Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Make LocType repairable

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Make LocType repairable Page: [1]
Login
Message << Older Topic   Newer Topic >>
Make LocType repairable - 11/3/2017 9:41:53 PM   
ghoward

 

Posts: 147
Joined: 11/9/2007
Status: offline
Does anyone know how to do this. In Vic's old North Africa scenario, towns and villages etc are set to not buildable, but they are repairable, so it is possible. There is more to doing it that setting buildable=false and setting an EP Cost>0 on the LT page of the editor. I have tried that 10 times. There has to be a switch, or a rulevar, that controls repairabliity for a LocationType, or a LocTypeGroup, or something like that. Does anybody know where it is?
Post #: 1
RE: Make LocType repairable - 11/3/2017 9:57:05 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
There is a rulevar, but I can't recall exactly where... You might just have to go through them all.

(in reply to ghoward)
Post #: 2
RE: Make LocType repairable - 11/3/2017 10:57:16 PM   
ghoward

 

Posts: 147
Joined: 11/9/2007
Status: offline
thanks, Ernie
there is a rulevar in the enable/disable section that will disable all repairs. It makes the repair button go away. Disabling repairs makes my problem worse, enabling it doesn't solve anything. Is that what you meant, or do you think there is another?

(in reply to ernieschwitz)
Post #: 3
RE: Make LocType repairable - 11/4/2017 4:03:21 AM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
There should be one that does it (a rulevar). What number does the Rulevar you are switching on/off have. Also have you made sure that the location you are using your engineers on, isn't already fully repaired?

(in reply to ghoward)
Post #: 4
RE: Make LocType repairable - 11/4/2017 7:41:54 PM   
ghoward

 

Posts: 147
Joined: 11/9/2007
Status: offline
Thank You Thank You Thank You. I was referring to rulevar 504, but the one I needed is 902. I dumped the textfiles and searched rulevar.txt for "repair" and it popped right out. I really appreciate your help, it was driving me nuts.

(in reply to ernieschwitz)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Make LocType repairable Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.797