asl3d
Posts: 6531
Joined: 2/6/2017 Status: offline
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DUST Dust can occur in a number of ways. Moving vehicles, artillery bombardment, bombing, the weather, and other factors could all distinctly impair visibility during a desert battle by creating a ubiquitous pall of dust. In fact, dust was probably the single most effective type of "cover" available in that theater. Vehicles fleeing from the enemy often escaped destruction thanks to the dust they raised, which effectively acted as a smoke screen. A mass of moving vehicles, or a heavy artillery bombardment, could reduce visibility in the affected area to fifty yards or less. The Dust is a type of desert terrain whose surface is strewn with little loose and small stones, many of them in suspension. It reduced the speed of vehicles to a crawl and severely punished their tires and suspensions, while increasing the fragmentation effect of exploding shells, thus providing an extra danger to infantry and soft-skinned vehicles in the vicinity. Another wind-related aspect of the North African environment is the desert sandstorm, or khanisin in Arabic. A Dust hex is the equivalent of a normal Smoke hex for all purposes except as modified below. A Dust hex is formed in an Open Ground or Sand hex and is considered as such for all purposes other than movement costs. Ground level Dust hex is a two-Level Hindrance through the entire hex that degrade the LOS traced at the same level between the firer and target. A Dust hex is a Whole hex for the purposes of the LOS drawn through it. A Dust hex has no TEM for fire traced into it. The Infantry/Cavalry can enter a Dust hex with a cost of 2 MF. It cost 2 MP for fulltracked vehicles to enter a Dust hex. It cost 2 MP for halftracked vehicles to enter a Dust hex. It cost 2 MP for Vehicles with only wheels to a Dust hex. Vehicle Overrun against a Dust hex is not permitted. A Dust hex not prevent a mortar attack. Wire, Minefield, Barricades, Pillbox, Trench, Sangar or Roadblock, may be set up in a Dust hex. It's not possible that a Blaze or Smoke exists in a Dust hex from the beginning of a scenario. Partisan Cheap Move is not allowed in a Dust hex. Special Move is not allowed in a Dust hex.
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Semper fidelis
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