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Bridge, Mud & Snow rules?

 
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Bridge, Mud & Snow rules? - 11/20/2017 5:05:02 PM   
AstroCat


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As someone basically re-learning the game from scratch, should these be on or off? Thanks. (I played TOAWIII a zillion years ago)

< Message edited by AstroCat -- 11/20/2017 5:06:11 PM >
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RE: Bridge, Mud & Snow rules? - 11/20/2017 5:35:14 PM   
Oberst_Klink

 

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quote:

ORIGINAL: AstroCat

As someone basically re-learning the game from scratch, should these be on or off? Thanks. (I played TOAWIII a zillion years ago)

Keep them on; remember when roads were parallel to rivers and being treated as bridges? The new rule prevents blowing up whole highways along a river. Mud & Snow rule provides a more realistic way of the thawing period and well, the Russian mud effect ;)

Klink, Oberst

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RE: Bridge, Mud & Snow rules? - 11/20/2017 5:42:24 PM   
AstroCat


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Thanks. Will do!

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RE: Bridge, Mud & Snow rules? - 11/26/2017 4:12:59 AM   
Silvanski


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quote:

ORIGINAL: Oberst_Klink
Mud & Snow rule provides a more realistic way of the thawing period and well, the Russian mud effect ;)

Klink, Oberst

I was pleased to see my map looking like a soggy blubbery mess. It can also simplify climate related events, less tinkering with supply reduction and/or negative shock during harsh weather


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