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Victory Conditions

 
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Victory Conditions - 2/26/2018 3:41:26 PM   
mickxe5

 

Posts: 458
Joined: 4/9/2016
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In the later CC editions players frequently encountered the paradox of attacking onto a map and annihilating the enemy only for the battle to be scored as a defeat because enemy FM broke before the player could take enough VLs. It would be welcome if victory conditions were based on more than just VL control. And that victory conditions could be edited both for value and level of victory/defeat. EG. use something like CC1's scoring table...

Type...............Killed/Wounded...Captured
Soldiers...........2................4
Light vehicles.....5................10
Artillery..........10...............20
Heavy vehicles.....20...............40
Victory Locations..NA...............1-100

...and let the user change these defaults then define how many +/- points were needed for various levels of victory or defeat (Draw/Minor/Major).

Victory based only on the amount of map controlled or in conjunction with the scoring above, would also be enjoyable.

Lacking medics and casualty evacuation, the status of incapacitated should be dynamic in that they can become KIA or captured after their initial wounds in the same manner that lightly wounded soldiers can. As is, Incaps are weirdly immortal and blissfully impervious to any further vicissitudes of battle.

Medics and casualty evacuation could be abstracted by removing Incaps from the map if a friendly team keeps them within its command radius for a given amount of time. The real world purpose of those truces imposed in the game was usually to tend to the wounded, dying and dead. And a lion's share of the heroism awards involved soldiers risking their lives to aid a wounded comrade.

Post #: 1
RE: Victory Conditions - 8/27/2018 10:58:14 AM   
sepp3gd

 

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Joined: 8/6/2015
Status: offline
The battle is a time limit of 60 minutes involving close combat wherein front-line infantry and armored fighting vehicles are pressed to defend or attack in a sector of maybe 500 meters by 500 meters (give or take a few hundred meters); everyone is risking his life. It has been my experience in the game, that when a troop was incapacitated, they were by very definition, useless. If the agenda is preserving life, the best way to aid both the living and wounded is to end the battle ASAP via any means at your disposal. :) The incapacitated soldiers are not immortal to battle, they are either wounded and able to return to battle or are wounded and no longer useful (orange and red crosses). I guess if the wounded soldiers are lying there and were being hit by mortar rounds and lived, it would be odd, but frankly I never paid close attention to this, so I am not certain that I agree with you. Proof? I just find it hard to believe that this game's developers would overlook something so obviously simple, and that is why I have not heard of anybody else than you being bothered to even question it.

< Message edited by sepp3gd -- 8/27/2018 11:00:11 AM >

(in reply to mickxe5)
Post #: 2
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