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[FIXED B976] Component damage issue. <1.13 B972.2>

 
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[FIXED B976] Component damage issue. <1.13 B972.2> - 10/13/2017 3:39:27 PM   
User2

 

Posts: 118
Joined: 1/14/2016
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Bottom line:
Unit components (sensors at least) damage level resets with a every new damaging hit.

Details:
Here is a scenario with a barracks building as a target. The building has 2 air radars manually added. Both of them have damage level set to "destroyed". On the other scenario side we have Ka-52 with a bunch of S-8 unguided rockets. Ka-52 is ready to fire. Launch all the rockets at the target, switch to the side "2" and watch how impacting rockets change the damage status of the target's sensors bringing them back to life.

Bonus content
That happens with a fire strength level too: set the building on fire through SetUnitDamage() lua method to severe level, blow up any small FAE warhead over the building through AddExplosion(), watch fire level being reset to "major" or "medium"

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< Message edited by emsoy -- 10/16/2017 6:47:30 PM >
Post #: 1
RE: Component damage issue. <1.13 B972.2> - 10/13/2017 7:17:33 PM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
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Thanks, Logged.

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Command Dev Team
Technical Lead

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RE: Component damage issue. <1.13 B972.2> - 10/16/2017 6:47:52 PM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
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Fixed B976, good catch! Thanks

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Developer "Command: Modern Air/Naval Operations" project!

(in reply to RoryAndersonCDT)
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RE: Component damage issue. <1.13 B972.2> - 10/16/2017 6:53:43 PM   
User2

 

Posts: 118
Joined: 1/14/2016
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Looking forward for it. Thanks!

(in reply to ComDev)
Post #: 4
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