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HQs/formation and supply

 
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HQs/formation and supply - 2/1/2018 10:03:51 AM   
slimer

 

Posts: 2
Joined: 7/25/2008
Status: offline
Hi!

I apologise if these questions have been asked already. I've googled, RFTMed and searched the forums for an answer, but I've unfortunately come up short.

I'm totally new to TOAW 4, but not new to war-games. WITE, for instance, places emphasis on HQs being in rather close proximity to their units, and the units in the formation being rather close to one another. I've been playing the Korea tutorial as NK, and I notice that my units recovery very slowly. I also notice that it's rather hard - at least for me ;) - to keep a formation together. As turns go by, my formations aren't very...formed. Does this affect unit readiness? If so, any tips on cohesion?
Post #: 1
RE: HQs/formation and supply - 2/1/2018 10:09:13 AM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline
quote:

ORIGINAL: slimer

Hi!

I apologise if these questions have been asked already. I've googled, RFTMed and searched the forums for an answer, but I've unfortunately come up short.

I'm totally new to TOAW 4, but not new to war-games. WITE, for instance, places emphasis on HQs being in rather close proximity to their units, and the units in the formation being rather close to one another. I've been playing the Korea tutorial as NK, and I notice that my units recovery very slowly. I also notice that it's rather hard - at least for me ;) - to keep a formation together. As turns go by, my formations aren't very...formed. Does this affect unit readiness? If so, any tips on cohesion?

Kamerad

to give you a quick an straight answer regarding the last question - definitely yes. EDIT: HQ's give a bonus to supply, so indirectly to readiness as well, as Bob pointed out EDIT END. As for tips, tricks and how the various features of TOAW IV work, be more than welcome to have a look at my nicely (I hope?!) designed tutorial slides, incl. the .SCE files, too.

Tutorial '41: http://www.matrixgames.com/forums/tm.asp?m=4382552
Tutorial '42: http://www.matrixgames.com/forums/tm.asp?m=4387818
Tutorial '42 - Editor: http://www.matrixgames.com/forums/tm.asp?m=4401098
Tutorial '43: http://www.matrixgames.com/forums/tm.asp?m=4390285
Tutorial '43 - Combat: http://www.matrixgames.com/forums/tm.asp?m=4394374
Tutorial '44: http://www.matrixgames.com/forums/tm.asp?m=4397183
Tutorial '45: http://www.matrixgames.com/forums/tm.asp?m=4412329

Klink, Oberst

< Message edited by Oberst_Klink -- 2/1/2018 7:00:05 PM >


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(in reply to slimer)
Post #: 2
RE: HQs/formation and supply - 2/1/2018 3:01:13 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline

quote:

ORIGINAL: slimer

Hi!

I apologise if these questions have been asked already. I've googled, RFTMed and searched the forums for an answer, but I've unfortunately come up short.

I'm totally new to TOAW 4, but not new to war-games. WITE, for instance, places emphasis on HQs being in rather close proximity to their units, and the units in the formation being rather close to one another. I've been playing the Korea tutorial as NK, and I notice that my units recovery very slowly. I also notice that it's rather hard - at least for me ;) - to keep a formation together. As turns go by, my formations aren't very...formed. Does this affect unit readiness? If so, any tips on cohesion?

It does not affect unit readiness or anything else. The only aspect to consider is that adjacent HQs give a supply bonus to cooperative units.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to slimer)
Post #: 3
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