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RE: Time consuming effort to fire artillery in large game

 
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RE: Time consuming effort to fire artillery in large game - 12/28/2017 12:33:10 AM   
bde4soldier223

 

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is there an option in the game settings to have air assistant off?

(in reply to Silvanski)
Post #: 31
RE: Time consuming effort to fire artillery in large game - 12/28/2017 12:54:53 AM   
Meyer1

 

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quote:

ORIGINAL: bde4soldier223

is there an option in the game settings to have air assistant off?

Yes: play-player options

(in reply to bde4soldier223)
Post #: 32
RE: Time consuming effort to fire artillery in large game - 12/28/2017 1:28:21 AM   
Silvanski


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Joined: 1/23/2005
From: Belgium, residing in TX-USA
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quote:

ORIGINAL: Meyer1


quote:

ORIGINAL: bde4soldier223

is there an option in the game settings to have air assistant off?

Yes: play-player options

Also when you open ;View Air Units;

_____________________________

The TOAW Redux Dude

(in reply to Meyer1)
Post #: 33
RE: Time consuming effort to fire artillery in large game - 12/28/2017 10:27:33 AM   
Shadrach


Posts: 727
Joined: 10/16/2001
From: Oslo, Norway
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quote:

ORIGINAL: Silvanski
Maybe introduction of an Artillery Assistant, like the Air Staff Assistant (which I never use btw) can provide a solution if you don't like to micro-manage arty stuff


Basically, yes

Of course the Air Assistant makes mistakes, sometimes stupid ones, but that's the price of delegation. And with an Artillery Assistant it could be less scope for it, as it would only call in strikes on units within a limited range and with good intel, like units/stacks bordering your own.

(in reply to Silvanski)
Post #: 34
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