John B.
Posts: 3909
Joined: 9/25/2011 From: Virginia Status: offline
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STAL-IN STAL-IN STAL-IN STAL-IN ALL HAIL THE DEFENDER OF THE REVOLUTION, LIBERATOR OF WARSAW AND ALL AROUND PROLETARIAT OF THE YEAR!!!!! That game was a whole lot of fun!!! It was very tense up until the mud. The Germans attacking Rostov and at the gates of Stalingrad was real nail biting time. Even then, the Germans could have held on except that the AI (as is the case with most AIs) could not handle an encirclement and lost far too many divisions that it could have used to hold me back. A few notes, 1. Khrushchev is a nice touch, but he really does not seem to add much to the Soviet side. He shot a few generals, but he did not seem to really have much to do. For the most part Stalin went nuts either by bad luck (really I rolled a 1 on turn 1) or when major cities fell. Zhukov was good and there were times when he was needed in two places at once. 2. It would be nice to have a hot key that would bring all army HQ to the top of the stacks. I spent a lot of time trying to find army HQs so I could keep units in command and it was frustrating to hunt through stacks to try to find the HQs. If there was more than one HQ in a hex perhaps bring them to the top and stack them in numerical order. 3. Related to the army HQs issue is that once winter comes it can be hard to spot the units assigned to an army since these are outlined in white on a white field. There was a lot of squinting involved. 4. When the Southern Front HQ relocated to Gorki when Stalingrad was under threat I could not easily access the Khrushchev cards (but, then, see comment number one). 5. The armored brigades card is a nice touch but by the time it comes into play almost all, if not all, of the soviet tank divisions were down to a fraction of their former strength just by moving. 6. supply seemed to be all or nothing. The Germans at the very end of the tether in southern Russia either had 100% supply unless they were surrounded in which case they typically had 0% supply. That may be a function of playing the AI but lots of pixel proletariat died to make sure bridges got blown and I"m not sure if it made any difference. But, these are mere nits to pick. As I said above, I had a lot of fun playing this game. It really was a nail biter and since I found myself complaining to myself a lot about how strong the Germans that means it was good balance. Next time I'll try the Germans!
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