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RE: The Sun Also Rises ( D21 )

 
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RE: The Sun Also Rises ( D21 ) - 1/25/2018 8:06:34 AM   
Kursk1943

 

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quote:

ORIGINAL: larryfulkerson

Here's what it looks like up north right now. I'm doing some mopping up and there's
at least one meeting engagement going on. The railhead is almost at Riga already.
Which is a good thing. I'm going to ship three more RR engrs up here to help out,
so that will make a team of four of them. There's another team headed for Minsk and
one down south.




Seems that this time your RR engrs are the spearheads of your offensive...

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Post #: 31
RE: The Sun Also Rises ( D21 ) - 1/25/2018 9:45:57 AM   
piotre


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quote:


Seems that this time your RR engrs are the spearheads of your offensive...

My thoughts exactly

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Post #: 32
RE: The Sun Also Rises ( D21 ) - 1/25/2018 10:55:44 AM   
larryfulkerson


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quote:

ORIGINAL: piotre
quote:


Seems that this time your RR engrs are the spearheads of your offensive...

My thoughts exactly

Greetings gentlemen. I got spectacularly poor performance from my RR engrs
on the last game so I'm especially keen on watching what they do this time.
When the rail damage was 0%, last turn, I could just drive the RR engrs out
to the end of the rail but this time there's enemy units present and I need
a security detail to protect them. That it's almost at Riga already is just
about the best I can expect of them I guess. I've been wondering if I might
get more performance from them if I break them into pieces. Perhaps not.
Which reminds me....I need to look at the losses sometime soon.

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Post #: 33
RE: The Sun Also Rises ( D21 ) - 1/25/2018 11:01:19 AM   
larryfulkerson


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According to this readout I've been loosing about 1K HRS's per turn so far. That
can't continue for long because I'm not making that many per turn. So the size and
strength of the Army is decreasing slowly as fewer squads are assigned each turn
because of the losses. I'm aiming for about 30K assigned squads in the HRS category
for a lower limit. Any lower than that will jepardze their mission.




Attachment (1)

< Message edited by larryfulkerson -- 2/15/2018 7:25:35 AM >


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Post #: 34
RE: The Sun Also Rises ( D21 ) - 1/25/2018 11:09:20 AM   
larryfulkerson


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I'm going to see if I can't make one of those moving pictures kind of images so this
is the "before" picture because I haven't moved any of these people yet and I'm
planning on the great leap forward this turn. We'll see how they do.




Attachment (1)

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RE: The Sun Also Rises ( D21 ) - 1/25/2018 11:35:09 AM   
larryfulkerson


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The picture didn't come out exceptionally well abut at least it's moving. I'll do
a better one. At least you can see the advance made by the Panzers.




Attachment (1)

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Post #: 36
RE: The Sun Also Rises ( D21 ) - 1/25/2018 11:45:52 AM   
larryfulkerson


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Here's me sneaking up on Minsk. I intend to surround the city before taking it down
if at all possible, to maximize the losses to the Soviets. It's going to take another
couple of turns to invest the city I'm thinking.




Attachment (1)

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Post #: 37
RE: The Sun Also Rises ( D21 ) - 1/25/2018 11:59:10 AM   
larryfulkerson


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The Hungarians are active this turn so I can start to tackle the Soviet security
forces in the mountains. I can't leave 'em behind without a babysitter so it's
easiest just to kill them. They will respawn and be employed near Leningrad or
somewhere. The thought just ocured to me that the Soviet units can respawn about
four turns after it dies and it can respawn as many times as it gets killed I guess.
I'm wondering how many units get killed for a second time etc.




Attachment (1)

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Post #: 38
RE: The Sun Also Rises ( D21 ) - 1/25/2018 1:25:22 PM   
larryfulkerson


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Here's the T4 front lines before I have moved any of the LCU's. Before I move any of the LCU's I like to check the
deployment of all the aircraft and make sure everybody has a mission appropriate for the situation and THEN move the
LCU's.




Attachment (1)

< Message edited by larryfulkerson -- 2/15/2018 7:26:48 AM >


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Post #: 39
RE: The Sun Also Rises ( D21 ) - 1/25/2018 1:36:06 PM   
larryfulkerson


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I zipped up a saved game file and attached it here below for those of
you who want to review all the dialogs and maybe take a look at the
Soviet side, maybe move some units around.

Attachment (1)

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Post #: 40
RE: The Sun Also Rises ( D21 ) - 1/25/2018 2:46:01 PM   
larryfulkerson


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It's early in the turn yet and I haven't moved everybody yet but this is what it
looks like right now. I'm planning on getting most of these people on the east
side of the river sometime in the next couple of turns. Resistance is light to
moderate and varies from place to place because most of the combats are between
small groups as there's no Soviet front line as such yet.




Attachment (1)

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RE: The Sun Also Rises ( D21 ) - 1/25/2018 3:15:56 PM   
larryfulkerson


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The 6th Panzer Division just happened to be handy when I came upon a division that
needed a mission and a void that needed to be explored. I sent the recon units out
and it got just far enough to be within range of some Soviet arty. Great. Maybe a
few airstrikes on that arty unit might discourage it from firing. At least
disentranch it.




Attachment (1)

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RE: The Sun Also Rises ( D21 ) - 1/25/2018 10:04:40 PM   
larryfulkerson


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Here's Minsk right now. I'm surrounding the city and cutting off the defenders from
their supplies and their replacements. Dropping the paratroops helped stem the flow
of Soviet units leaving the area. Some still got away but not as many as would have
had they not been there.

The supply levels are adequate to conduct operations so the advance is continuing
without a pause. I expect it to take another couple of turns to take down Minsk.




Attachment (1)

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RE: The Sun Also Rises ( D21 ) - 1/25/2018 10:43:16 PM   
larryfulkerson


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Down south the front lines are broken and I'm continually meeting these small Soviet
groups instead of a front line per se. So my units are flowing like water in the
path of least resistance and covering the land like a flood. Building rails and
converting roads and repairing the occasional bridge. Progress is being made.




Attachment (1)

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RE: The Sun Also Rises ( D21 ) - 1/25/2018 11:10:25 PM   
larryfulkerson


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Here's a bigger view of what's going on down south right now.




Attachment (1)

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RE: The Sun Also Rises ( D21 ) - 1/25/2018 11:29:33 PM   
larryfulkerson


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So I've got units clearing out the Bessarabia and they have run into another one of
those armor heavy roadblocks that's turned into a strongpoint. I'm surrounding it
with mostly infantry which is going to have a tough time unentrenching all that
armor because arty isn't great against armor. What I need is an armor unit to
tackle this job. There must be a Pznzer unit nearby that I can send. I'll look
around some more.




Attachment (1)

< Message edited by larryfulkerson -- 1/26/2018 3:06:39 AM >


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RE: The Sun Also Rises ( D21 ) - 1/26/2018 6:02:43 AM   
larryfulkerson


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Here's the T5 front lines before I have moved anybody.




Attachment (1)

< Message edited by larryfulkerson -- 2/15/2018 7:28:30 AM >


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RE: The Sun Also Rises ( D21 ) - 1/26/2018 6:22:28 AM   
larryfulkerson


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Here's the situation up north right now. I've gotten the rail built tot he east side
of the river and now I'm repairing toward Daugavpils and then to the NE for a while
eventually ending up in Pskov on the way to Leningrad. I'm not sure what to do to
feed supplies to the bottleneck area since that's so far from the nearest rail. I
might have to dispatch one of these four RR engrs to the task of repairing the rail
toward the north part of the peninsula. The green line is where the supply is
coming from and the red line is what I'm thinking of repairing next. There's lots
of repaired rail interspersed with patches of broken rail on that route. I'm hoping
it won't take long to repair it.




Attachment (1)

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Post #: 48
RE: The Sun Also Rises ( D21 ) - 1/26/2018 6:27:36 AM   
larryfulkerson


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There's another railhead near Minsk but it hasn't made any progress since last turn. But the city is slowly being
surrounded. I haven't moved any of these guys yet so maybe it can be done this turn.




Attachment (1)

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RE: The Sun Also Rises ( D21 ) - 1/26/2018 6:38:10 AM   
larryfulkerson


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Down south I'm running into more and more Soviet units and the good news is that the
rail is up close to the front. I'd like to keep it there if possible so as to better
supply the troops. I'm planning on running the rail through Kiev eventually.




Attachment (1)

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RE: The Sun Also Rises ( D21 ) - 1/26/2018 7:34:14 AM   
Jukipo

 

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How are your losses so far? In my game I lost about 1000 HRS's per turn during the first 20 turns. Then 5000 HRS more on turns 21 to 30. Now I'm on turn 30 with over 35000 HRS.

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Post #: 51
RE: The Sun Also Rises ( D21 ) - 1/26/2018 8:51:09 AM   
larryfulkerson


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quote:

ORIGINAL: Jukipo
How are your losses so far?

Really light I think. So far. I'm expecting to lose a lot of troops going through
the Stalin Line so my numbers are changing as we speak.

quote:

ORIGINAL: Jukipo
In my game I lost about 1000 HRS's per turn during the first 20 turns. Then 5000 HRS
more on turns 21 to 30. Now I'm on turn 30 with over 35000 HRS.

That sounds like what I'm going to have as well. Thanks for the update. I'm aiming
for about 30K for the lower limit on assigned HRS's in the army. I'm afraid to go
much lower than that. My last game showed how much preparation the Axis needs to do
to prepare for the Soviet Winter Offensive because I didn't do much in the way of
preparing and it showed. It was a disaster. I'm learning still.




Attachment (1)

< Message edited by larryfulkerson -- 2/15/2018 7:30:16 AM >


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RE: The Sun Also Rises ( D21 ) - 1/26/2018 11:46:48 AM   
larryfulkerson


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I'm fully engaged in the Stalin Line down south. Some of the defenders are pushovers
but most are not. The advance has stalled until the Stalin Line is gone. I need to
punch a hole in it somewhere to get into the Soviet backfield and roll up his lines.




Attachment (1)

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RE: The Sun Also Rises ( D21 ) - 1/26/2018 6:19:30 PM   
larryfulkerson


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Here's the T6 front lines before I have moved anybody.




Attachment (1)

< Message edited by larryfulkerson -- 2/15/2018 7:30:47 AM >


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RE: The Sun Also Rises ( D21 ) - 1/27/2018 12:52:36 AM   
larryfulkerson


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Here's the T7 front lines before I have moved anybody. Compare with T6's lines down south.




Attachment (1)

< Message edited by larryfulkerson -- 2/15/2018 7:31:33 AM >


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RE: The Sun Also Rises ( D21 ) - 1/27/2018 1:04:19 AM   
larryfulkerson


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I dropped some paratroops toward the middle of the map in an effort to accellerate
the process somewhat. Also to isolate the battlefield and prepare the ground for
the take down of all the Soviet units trapped in the pocket, a large pocket. I've
got two more paratroops to be dropped but not enough air cap for them.




Attachment (1)

< Message edited by larryfulkerson -- 2/15/2018 7:32:20 AM >


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RE: The Sun Also Rises ( D21 ) - 1/27/2018 2:23:43 AM   
larryfulkerson


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Here's a view of Orsha right now. I'm sneakig up on the prepared Soviet positions
and I want to coordinate it so that everybody arrives at the same time. Can't have
weak spots develop now that we're this close to Moscow. The next local goal is
Smolensk. I've got to get the rails to perform somehow. This is the third time in
a row that the RR engrs haven't made any progress at all. None of them. I don't
know what the problem is with them.




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Post #: 57
RE: The Sun Also Rises ( D21 ) - 1/27/2018 3:01:14 AM   
rhinobones

 

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quote:

ORIGINAL: larryfulkerson

...This is the third time in
a row that the RR engrs haven't made any progress at all. None of them. I don't
know what the problem is with them.


Larry


Do advancing forces still automatically destroy the same train tracks that they will need for the logistics train? From your report, looks like you must rebuild tracks destroyed during the advance.

Why is this? Doesn’t seem historical or realistic. In TOAW advancing units don’t destroy roads, bridges, forts, airfields or ports as they advance. Why only destroy rail roads? What is so special about rail roads that advancing troops automatically destroy their life line? Seems absurd to me.


Regards, RhinoBones


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RE: The Sun Also Rises ( D21 ) - 1/27/2018 3:16:20 AM   
larryfulkerson


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quote:

ORIGINAL: rhinobones
quote:

ORIGINAL: larryfulkerson
...This is the third time in a row that the RR engrs haven't made any progress at all.
None of them. I don't know what the problem is with them.

Larry
Do advancing forces still automatically destroy the same train tracks that they will
need for the logistics train? From your report, looks like you must rebuild tracks
destroyed during the advance. Why is this? Doesn’t seem historical or realistic.
In TOAW advancing units don’t destroy roads, bridges, forts, airfields or ports as
they advance. Why only destroy rail roads? What is so special about rail roads
that advancing troops automatically destroy their life line? Seems absurd to me.
Regards, RhinoBones

Hey there Steve dude. The idea is that the Soviets used a different gauge rail than
the rest of Europe so the captured Soviet rails had to be spaced for the Europen cars
that the Germans were using. It's the difference between four feet one inch and five
feet 2 inches. Or something like that. At the beginning of the game the rail damage value
was zero so that captured rail was automatically repaired upon capture and then in
turn two it was increased to 25% and then in turn three it was 75% and now later on
in the game it's 100%. It changes because of balancing issues I thik. We'd have to
hear from the scenario designer to know for sure, I'm only guessing.

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RE: The Sun Also Rises ( D21 ) - 1/27/2018 7:14:05 AM   
larryfulkerson


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Here's the Smolensk-Orsha area right now. My boys are getting tired and the supply
situation isn't the best but at least the Soviet resistance is fierce. The Soviets
have been counterattacking for the past several turns but they usually don't get
very many hits on Axis equipment. The CS missions are a significant factor in my
progress so far. And defensively it's a must.




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