Pacific Theatre Campaign - 9/9/2017 1:12:14 PM   
Titan

 

Posts: 482
Joined: 8/28/2000
From: new Zealand
Status: offline
Carrier warfare would work as it is

(in reply to OxfordGuy3)
Post #: 4
RE: Pacific Theatre Campaign - 9/9/2017 1:54:21 PM   
nnason


Posts: 502
Joined: 3/4/2016
From: Washington DC Metro Area
Status: offline
The rule book is very poorly written. I am, after many games, still unsure of how to successfully employ carriers. Would be great if rules were clarified and perhaps some diagrams were provided.

Also there is going to be needed a B29 unit with additional range. And possibly something done in 44 to increase range of fighters.

< Message edited by nnason -- 9/9/2017 1:56:33 PM >


_____________________________

Live Long and Prosper,
Noah Nason
LTC Field Artillery
US Army Retired

(in reply to Titan)
Post #: 5
RE: Pacific Theatre Campaign - 9/9/2017 3:14:57 PM   
Leadwieght

 

Posts: 327
Joined: 2/23/2017
Status: offline
I played a lot of SC2 Assault on Democracy and I found that action in the Pacific Theater had good and bad points. There were nice cat-and-mouse-and cat battles involving carriers. But in my experience, there was never much of an imperative for the Allies to do any kind of "island-hopping" campaign, probably because of the map scale. As long as the Allies held on to New Guinea, Australia, and Hawaii there was little point in fighting for any of the other islands.

Having hexes that cover fewer klicks would change that, in a good way, but I think the rules would need to be tinkered with to reflect the paramount importance of spotting and recon in the Pacific

Maybe add a Coastal Watch DE that would allow occupied islands extended spotting ranges. Maybe add a few naval air recon units--little or no attack capability, but an expanded spotting radius. That would help make islands worth fighting for.

(in reply to nnason)
Post #: 6
RE: Pacific Theatre Campaign - 9/9/2017 3:15:56 PM   
OxfordGuy3


Posts: 1041
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline

quote:

ORIGINAL: Titan

Carrier warfare would work as it is


Perhaps, though the US and Japanese carriers should probably have a longer range that in SCWiE

(in reply to Titan)
Post #: 7
RE: Pacific Theatre Campaign - 9/10/2017 2:15:57 PM   
tarfman


Posts: 68
Joined: 1/11/2013
From: Dublin
Status: offline
Thanks for the feedback. If I ever get it done your input will be appreciated.

T

(in reply to OxfordGuy3)
Post #: 8
RE: Pacific Theatre Campaign - 9/10/2017 3:53:20 PM   
Leadwieght

 

Posts: 327
Joined: 2/23/2017
Status: offline
Tarfman, thanks for even thinking about trying this. A Pacific Theater version with this game engine at a larger map scale (i.e. fewer kilometers per hex) than AoD could be lots of fun.

(in reply to tarfman)
Post #: 9
RE: Pacific Theatre Campaign - 9/10/2017 8:55:21 PM   
Titan

 

Posts: 482
Joined: 8/28/2000
From: new Zealand
Status: offline
Perhaps if small islands where worked into the supply system might be an idea...the farther away a ship is from a supply base/Island it gets affected

(in reply to Leadwieght)
Post #: 10
RE: Pacific Theatre Campaign - 9/17/2017 9:02:57 PM   
tarfman


Posts: 68
Joined: 1/11/2013
From: Dublin
Status: offline
Matrix/Fury.

Your silence is informative..... ;)

T

(in reply to Titan)
Post #: 11
RE: Pacific Theatre Campaign - 9/18/2017 4:58:18 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
Hi Tarfman,

At the moment there are no plans to expand that part of the Editor as these slots were put in place for future expansion.

The idea behind adding these slots was so that it would make things that much easier to move Mods such as yours forward with new games using this engine, i.e. something that was very difficult to do in the past.

But that being said, I am interested in what you are working on and if you might have some time to discuss further, could you please send me an email at support@furysoftware.com?

Thanks,
Hubert

_____________________________


(in reply to tarfman)
Post #: 12
RE: Pacific Theatre Campaign - 9/20/2017 6:11:33 PM   
tarfman


Posts: 68
Joined: 1/11/2013
From: Dublin
Status: offline
Hi Hubert,

Thanks for the response. I sent an email as requested.

Regards

T

(in reply to Hubert Cater)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Pacific Theatre Campaign Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.656