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RE: The Sun Also Rises ( D21 ) - 1/31/2018 11:55:18 AM   
larryfulkerson


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I can't remember if I've shown you a picture of the Kiev area right now or not. I'm
doing some mopping up and I'm trying to squeeze the defenders down into a smaller
footprint so it will be easier to bombard them. Units on the east side of the map
haven't gotten a good start yet but I'm optimistic.




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RE: The Sun Also Rises ( D21 ) - 1/31/2018 12:05:07 PM   
larryfulkerson


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About 25 hexes north of Odessa in the middle of nowhere there's a small battle going
on like the other small battles in the past in this area as the Axis tidal wave sweeps
to the east clearing the terrain and killing the Soviet units. It seems like they,
the Soviets, just stand there and let themselves get surrounded without much of a fight.
It's not hard, just teedius.




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RE: The Sun Also Rises ( D21 ) - 1/31/2018 9:53:39 PM   
larryfulkerson


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It's T12 already and I don't have Smolensk yet. To fix that I'm planning on sweeping
with the 10th Panzer division to the north in a headlong charge to get a surround
started on the city. The follow on forces in that area will provide flank cover.




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RE: The Sun Also Rises ( D21 ) - 1/31/2018 10:03:57 PM   
larryfulkerson


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I've got a potential threat on the west coast of the northern peninsula in that there's
a Soviet calvary unit, an AA unit, and some ferry engineers on one of the small islands
ready to move to the mainland if I don't prevent it. Elmer would do that I'm thinking.
So to eleminate the threat I think it might be necessary to land on the island and wipe
them out. I hesitate to assault directly across the channel as that would involve high
losses but I don't have any sea cap so there's no 0ther way except for using the
paratroopers and I'm not sure I want to use them that way. I think I need to study the
situation a bit more and I could sure use some recon. I think I'll do some recon by fire
by attacking hexes with some throwaway bombers.




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RE: The Sun Also Rises ( D21 ) - 1/31/2018 10:21:41 PM   
larryfulkerson


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I've just now discovered another reason the advance isn't advancing very fast....I'm
using the 20th Motorized Division as if it were infantry instead of zooming up and
down roads converting hexes and finding Soviets units. This unit should be down south
in tank country instead of in heavily forested terrain. I'm learning.




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Post #: 125
RE: The Sun Also Rises ( D21 ) - 1/31/2018 10:29:48 PM   
larryfulkerson


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I just moved the 25th Mot Div to where they are now just in time to prevent the Soviets
from forcing the crossing after taking command of the crossing themselves. They may still
attack but I will have a better chance of holding onto it now. The supply situation has
improved a little bit so there's a chance that the advance can continue in this area.




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< Message edited by larryfulkerson -- 1/31/2018 10:30:32 PM >


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RE: The Sun Also Rises ( D21 ) - 1/31/2018 10:39:35 PM   
larryfulkerson


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I bombarded that stack of Soviet stuff off the west coast and got a complete list of
the contents of the hex. The thing that troubles me the most is the presence of the
armored cars. I may need an armor unit to take this thing down to lessen the losses.
I can use the ships to support as soon as the exclusion zone is lifted whenever that
may happen, until then the boats will just bombard the CD guns on the island. I'm
playing with the idea of dropping some paratroopers on the supply point on the island.
That would mean that they would effectively be out of play for other areas on the map
for as long as they are on the island. They would be dedicated to that island only
and I may need them for elsewhere soon for some reason. The island isn't that
important to my plans that I would use them for service on the island.




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RE: The Sun Also Rises ( D21 ) - 1/31/2018 10:53:36 PM   
larryfulkerson


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I thought I'd take a peek at the losses and here's what I found. Relatively light
losses so far. I've decided that switching to defensive mode would be premature
right now.




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RE: The Sun Also Rises ( D21 ) - 1/31/2018 11:35:53 PM   
larryfulkerson


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Here's what it looks like around Odessa right now. The siege has started and I'm
bombarding the forward defenders especially hard so I can try to compress the
defenders down into a single hex to make the bombardment more efficient.




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RE: The Sun Also Rises ( D21 ) - 2/1/2018 4:59:13 AM   
larryfulkerson


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Here's the T13 front lines before I have moved anybody.




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RE: The Sun Also Rises ( D21 ) - 2/1/2018 5:21:03 AM   
larryfulkerson


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Security forces from the 620.Wach are moving into the treeline in front of them. They
have traced some partisans to the trucks in the background and it is thought that
the passengers fled into the tree line so they must be rooted out like animals. They
have been on the hunt since early morning and now the August sun is radiating it's heat
severely making this job all that much harder.




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RE: The Sun Also Rises ( D21 ) - 2/1/2018 5:27:30 AM   
larryfulkerson


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Elemets of the SS Div Totenkopf are leaving Tartu headed for Kingisepp to their north
on the northern front lines in the bottleneck area. Supply is onlly adequate for limited
operations even with the presence of a supply unit nearby.




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RE: The Sun Also Rises ( D21 ) - 2/1/2018 5:32:30 AM   
larryfulkerson


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Here we see the German troops sweeping through Narva clearing the surburbs and the
industrial centers. The structure in the background was a truck factory and it is
planned on repurposing it for a field hospital and rest camp.




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RE: The Sun Also Rises ( D21 ) - 2/1/2018 8:31:02 AM   
IainF

 

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Larry: You can use an engineer unit to get your lads onto that island - I've been testing it out ready for my own island clearing operation and it can be done.

(And a Tiger in '41?!! )

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Post #: 134
RE: The Sun Also Rises ( D21 ) - 2/1/2018 8:47:54 AM   
larryfulkerson


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quote:


Larry: You can use an engineer unit to get your lads onto that island - I've been
testing it out ready for my own island clearing operation and it can be done.

That's good news indeed. I've scrounged up some ferry engineers and I'm moving them
that way so as to be able to walk across the shallow water hex and see if I can't get
onto that island one way or another. Actually, there IS no other way since I don't
have any sea cap right now. And the exclusion zone prevents me from using my BB on
the offending hex. But I'm thinking that with enough bombardment that a three-dot
attack might be able to push aside the defenders. I'm probably going to need some
armor to make the attempt because of the armored cars that are defending.

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RE: The Sun Also Rises ( D21 ) - 2/1/2018 8:50:42 AM   
larryfulkerson


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This is what the northern front lines look like right now. I'm still pushing east
but the resistance is just about all I can handle....if I take it one target at a
time. The supply level is adequate for once and I'm optimistic about the future
of this area.




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Post #: 136
RE: The Sun Also Rises ( D21 ) - 2/1/2018 9:05:00 AM   
larryfulkerson


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I just did something wild and reckless. I drove one of my motorcycle units out in
the Soviet backfield and cut off the supply lines from the north to the south Soviet
group. I would have driven all the way to Staraya Russa but I ran out of MP's part
way there. I'm not sure what effect this will have on Elmer but I'm guessing he
will respond in some way. I'm hoping that he's thin on troops and doesn't have anybody
to move over there.




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RE: The Sun Also Rises ( D21 ) - 2/1/2018 10:16:03 AM   
larryfulkerson


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Here's a view of Kiev looking south. I'm fighting over the river crossings and pressing
the Soviets to the next river to the east...clearing the territory and converting hexes.
Lots of bridges to repair not to mention the rails. It seems to be going well except
for the very low supply levels.




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RE: The Sun Also Rises ( D21 ) - 2/1/2018 11:32:11 AM   
larryfulkerson


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Here's what's going on around the Odessa-Nikolayev area right now. I've gotten some
Soviet units surrounded and I'm mopping up and pressing forward and gaining hexes.
It's too early to tell how long it'll take to capture Odessa but the siege has been
ongoing for a couple of turns now and if I were to hazzard a guess I'd say 10 turns
or less might do it.




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Post #: 139
RE: The Sun Also Rises ( D21 ) - 2/1/2018 6:55:19 PM   
700851McCall

 

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For Odessa I used all the Rumanian arty and HQ units plus the railroad guns and gave them the beans for two turns. There was not much left in there afterwards.

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RE: The Sun Also Rises ( D21 ) - 2/1/2018 7:25:35 PM   
larryfulkerson


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quote:

ORIGINAL: 700851McCall
For Odessa I used all the Rumanian arty and HQ units plus the railroad guns and gave
them the beans for two turns. There was not much left in there afterwards.

Wow, with all that firepower I'll bet that Odessa fell relatively quickly. What turn
are you on? I'm not in much of a hurry myself there at Odessa. I want to avoid any
high-losses attacks and like you I railed a lot of the OKH arty down there, the RR
arty tubes, and they are making their presence felt. I've noticed that if there's any
ferry engineers in the Soviet stacks that sometimes the defenders will take to the
shallow water hexes to retreat.

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RE: The Sun Also Rises ( D21 ) - 2/1/2018 7:29:34 PM   
larryfulkerson


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Here's the T14 front lines before I have moved anybody.




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RE: The Sun Also Rises ( D21 ) - 2/2/2018 10:43:04 AM   
larryfulkerson


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I airdropped some paratroopers on the small island capturing the supply point so as
to cripple the Soviet defenders a little bit. I'm pounding the defenenders with my
ships and bombarding them with my arty and I'm going to try to assault them with a
direct attack next turn to see how much more softening up they need.




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RE: The Sun Also Rises ( D21 ) - 2/2/2018 11:20:36 AM   
larryfulkerson


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Here's what's going on around Odessa right now. I'm compressing the defenders into
fewer hexes and other units are racing for the entrance to the Crimea. The railhead
is norh of Odessa already and the supply situation seems to be getting better.
Progress is being made.




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RE: The Sun Also Rises ( D21 ) - 2/2/2018 12:27:22 PM   
larryfulkerson


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Here's the T15 front lines before I have moved anybody.




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RE: The Sun Also Rises ( D21 ) - 2/2/2018 1:04:45 PM   
larryfulkerson


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This is the face of war in the northern front lines right now. There's a lot of
fierce fighting going on and dominance varies from place to place. I've got
security forces on the front lines now, which should never happen because they get
withdrawn often. I've got a supply unit up here that I don't need. I'm going to
ship it to the south where they really need it. Some CD guns spawned on the north
coast of the peninsula. I've got one (1) RR engineer repairing rail from Pskov to
Narva in the bottleneck and so far I've been able to hold back the hordes in one
area to have a sufficient number of units to prosecute an attack in another area.
That tactic is going to fail me one of these turns.




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Post #: 146
RE: The Sun Also Rises ( D21 ) - 2/2/2018 1:07:25 PM   
saudivan

 

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Is the Finnish Army contributing anything to the conflict? I see some of their units for the first time in your recent updates.

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RE: The Sun Also Rises ( D21 ) - 2/2/2018 1:10:01 PM   
larryfulkerson


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quote:

ORIGINAL: saudivan
Is the Finnish Army contributing anything to the conflict? I see some of their units for the first time in your recent updates.

Sounds like I need to give you guys a tour of the Finnish front. Good idea, thanks for bringing it up. I'll see
what I can do.

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RE: The Sun Also Rises ( D21 ) - 2/2/2018 1:24:55 PM   
larryfulkerson


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Here's a first rough draft of an overview of the Finnish front lines. In the far
north there's Murmansk and the crew up there is so low on supply, perpetually, that
they are in defensive mode only. Just holding what they have. Further south, every-
body is mostly light probes and defense. And just above Leningrad the Finns are
pushing south and making slow progress.




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RE: The Sun Also Rises ( D21 ) - 2/2/2018 1:35:58 PM   
larryfulkerson


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Here's what's going on near Murmansk right now. I'm dug in on the river and north
of that. There was a complex of hills near Da Nang called Monkey Mountain where the
North Vietnamese sappers would station a batallion or so and run their raids out of
there but they were so rare and caused so little real damage that they were mostly
ignored. I used to wonder if the US would ever mount an effort to take them out
entirely. I've got a situation like that near Murmansk where there's enemy troops
to my north that I'm defending against but I'm thinking that a campaign to take them
out would involve a whole unit for several turns and I may need those troops elsewhere.
I suspect the Soviets have objectives for the terrain I hold so I'm mostly defending
up here. I'm thinking of bombing his ship unit just to see what would happen. I don't
have any anti-ship assets up here. I may have to remedy that if I ever get serious
about the ship.




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