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Shallow / deep water hex's

 
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Shallow / deep water hex's - 2/14/2018 10:49:38 AM   
secadegas

 

Posts: 275
Joined: 5/16/2007
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It's only me or the shallow and deep water hex's are just identical in colour?

Deep water hex's used to be much darker than shallow water. In BMP graphics you can see that difference but on PNG i can't tell the difference. They seem alike.

Am i missing something here?



< Message edited by secadegas -- 2/14/2018 10:50:52 AM >
Post #: 1
RE: Shallow / deep water hex's - 2/15/2018 8:20:38 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
PNG's = Ackk-Pffft ! Use the converted Classics found here !

http://www.matrixgames.com/forums/tm.asp?m=4378126

(in reply to secadegas)
Post #: 2
RE: Shallow / deep water hex's - 2/15/2018 6:45:04 PM   
secadegas

 

Posts: 275
Joined: 5/16/2007
Status: offline
Thanks for your help.

However it doesn't work as TOAW IV handles water tiles differently from before.
Before there were tiles_d_water / tiles_s_water (from deep and shallow water) and that was it.

Now there are other type of water tiles as tiles_sl_ water or tiles_dc_water.

Tried to rename some water files but still couldn't have the deep water hex's looking differently from the shallow water hex's.


(in reply to sPzAbt653)
Post #: 3
RE: Shallow / deep water hex's - 2/15/2018 8:25:15 PM   
secadegas

 

Posts: 275
Joined: 5/16/2007
Status: offline
I've got it finally. The problem wasn't with TOAW IV but with the scenario (Zero Hour) i've recuperated from Rugged Defense still on ACOW.

For some reason that scenario can't display deep water hex's.




(in reply to secadegas)
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