alwaysdime
Posts: 178
Joined: 4/28/2009 From: USA Status: offline
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Great game so far I am loving it. After playing for a dozen plus hours I made some notes of feature's I would love to see implemented at some point. So here is the list. Most of these are quality of life changes, a few might be a tad more difficult but here foes UI Moveable Unit Info Panel please. Scalable graphic and window sizes I would love to make my micro map for instance double or triple the size. Font key editor Add a reset defaults. I had mine hosed after my first hour of tinkering. Maybe also have the map reload so the changes take place with having to do a restart. Map Make the scroll arrow much easier to see and larger. Maybe give them each their own box so you can spot them better. Micro screen Load the Micro view BEFORE the first turn. It’s annoying if you’re on a large map and the AI goes first. You have no clue where the action is going on unless you then view the results at the start of your turn. It would be much easier to have the map displayed at start at least in my opinion. Also, maybe add a start button once the scenario loads so you could scout the map out before turn 1 or exit if you don't like the size. I must end task if it looks bigger than I feel like playing. View Options I love the air units screen. It’s great to get an overview of the supplies of all craft. Could a screen be added for arty and Naval assets? Two separate screens of course. I got this idea from Iwo Jima where you use both combined with aircraft for a lot of attacks and had to manage supply. Scenario Description Add complexity to the list so a user who wants something playable in an evening can easily find one. At a minimum add that to the description. Currently I must load up each scenario to judge how back it is. Show Unit Report I would love to have an option to make this a static window always displayed. My monitor is big enough and its just as/if not more useful than the unit info screen. There is an option to show the group view on double click, maybe do the same here as well? Unit viewer - Combat Planner Make the unit icons double the size. In a higher resolution you can't see the attack arrow and its very hard to see the readiness level. I would guess they are a quarter inch in size. I would suggest using the icon that is displayed in the Unit Report. File Option A restart scenario here would be great here. Hotkeys Campaign series added the hotkey short cuts next to each option, so you can learn them while playing rather than having to pull up the manual and search for it. This would be a great quality of life option. Hill/Mountain levels This came up on another thread, but I figured I would add it. I don't see the need here but since you reduced the hex size down to I think .25 kilometer there probably should be new hill sizes for LOS. It was Pandora's box once you added a smaller scale :) Manual The unit size chart is off, and the NATO symbols are incredibly small. I would give them their own page, so they are readable. Maybe even have in their own doc if that’s easier Tutorial The word doc for it appeared out of date for the page numbers it tells you to refer to. Not a biggie for me but I’ve played every version of the game since the 90's. It’s probably troublesome for new players. Add a Ken as US President Scenario I could rise up, kick Trump out and deport all the liberals. Beer would be in vending machines, all vice's legal, and oldies stations would play Metallica. Not to mention there would be no need for tax cuts since I would seize all the wealth. There would be no overcrowded prisons since the prisoner exit in the court room would lead straight to the gallows! Border wall? Nah, a mine field is more aesthetically pleasing. The Operational Art of War 5 could get all new scenarios for a US war with N Korea, Iran, and Canada! What could possibly go wrong in this utopia society!!! :) :) :) That last one was just to see if anyone was actually reading this.
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