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RE: Air / helo escort of a surface fleet

 
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RE: Air / helo escort of a surface fleet - 10/1/2017 9:29:52 PM   
mikmykWS

 

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Ha! Yeah there is a ton of buttons on that dialog but once you get it and over the button count it will make your game life easier.The idea is you can set specific weapons or groups of weapons firing parameters based on target types, ranges, salvos etc. These can also be inherited so again you're in a position of setting your preferences once and then the AI does it. The nice thing is once you get that you can change many choices at once at the root choices it's not really so bad and as you become aware of the impact you'll realize why it was done.

Mike

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RE: Air / helo escort of a surface fleet - 10/1/2017 10:09:35 PM   
ultradave


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Also, while that dialog may LOOK intimidating, it may be that there are only one or two things that you'll feel like you need to change.

You can turn on those coastal radars easy enough in Fast and Furious. There aren't that many of them. If I remember (it's been a while) I think you have a little range advantage with your Penguins (I may be wrong about this so don't take it as gospel). You should be able to surprise *some* of the enemy missile boats. Don't expend everything against the groups of enemy missile boats though. You have enemy landing ships to locate and sink!

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Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

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Post #: 92
RE: Air / helo escort of a surface fleet - 10/2/2017 5:24:49 AM   
spinecruncher

 

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I am still not sure what I am seeing with all those choices...

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RE: Air / helo escort of a surface fleet - 10/2/2017 12:10:32 PM   
mikmykWS

 

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Ok well come back with some specific questions and we'll try and help.

Mike

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Post #: 94
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