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RE: The Sun Also Rises ( D21 ) - 2/15/2018 10:59:48 PM   
larryfulkerson


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quote:

Some of the forest hexes in this area are also "badlands" which severely restricts
supply going into them

Yes, I found that out. There were places that I thought I should be able to move into and
discovered Badlands hexes.

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RE: The Sun Also Rises ( D21 ) - 2/16/2018 1:38:29 AM   
larryfulkerson


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I find myself in the middle of a fierce battle for Kharkov right now. I've got more
troops headed that way....maybe they will arrive and make enough difference to grab
the city just before the mud season.




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RE: The Sun Also Rises ( D21 ) - 2/16/2018 1:54:45 AM   
larryfulkerson


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In the south I'm advancing along the roads and rails pressing to the east and I'm
sneaking up on Stalino which is one of my immediate goals for this area. I'm running
into severe supply problems and most of the, well, a lot of the units are strung out
along the roads and rails trying to suck the supply out of the hex for all it's worth.
Good thing this is almost mud season....that will allow the rails to get closer to the
front lines.




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RE: The Sun Also Rises ( D21 ) - 2/16/2018 2:14:20 AM   
larryfulkerson


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In the south near D-town and Z-town the Axis minor allies have been working out well
lately. I've got them set on three-dots right now and they have started holding their
own on the front lines more than they were. And right now they are indespinsable in
helping form front lines and exploiting oppertunities and for general recon. Converting
hexes, roads, and rails.




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RE: The Sun Also Rises ( D21 ) - 2/16/2018 2:51:15 AM   
larryfulkerson


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I've checked the aircraft losses just now prior to my getting serious about using
the Stuka's in direct attacks again, ( Yes ) and I noticed that I'm down to my last
eleven Avia B-534 planes and I need to find that formation and move it to the home
country for the last defense or something. I would use "training" for the option
if I had that option. As it is they will just rest out most of the war in their
home country. If I was playing against a human player and he got ahold of this
intell might want to target my last B-534 squadron just to get rid of it from the
game. That way I could use it as bait. Yeah, that's the ticket. It would be
really handy if there were some way to get a list of the formations that have that
equipment in their inventory. As it is I'll have to search for them.




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RE: The Sun Also Rises ( D21 ) - 2/16/2018 3:07:20 AM   
larryfulkerson


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I found the Avia B-534's, all eleven of them in the Slovak aircraft unit. I checked
out the equipment panel for that plane and it said it was a Checkoslvakia origin and
I immediately thought of the Slovak unit. Sure enough it was that unit that had them.
But they aren't in a unit by themselves as I had hoped. It's got a fairly sizeaable
squadron of Me-109's in the unit as well and I really need them to stay on the job
so I've decided to include the Avia's in whatever attacks the Me's do and that part
of the unit will just slowly melt away to nothing by the end of the war I predict.




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RE: The Sun Also Rises ( D21 ) - 2/16/2018 6:45:03 AM   
larryfulkerson


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Here's the T31 front lines before I have moved anybody.




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RE: The Sun Also Rises ( D21 ) - 2/16/2018 8:21:42 AM   
larryfulkerson


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Just to make it more interesting I think I'll adopt Steve Sill's color rule which,
paraphrasing, says that red units don't move or attack, yellow ones can move but
not attack, and green ones can move and attack. Much more micromanagement for me
but a more interesting game maybe.

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RE: The Sun Also Rises ( D21 ) - 2/16/2018 10:19:31 AM   
Jukipo

 

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quote:

I find myself in the middle of a fierce battle for Kharkov right now. I've got more
troops headed that way....maybe they will arrive and make enough difference to grab
the city just before the mud season.


Take the hex just north of Kharkov city hex (red balloon). There is a major supply dump. You need to take it before mud.

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RE: The Sun Also Rises ( D21 ) - 2/16/2018 10:50:35 AM   
larryfulkerson


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quote:

ORIGINAL: Jukipo
quote:

I find myself in the middle of a fierce battle for Kharkov right now. I've got more
troops headed that way....maybe they will arrive and make enough difference to grab
the city just before the mud season.

Take the hex just north of Kharkov city hex (red balloon). There is a major supply dump. You need to take it before mud.

Thanks very much for the heads up. I'll see what I can do to grab that bad boy. It
would be a major boost for the advance to have that hex. The problem is that it's already
T31 and the units to grab the red balloon are out of position at the moment and I'm not
sure they have enough MP's to do the job. It's iffy.

< Message edited by larryfulkerson -- 2/16/2018 5:44:18 PM >


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RE: The Sun Also Rises ( D21 ) - 2/16/2018 1:42:48 PM   
larryfulkerson


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I've done a save game and attached the file here below in case somebody wanted to play it from here on
or wanted to check out the Soviet side, or check out all the dialogs, etc.

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RE: The Sun Also Rises ( D21 ) - 2/16/2018 10:21:00 PM   
larryfulkerson


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The supply system has collapsed. There's no supply at all at the tip of the spear.
I guess I'll dig in and wait it out. It's going to return in about 10 turns or so.




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RE: The Sun Also Rises ( D21 ) - 2/16/2018 10:59:13 PM   
larryfulkerson


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I've got a recon unit that has started an adventure. He drove north and dropped
some key bridges and plans on moving north next turn to get some more bridges if
possible. This is the worst time to go on an adventure but I count the recon unit
as expendable and the mission is worthwhile.




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RE: The Sun Also Rises ( D21 ) - 2/16/2018 11:14:51 PM   
larryfulkerson


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The news string said "Storms" and I thought I'd investigate a bit and turned nn the
clouds and it looks to be raining and snowing and T-storming and generally bad weather
all over the map. I'm thinking of standing down the airplanes except for the
fighters which will AS as usual on the off chance that they might shoot something down.




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RE: The Sun Also Rises ( D21 ) - 2/16/2018 11:26:07 PM   
larryfulkerson


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Here's the battlefield at Kharkov right now. I captured the red balloon and now it's
blue and I've got a trickle of supply in this area even though it's mud season. The
blue balloon is in danger however and needs more juice for me to be comfortable with
it so I'm looking into sending another regiment or something to add to the force there
already or replace it if it gets too combat dense target-wise ( if I get one of those
density colored dots either yellow or orange or red ).




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RE: The Sun Also Rises ( D21 ) - 2/16/2018 11:44:10 PM   
larryfulkerson


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I've checked out the weather above Sevastopol right now and I''ve found an area inside
some bad weather where there are clear skies and good weather and I'm planning on doing
some more bombing to soften up the S. defenses a little bit. I'm letting the arty rest
to save up their supply because there's none to be had down here right now. But I do
want to continue the S. take-down in whatever way I can. Bombing is indicated.




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RE: The Sun Also Rises ( D21 ) - 2/17/2018 10:12:43 PM   
larryfulkerson


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Here's an area SW of Moscow out in the middle of nowhere and you can see that the supply
level is too low for sustained operations so I've just been digging everybody in where
they are and going to the next turn. These mud turns have been fast for me.




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RE: The Sun Also Rises ( D21 ) - 2/17/2018 10:17:45 PM   
larryfulkerson


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Here's a view of Sevastopol right now. The railhead has finally entered the arena
and I did my first serious attack last turn and emptied out a hex of enemy units
but the turn ended before I could move somebody into the hex and now I'm wondering
if I should. I think another attack is coming soon but my boys need to rest a bit
first.




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RE: The Sun Also Rises ( D21 ) - 2/17/2018 11:43:02 PM   
larryfulkerson


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Here's the T43 front lines before I have moved anybody. The fall mud season is over
and the supply lines are restored and operation Typhoon can continue. On to Moscow.

I'm running into really poor supply conditions in the south and need to put a halt to the operations
down there unless there's enough supply to warrent action somewhere. Also, I need to
start thinking about some good stop positions for the Soviet Winter Offensive. I don't
want to be caught flat-footed again. In November there will be a lot of digging in and
straightening of the lines and so on to get ready. I especially want everybody on 'F'
status before the serious Soviet attacks start in earnest.




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< Message edited by larryfulkerson -- 2/17/2018 11:44:30 PM >


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RE: The Sun Also Rises ( D21 ) - 2/18/2018 3:51:30 AM   
larryfulkerson


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Here's a place south of Leningrad where I've gotten my formations strung out way too
far from the main body and it's makng me uncomfortable. They have been out there
since before the mud season and Elmer hasn't responded very much and so I've been
leaving them there. Elmer will eventually wake up and discover what's going on and
do something about it probably so I'll have to watch this area closely.




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RE: The Sun Also Rises ( D21 ) - 2/18/2018 8:34:46 AM   
larryfulkerson


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The 12th Infantry Division took onboard a new element, and it's got untried troops
which will dilute the readiness of the veteran pieces when I combine them again.
I notice that it's missing some of it's Finn rifle squads so I looked them up on the
inventory and find that I'm running low on Finns on-hand. No wonder it's missing
some troops and this presages the probable news that other units are having this
problem. The strength of the average Finn unit just got a little less. The actual
numbers used in resolving combat are much higher than the numbers that are displayed
to us. All the units are scaled to display numbers in a certain range rather than
the numbers in the thousands, say. And it's the actual numbers that are calculated
by the equipment in the unit and those missing squads will actually make a difference
to the combat resolution.

EDIT: I took a look at the other two pieces and they have 70 and 57 out of 117 squads
respectively. This is a unit in trouble. I suspect most of them have a similiar
story to tell.




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< Message edited by larryfulkerson -- 2/18/2018 8:41:12 AM >


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RE: The Sun Also Rises ( D21 ) - 2/18/2018 9:20:27 AM   
larryfulkerson


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Here's Sevastopol right now. My arty is still busy pounding the front line Soviet
units in order to soften up the Soviet front lines. In specific spots at first. I'm
trying to make a weak spot. At least temporarily. It's already into November and I've
not made much progress. I'm going to have to step up the attacking even despite the
low supply. That means higher losses. I hope it's worth it to get the Bulgarian
units.




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RE: The Sun Also Rises ( D21 ) - 2/18/2018 9:33:45 AM   
larryfulkerson


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Elmer is using his CD guns to bombard my troops so I thought it prudent to bring in
some arty that has a longer range to take them out, if possible. So I railed in some
RR arty with a range of 7 hexes to bombard Elmer's CD guns. It's the longest range
arty in my inventory I do believe. And if it turns out that it isn't getting any hits
on anything then I can use it to pound the Soviet arty out of their range. Why fight
fair?




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RE: The Sun Also Rises ( D21 ) - 2/18/2018 1:26:48 PM   
larryfulkerson


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Here's what is happening near Murmansk right now. The supply level is too low to
actually do anything. So I'm mostly going to sit this war out up here I guess.




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RE: The Sun Also Rises ( D21 ) - 2/18/2018 2:52:32 PM   
larryfulkerson


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There's a place down south where I'm getting swamped by Soviet units and that just
happens to be my poorest supply area. The rails aren't close or I would rail some
people in to help out. As it is I'm busy shifting forces to try to plug the gaps
and stop up the holes. It's been working so far. But Elmer knows how to work the
tactical angle and he's better at RBC's than I am so I'm not comfortable with this
situation.




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RE: The Sun Also Rises ( D21 ) - 2/18/2018 3:06:39 PM   
larryfulkerson


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Unless I misunderstand, the Axis supply points scattered throughout the Soviet territory
are going to be removed at the end of November and that's not far away so I'm going to
be depending on the rails all that much more. Good thing I moved a lot of RR engineers
to this route to get it built quickly. The supply level in this area seems to be okay
but without that supply point I have no idea what will happen with the supply levels.




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RE: The Sun Also Rises ( D21 ) - 2/19/2018 12:37:49 AM   
larryfulkerson


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I stopped the Soviet side, curious about the final disposition for Finland and it
looks like there are tracks that lead to Helsinki all right. The game is currently
playing track 4 and this picture is of track 3 so there's no jepardy for the Finns
for the next little while unless or until the game switches to track 3 ( by events ).
I was hoping I could just park the Finns and more or less ignore Soviet attacks and
concentrate on the war south of Leningrad but as it turns out I'll have to fight the
Finns too for a long time to come yet.




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< Message edited by larryfulkerson -- 2/19/2018 12:38:39 AM >


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RE: The Sun Also Rises ( D21 ) - 2/19/2018 4:37:58 AM   
larryfulkerson


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Here's the T44 front lines before I have moved anybody.




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RE: The Sun Also Rises ( D21 ) - 2/19/2018 8:50:50 AM   
larryfulkerson


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Here's the northern front lines right now. They withstood some pretty hard attacks
last turn amd they are all dug in backed up by arty and ready for another turn of
hard attacks. Soviet units have been evaporating, I saw a couple of them last turn.
I haven't been attacking a whole lot during the month of November, digging in instead
and conserving supply and readiness. I'm getting ready for the Soviet Winter Offensive
that's going to start about T49 or so. I'm hoping I'm ready for it this time.

EDIT: I wanted to move the Panzers to the reserve but they are so far needed in the
front lines. So I still don't have any reserve troops.




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< Message edited by larryfulkerson -- 2/19/2018 8:53:56 AM >


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RE: The Sun Also Rises ( D21 ) - 2/19/2018 8:57:33 AM   
larryfulkerson


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Here's the adjacent section to the previous image. I can get away with these huge
gaps in my lines because I'm playing Elmer. It's worked out so far but one of these
turns Elmer is goig to wake up and do something about the excursion into his property.




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