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RE: RHS II scen 129 GP and me - 9/21/2017 12:29:13 AM   
larryfulkerson


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Here's the bad boy you were asking for. I need to go over this thing again myself.




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RE: RHS II scen 129 GP and me - 9/21/2017 12:36:13 AM   
larryfulkerson


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This Tracker image says that I'm pretty good on oil for about 8 months but the RES levels are really low. Only
enough RES for about a month. That's lower than I've ever seen a game start. Much different from stock.




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RE: RHS II scen 129 GP and me - 9/21/2017 12:39:46 AM   
larryfulkerson


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I was shocked to find out that the fuel levels are low as well. I'm not sure the invasion phase has enough
for all the targets I need to invade. This might be a really short war.




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RE: RHS II scen 129 GP and me - 9/21/2017 12:42:06 AM   
larryfulkerson


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Look at the size of the HI effort right now.




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RE: RHS II scen 129 GP and me - 9/21/2017 12:49:25 AM   
larryfulkerson


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I've heard horror stories about the auto-convoy system but I'm going to try to use it if possible to take
up some of the slack in my assigning TF's. I'm in the habit of editing the routes of the auto-convoy TF's
because of the lackadasical routes the computer assigns sometimes. I noticed that Tokyo isn't on the list
of destinations and it's a 10 level port. Maybe it's not there because it's the game engine only goes up
to nine on this display.




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RE: RHS II scen 129 GP and me - 9/21/2017 12:54:24 AM   
larryfulkerson


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Here's what's parked at Osaka for the auto-convoy system to choose from. I'm curious about the little boys,
whether or not they will be tasked to go somewhere. I'll keep you guys posted.




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RE: RHS II scen 129 GP and me - 9/21/2017 1:07:11 AM   
larryfulkerson


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Here's the Air R&D. I've sorted the list on size of production and you can see I've got a lot of little
factories all over the map. Actually I guess they would be research facilities with a runway and everything.
Lots of them are set to expand substantially. I'm not sure those places have the supply necessary to expand
everybody.




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RE: RHS II scen 129 GP and me - 9/21/2017 1:32:38 AM   
larryfulkerson


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Here's just some of the aircraft and engines at the start of the war. The numbers of engines is
uncomfortably low in certain categories. And there's probably an engine or two that I don't
need to build any more. I'm planning on going through the aircraft we're building and narrow
down the focus to a dozen models or less and just produce those. Simplify.

EDIT: I disbanded the I-16's, that's why the used number is negative. I don't know what happened
to the Sallys above a line or two.




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< Message edited by larryfulkerson -- 9/21/2017 1:33:39 AM >


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RE: RHS II scen 129 GP and me - 9/21/2017 1:44:28 AM   
larryfulkerson


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quote:

ORIGINAL: ny59giants
This was the first mod I tried against GP. My issue with it was the huge amount of HI Japan was able to generate per turn. It was supplies and fuel that limits Japan. Has that changed?

Okie dokie......I've been playing with this scenario for a couple of days now and have gotten a good look at things
and I'd like to make a humble tentative assessment of the situation with the economy. I'm seeing about 18.5K HI
per turn and that's enough to pay for a carrier each turn. I'm planning on turning off some of the HI to save on
fuel, which is down to like 36 days supply in the home islands. And the Japs are saddled with a BUNCH of
Chinese Junks that have a range of 1100 and a speed of 10 and a capacity of like 750 tons. This is going to be a
long war. I'm not used to so many ships on the inland rivers of China. There must be over 50 of them at ports
up and down the rivers of China. This is starting to smell like micromanagement heii. Have to spell it that way
so the game engine won't turn it into ****. Just to do the initial first turn setup took me about two days and
at least 1K mouse clicks. BUT, I'm determined to give Brian a good game and I don't want to overlook anything.




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RE: RHS II scen 129 GP and me - 9/21/2017 1:56:31 AM   
larryfulkerson


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Here's the aircraft and engines sorted on production rate. I'm posting these things here so I can refer to them
tomorrow and the day after that, etc. I'm going to compare the same picture tomorrow and see how the numbers
have changed. I can't seem to get Tracker to do that kind of thing for me.




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RE: RHS II scen 129 GP and me - 9/21/2017 2:10:30 AM   
larryfulkerson


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And as for the war: There's a place where the Japs start the game already forward based because of the Wallis
and Fortuna islands. I've got some troops on Wallis but Fortuna needs a garrison. There's RES to be had there
and there's some light industry to protect, that will generate some supply for the islands if I can keep it
working.




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RE: RHS II scen 129 GP and me - 9/21/2017 2:33:55 AM   
larryfulkerson


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I just now got an email from Brian and he says he's already launched into
doing his moves. He said he didn't want to just find the bugs, mostly
because Sid is out of pocket on a research mission and there's no one to
fix the things we find, BUT it would be a good idea to make a list of the
things we find. So I thought I'd do that with this AAR: I'll look for
the bugs as well as report the war. It's the least I can do to help.

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RE: RHS II scen 129 GP and me - 9/21/2017 2:38:29 AM   
larryfulkerson


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I've got a TF 363 made up of some TK's and a torpedo boat escort that I want to move to where the
goodies are and this might not be the best time to do that. It's less than 20 hexes and I can do
the trip at full-speed for the entire thing, that's not a problem. The danbger is from Allied
surface combatants and Allied anti-ship sorties along the way. I don't have any first-class escorts
for these guys and this trip COULD wait I suppose. It's just frustrating sometimes to go through
the trouble to make a TF without sending it somewhere afterward. I'll live.




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RE: RHS II scen 129 GP and me - 9/21/2017 2:43:55 AM   
larryfulkerson


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A stripped-down version of that TF with only the fastest ships involved can make the trip in only 2 days.
That's roughly 2 chances of an interception via air or water. I'm going to do it. The slower tankers can
just repaint their hulls or something.




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RE: RHS II scen 129 GP and me - 9/21/2017 2:58:59 AM   
larryfulkerson


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I don't think I've mentioned this before: The 15th National Guard LCU at Samah needs some fleshing out
before it's going to be combat worthy. There's a bunch of stuff missing from the unit. I'll need to
put them into training mode while they beef up.




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RE: RHS II scen 129 GP and me - 9/21/2017 3:43:18 AM   
larryfulkerson


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I've opened just the LI and RES in the industry display and sorted on base names and I've identified some
locations that might experience a shortage of RES sometime in the future. And therefore might need a run
from Tokyo ( or somewhere ) with a load of RES to keep the LI going. I'll have to keep that in mind. And
this is just a partial list.




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RE: RHS II scen 129 GP and me - 9/21/2017 3:48:29 AM   
larryfulkerson


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Here's a situation you don't see everyday. There's some Zero factories that have their expansion already
bought and paid for, all I needed to do is turn on the repairs. I found three that had enough supply to
make the expansion.




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RE: RHS II scen 129 GP and me - 9/21/2017 3:55:52 AM   
larryfulkerson


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In addition to the Zeros above I found some more airframes that I think I can pay for up front. They are on
this list and will boost production to what I anticipate I'm going to need. I'll monitor and adjust PRN.




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RE: RHS II scen 129 GP and me - 9/21/2017 4:01:59 AM   
larryfulkerson


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Here's the situation as of when I sent my first turn moves to Brian. He tells me that even though the Soviets

are active and we're at war, he's willing to just stare at me through his binoculars if I am and that sounds

like a pretty good deal. I started with 2,000 PP's and I've been replacing leaders for all kinds of things.

Ships that need better captains and LCU's that need a better leader and squadron commanders that could be

replaced to a profit. I have no idea how many PP's we are both earning per turn. I'm assuming it's the same

for both sides. That too is a question mark.




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< Message edited by larryfulkerson -- 9/21/2017 4:27:34 PM >


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RE: RHS II scen 129 GP and me - 9/21/2017 4:49:38 PM   
larryfulkerson


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When I'm not working on the game I have with Brian I'm usually working on my anti-AI game where I'm the Allies.

I'm playing as the Allies because I want some insight into what he might be thinking at any one time and I can

only do that if I'm in approx. the same situations he's in. That's the theory.

I'm right now going through the cities setting up the supplies needed and I'm thinking how wonderful it would be

if the scenario designer had already done that for me. For us. A few thousand mouse clicks would have been

saved. By every player of that scenario. Just a thought.




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RE: RHS II scen 129 GP and me - 9/21/2017 5:01:58 PM   
larryfulkerson


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In the above post I was moaning that the supplies requested wasn't prepositioned for us and I'm looking in the

editor and I don't see a way to make that happen. Maybe that's why it's never done.




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RE: RHS II scen 129 GP and me - 9/21/2017 5:12:11 PM   
Lowpe


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We will have to wait for you to process the first turn, and post another graphical industry screen.

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RE: RHS II scen 129 GP and me - 9/21/2017 5:27:44 PM   
larryfulkerson


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quote:

ORIGINAL: Lowpe
We will have to wait for you to process the first turn, and post another graphical industry screen.


I sent an email to Brian this morning, part of my effort to keep him in my loop, and he says he has

to babysit today and he had some real life chores to do so he estimated tomorrow night ( Friday night )

as the first opportunity for maybe having something to send me. I told him there's no hurry. So I'm

guessing I'll have something to post early Saturday morning. Sorry about the lapse.






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RE: RHS II scen 129 GP and me - 9/21/2017 5:43:03 PM   
Yaab


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quote:

ORIGINAL: larryfulkerson

When I'm not working on the game I have with Brian I'm usually working on my anti-AI game where I'm the Allies.

I'm playing as the Allies because I want some insight into what he might be thinking at any one time and I can

only do that if I'm in approx. the same situations he's in. That's the theory.

I'm right now going through the cities setting up the supplies needed and I'm thinking how wonderful it would be

if the scenario designer had already done that for me. For us. A few thousand mouse clicks would have been

saved. By every player of that scenario. Just a thought.






This is something I never do as the Allies in stock - I have all the supply in the world at start. In RHS, I would check via Tracker if you have enough oil/resources/fuel before expansion in CONUSA . My USA in RHS I scen 102 barely breaks even.

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RE: RHS II scen 129 GP and me - 9/21/2017 5:53:49 PM   
larryfulkerson


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quote:

ORIGINAL: Yaab
quote:

ORIGINAL: larryfulkerson
When I'm not working on the game I have with Brian I'm usually working on my anti-AI game

where I'm the Allies. I'm playing as the Allies because I want some insight into what

he might be thinking at any one time and I can only do that if I'm in approx. the same

situations he's in. That's the theory.

I'm right now going through the cities setting up the supplies needed and I'm thinking how wonderful it

would be if the scenario designer had already done that for me. For us. A few thousand mouse clicks

would have been saved. By every player of that scenario. Just a thought.

This is something I never do as the Allies in stock - I have all the supply in the world at start. In RHS,

I would check via Tracker if you have enough oil/resources/fuel before expansion in CONUSA .

My USA in RHS I scen 102 barely breaks even.

So it's rough for the Allies too then. D'oh. I thought it was the Japs that were getting the short

end of the stick. Well, this is welcome news for my game with Brian, but yeah, I see how that would

put a damper on Allied circumstances. This is part of the reason I'm playing the Allied side, to find

out things like this. Thanks for your insight. I probably would have discovered it myself after about

a week of playing. I'm slow when I'm inebriated you see. Inebreated? Innebriated?

< Message edited by larryfulkerson -- 9/21/2017 5:56:34 PM >


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RE: RHS II scen 129 GP and me - 9/21/2017 6:14:37 PM   
Yaab


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Too much sake perhaps?

USA have enough supplies, but if you get greedy and start developing LI/HI from the start, you will run into fuel/res deficit in CONUSA. Repair res centers and oil wells alongside LI/HI.

Tracker has region tabs under Industry section. You should see the whole CONUSA there.

< Message edited by Yaab -- 9/21/2017 6:20:03 PM >

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RE: RHS II scen 129 GP and me - 9/21/2017 6:39:00 PM   
larryfulkerson


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quote:

ORIGINAL: Yaab
Too much sake perhaps?

I prefer medical marijuana. For my PTSD.

quote:

ORIGINAL: Yaab
USA have enough supplies, but if you get greedy and start developing LI/HI from the start, you will run

into fuel/res deficit in CONUSA. Repair res centers and oil wells alongside LI/HI.

I can well imagine how that would work out that way. I can see the wisdom of your advice. Thanks.

What surpsises me is all those 0(1) LI's and 0(1) RES places all over the map, even dot hexes. And

a lot of those places don't have the supply to do the expansion. It's already paid for except in terms

of supply. So I find myself sending those one-ship TF's with a load of supplies out to the various

places that need some to boost their repairs. I'm even thinking of going for the dot hexes just for

the RES that might be had there. I realize that I can't turn off the LI once it's up and running so

I'm wondering what would happen if I just ignored the LI and just repaired the RES. Turn stockpilling

on and watch the RES pile up slowly.

quote:

ORIGINAL: Yaab
Tracker has region tabs under Industry section. You should see the whole CONUSA there.

Yeah, I found that and it IS really helpful. I can't play this game without Tracker now that I'm

used to it. It's a real time saver for sure. I can see some areas that need attention yet with it

however. For instance, the pilots section. I can't find a way to see the skill levels of the

various pilots. I need an easy way to know when to switch a training class from one skill to

another. As it is now I have to look at the individual squadrons and there are hundreds of them.

You get the picture.



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RE: RHS II scen 129 GP and me - 9/21/2017 10:50:15 PM   
larryfulkerson


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I'm playing the Allied side of an anti-AI game until I get some moves from Brian and I've just now discovered that the
RHS II map doesn't have a direct connection from Aden to Abadan. See for yourself. I'm having to make a pit stop in
Karachi and THEN go to Abadan. It's a small hassle.




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RE: RHS II scen 129 GP and me - 9/23/2017 4:01:07 AM   
larryfulkerson


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Here's the results of the Pearl Strike. One (1) DMS was sunk. With no Jap losses. That calls for another strike.

EDIT: I received some moves from Brian about 3 minutes ago now and I'm watching the combat replay
and I thought you guys might like to see what's happening as it happens along with me. There's about
a dozen of you guys logged on and you are part of the specticle if you want to be. I've got a feeling
that Manila is going to get plastered, we'll see.





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< Message edited by larryfulkerson -- 9/23/2017 4:04:47 AM >


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RE: RHS II scen 129 GP and me - 9/23/2017 4:17:31 AM   
larryfulkerson


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Here's the first of about three sweeps I'm hoping will happen. This is the top cover group and they did a pretty good
job. I'm looking for some more of the same from my guys.




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