Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 4de Triumph game

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> After Action Reports >> RE: 4de Triumph game Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: 4de Triumph game - 6/29/2018 7:23:38 AM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Germany & Axis May 1942
An other month of good progress and inflicting losses.



Attachment (1)

< Message edited by DRommel -- 6/29/2018 7:25:11 AM >

(in reply to DRommel)
Post #: 61
RE: 4de Triumph game - 6/29/2018 7:26:22 AM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Germany & Axis May 1942



Attachment (1)

(in reply to DRommel)
Post #: 62
RE: 4de Triumph game - 6/29/2018 7:27:34 AM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Germany & Axis May 1942



Attachment (1)

(in reply to DRommel)
Post #: 63
RE: 4de Triumph game - 6/29/2018 9:15:24 AM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Italia 1942



Attachment (1)

(in reply to DRommel)
Post #: 64
RE: 4de Triumph game - 6/29/2018 9:18:49 AM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Axis May 1942



Attachment (1)

(in reply to DRommel)
Post #: 65
RE: 4de Triumph game - 7/27/2018 3:56:51 PM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Some notification are at hand

1) @ ICYM: I noticed that an US sub group for the second time attack my subs in the ASW zone. Not that I suffer any loses but the US now knows how many subs I have there. so is this right our not. My subs can't enter the Allied zone to see how many destroyers they have there?

2) When I did attack across the Kerch strait I lost the unit regardless if the unit won the battle or not. The unit on the bridge just disappeared.

3) The Axis minors took Sevastopol shipyard but this prod center doesn't produce anything for the regime. No ships, no supply, notting .

4) As you can see latter on, supply over seas can bee directed by then supply blocking blocks (more or less). But production output from a factory towards a HQ is NOT directed by these blocks. It takes the shortest way like supply did before. The Italians found out this the hard way in juni 42 in this game.

< Message edited by DRommel -- 7/27/2018 3:59:34 PM >

(in reply to DRommel)
Post #: 66
RE: 4de Triumph game - 7/28/2018 5:58:48 AM   
icym

 

Posts: 152
Joined: 8/15/2013
From: Australia
Status: offline
The intention was that only Axis subs can enter the SW area (and only Allied destroyers can enter the ASW area). This is mentioned in the rules. I may make it so this is enforced by an event.

Items 2 and 3 I will have to investigate to find out what’s happening.

Item 4 I hoped had been fixed. I asked Vic about this and a fix was included in version 227m. Installing the update should solve the problem even in a running game.

(in reply to DRommel)
Post #: 67
RE: 4de Triumph game - 7/28/2018 9:59:41 AM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
Item 2:

I told you about it, Icym. It happens when a land unit is on a sea hex, without any naval transports in the same unit, and engages in combat. Since the way you made these special bridges is basically a sea hex that allows land movement, this happens.

(in reply to icym)
Post #: 68
RE: 4de Triumph game - 7/28/2018 10:55:58 AM   
icym

 

Posts: 152
Joined: 8/15/2013
From: Australia
Status: offline
Yes, indeed you did.

Totally my fault, no excuses.

Sorry to those caught out.

(in reply to ernieschwitz)
Post #: 69
RE: 4de Triumph game - 7/28/2018 3:40:55 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
You made a choice. It wasn't a bad choice, as it solved the problem of making it possible to cross a piece of water that was wide, but was still bridged. There are other ways, but it would involve making a location in the hex that would act as a port. Something that is not always a good thing. For one things, ships would be able to resupply there.. which would seem strange.

(in reply to icym)
Post #: 70
RE: 4de Triumph game - 8/24/2018 2:37:11 PM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Germany June 42


Attachment (1)

< Message edited by DRommel -- 8/24/2018 2:39:07 PM >

(in reply to ernieschwitz)
Post #: 71
RE: 4de Triumph game - 8/24/2018 2:38:41 PM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Germany june 42


Attachment (1)

(in reply to DRommel)
Post #: 72
RE: 4de Triumph game - 8/24/2018 2:40:05 PM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Germany june 42


Attachment (1)

(in reply to DRommel)
Post #: 73
RE: 4de Triumph game - 8/24/2018 2:40:57 PM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Germany june 42


Attachment (1)

< Message edited by DRommel -- 8/24/2018 2:41:26 PM >

(in reply to DRommel)
Post #: 74
RE: 4de Triumph game - 8/26/2018 1:01:48 PM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Axis forces June 42


Attachment (1)

< Message edited by DRommel -- 8/26/2018 1:02:03 PM >

(in reply to DRommel)
Post #: 75
RE: 4de Triumph game - 8/26/2018 1:02:41 PM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Axis forces June 42


Attachment (1)

< Message edited by DRommel -- 8/26/2018 1:03:05 PM >

(in reply to DRommel)
Post #: 76
RE: 4de Triumph game - 9/18/2018 6:47:58 PM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Germany Juli 42


Attachment (1)

< Message edited by DRommel -- 9/18/2018 6:48:13 PM >

(in reply to DRommel)
Post #: 77
RE: 4de Triumph game - 9/18/2018 6:48:58 PM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Germany Juli 42


Attachment (1)

< Message edited by DRommel -- 9/18/2018 6:49:13 PM >

(in reply to DRommel)
Post #: 78
RE: 4de Triumph game - 9/18/2018 6:49:43 PM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Germany Juli 42


Attachment (1)

(in reply to DRommel)
Post #: 79
RE: 4de Triumph game - 9/18/2018 6:50:56 PM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Italia Juli 42


Attachment (1)

< Message edited by DRommel -- 9/18/2018 6:51:06 PM >

(in reply to DRommel)
Post #: 80
RE: 4de Triumph game - 9/18/2018 6:51:41 PM   
DRommel


Posts: 288
Joined: 12/30/2005
Status: offline
Juli 42




Attachment (1)

(in reply to DRommel)
Post #: 81
Page:   <<   < prev  1 2 [3]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> After Action Reports >> RE: 4de Triumph game Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.297