Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

More than two factions?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> More than two factions? Page: [1]
Login
Message << Older Topic   Newer Topic >>
More than two factions? - 11/14/2017 10:09:31 PM   
erazerhead99

 

Posts: 27
Joined: 5/17/2017
Status: offline
Will the game be able to handle three or more factions and shifting relations between them? I am not too familiar with the last game and cant remember to have ever played a scenario with more than two participants. I would love to fiddle around with creating a Syria-Iraq '11-'18 scenario with its confusing and shifting multitude of players.
Post #: 1
RE: More than two factions? - 11/15/2017 8:54:26 AM   
Tamas

 

Posts: 985
Joined: 1/7/2001
Status: offline
I could remember wrong, but I don't think you can switch units between the two factions that you define for each scenario - this is an operational level game after all.

The way scenario designers have been dealing with things like that is keeping units deactivated and parts of the map off limits behind exclusion zones, and such.

Another way to handle something like an irregular force switching sides is to script the removal of their units belonging to their starter faction, when even conditions are fulfilled (or just at a given time) and give the other side new units as reinforcements on the territory the force is supposed to control.

The event engine (together with the theatre options which are basically manual triggers for events) is very versatile.

(in reply to erazerhead99)
Post #: 2
RE: More than two factions? - 11/15/2017 11:22:52 AM   
Cfant

 

Posts: 473
Joined: 12/12/2010
Status: offline
But still there may be more factions than two? So maybe a shock-bonus for Western Allies, but not for Sowjets in WW2?

(in reply to Tamas)
Post #: 3
RE: More than two factions? - 11/15/2017 12:53:08 PM   
*Lava*


Posts: 1924
Joined: 2/9/2004
Status: offline
quote:

ORIGINAL: Cfant

But still there may be more factions than two?


Nope.

There are only 2 playable sides nominally referred to as Force 1 and Force 2.

Though you can designate different factions, these factions in one or another must be aligned with one of the 2 forces.

(in reply to Cfant)
Post #: 4
RE: More than two factions? - 11/15/2017 1:25:18 PM   
Cfant

 

Posts: 473
Joined: 12/12/2010
Status: offline
You say nope, but mean yes, hm? So we have Allies vs. Germany. Allies have faction one (Britain) and faction two (Soviets). Everyone is glad. Maybe Germany is not, but everyone else.

(in reply to *Lava*)
Post #: 5
RE: More than two factions? - 11/15/2017 3:15:21 PM   
*Lava*


Posts: 1924
Joined: 2/9/2004
Status: offline
As far as TOAW is concerned the allies are one faction be they composed of Britain and the Soviets. More correctly, they are one force. A force may be created to represent different nations, but they are still on the same "side" and are in opposition to the other force. Therefore it is, at maximum, a 2 player game.

The original question seems to ask whether there can be 3 or more separate forces (3 or more players) and the answer is no. There are only 2.

The OP seems to want to be able to have certain "factions" able to shift alliances. In the above example, could Britain, for example, change from the Allies to the Axis? This can be done via the events editor but it is a rather complex process.

(in reply to Cfant)
Post #: 6
RE: More than two factions? - 11/15/2017 3:26:29 PM   
erazerhead99

 

Posts: 27
Joined: 5/17/2017
Status: offline
Thank you for your answers. Well, even the most versatile operative wargame engine can not adapt do everything, i suppose.

(in reply to *Lava*)
Post #: 7
RE: More than two factions? - 11/15/2017 5:46:09 PM   
*Lava*


Posts: 1924
Joined: 2/9/2004
Status: offline
quote:

ORIGINAL: erazerhead99

Thank you for your answers. Well, even the most versatile operative wargame engine can not adapt do everything, i suppose.


I'm not saying you can't do it. It just requires a lot of work and testing. The transition won't be seamless as you will have to withdraw units of the old faction from one force and replace them with new units in the other force. But I'm sure you could make that work in a believable manner for the scenario you are thinking of. You would also have to change grid possession on the map from one force to another before the units would deploy, but if you do it correctly grid possession change and the appearance of new units should occur on the same turn.

So like I said before, a lot of work. But it can be done.

(in reply to erazerhead99)
Post #: 8
RE: More than two factions? - 11/16/2017 5:45:12 AM   
Cfant

 

Posts: 473
Joined: 12/12/2010
Status: offline
OP's question is answered. My question is still open: Can you give different bonuses and mali to units? Is it possible, that in a "Europe at War" the Brits get a bonus, but the Soviets not? In TOAWIII it was not possible. That's an other question then "is it possible for three people to play the game the same time"

(in reply to *Lava*)
Post #: 9
RE: More than two factions? - 11/16/2017 2:29:13 PM   
Freyr Oakenshield


Posts: 541
Joined: 4/25/2014
Status: offline

quote:

ORIGINAL: Cfant

"is it possible for three people to play the game the same time"



this has been answered above by lava:


quote:

ORIGINAL: Lava
The original question seems to ask whether there can be 3 or more separate forces (3 or more players) and the answer is no. There are only 2.



_____________________________


(in reply to Cfant)
Post #: 10
RE: More than two factions? - 11/16/2017 6:34:00 PM   
*Lava*


Posts: 1924
Joined: 2/9/2004
Status: offline
quote:

ORIGINAL: Cfant

OP's question is answered. My question is still open: Can you give different bonuses and mali to units? Is it possible, that in a "Europe at War" the Brits get a bonus, but the Soviets not? In TOAWIII it was not possible.


In all previous versions these bonuses were applied to a force and there was no way to distinguish units or formations. Looking at the advertised changes to the editor, nothing suggests any major changes in how it works.

Thus, the answer would be no. You can only apply bonuses to the entire force.



(in reply to Cfant)
Post #: 11
RE: More than two factions? - 11/16/2017 6:45:09 PM   
Lysimaque

 

Posts: 11
Joined: 9/25/2015
Status: offline

quote:

ORIGINAL: Lava

quote:

ORIGINAL: Cfant

But still there may be more factions than two?


Nope.

There are only 2 playable sides nominally referred to as Force 1 and Force 2.

Though you can designate different factions, these factions in one or another must be aligned with one of the 2 forces.


THat pretty sad, 4 factions would make multi player awesome.

(in reply to *Lava*)
Post #: 12
RE: More than two factions? - 11/20/2017 10:04:12 PM   
Dr. Foo


Posts: 666
Joined: 8/31/2004
From: Honolulu, Hawaii
Status: offline
I was hoping for this as well. There is an awesome scenario in the old board game Gulf Strike. Soviets invade Iran from the North and the US intervenes to prevent them from gaining the southern oil fields and Bandar-e Abbas giving them control of the Strait of Hormuz. Of course, the Iranians were not happy with either size and fought both invaders.

It was a very fun scenario and I always thought it would make a great TOAW scenario.

_____________________________

*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*

(in reply to Lysimaque)
Post #: 13
RE: More than two factions? - 11/20/2017 10:53:59 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
The number of notable conflicts where there are more than two sides fighting each other are very limited. In the scenario mentioned above why wouldn't the Iranians side with one or the other? Fighting two super powers at once is not going to result in a win. Just ask Hitler about that. However, I can see where having more than two forces would be desirable. World at War would be one. There could be a period of time where the Western Allies minus the Soviets are fighting the Japanese and the Soviets are fighting the Western Allies. Or a scenario where the Western Allies and the Soviets are racing to Berlin and the Germans are trying to hold them both off. So more than two forces would be a good thing.

However, the coding required would likely be a very complex and long process. A rewrite of the entire game might be better instead of trying to modify existing code. But I really don't know.

< Message edited by Lobster -- 11/20/2017 10:55:43 PM >


_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to Dr. Foo)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> More than two factions? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.078