PaxMondo
Posts: 9750
Joined: 6/6/2008 Status: offline
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quote:
ORIGINAL: InfiniteMonkey quote:
ORIGINAL: Numdydar quote:
ORIGINAL: Lecivius I doubt we will ever see the perfect storm of knowledge, skill, time, and drive, again. No matter how much was thrown at it We are lucky, indeed. Too true. I the other thread posted above, I asked for volunteers to see if people with the right skill set would be willing to step up and commit to something that would take 3-4 years minimum. I got several people willing to help with research, but no one with coding/database/UI design/etc. to offer to assist. This was done to prove a point that a totally volunteer effort was not going to get AE 2.0 off the ground. People that do have the correct skill sets are out there. And it is very possible that a number of them would be willing to work on a 2.0 project if paid for their time. But the labor costs alone would likely run into the $3-4M USD for a team of 10-15 people for 3-4 years full time. Like someone said above, a VC angel is needed that does not expect any ROI or profit for the effort. There are likely those people out there too, but are much harder to find Needless to say, I am not one I did not post in your thread for one reason: I'm already heading down the path of designing a new WW2 Pacific War Game. However, it is a very long path and at the moment it is being done as a hobby, not as a job. I do not expect to post details for years. When the time comes, the people I meet on this site and others will be asked for assistance with Art, research, etc. but the vast majority of the design and programming will be me. I hope you are young. I wish I could say that I look forward to playing it, but I know I will be long gone by then. I still hoping, yes I am delusional, to play WIF at least once ...
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Pax
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