witpqs
Posts: 26087
Joined: 10/4/2004 From: Argleton Status: offline
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quote:
ORIGINAL: Admiral DadMan If I may further clarify Alfred under #5.; In a scenario which does not have respawn enabled (like the official scenarios), the player may change the name of a vessel in the Ship Reinforcement List if the ship has a suffix of II, III, or IV. This change must be done before it arrives. If respawn is enabled, reinforcement ship names may not be changed. quote:
ORIGINAL: Alfred As always, correct terminology usage clarifies game rules. There are two different processes involved here; one is respawning ships lost historically, the other is replacing ships lost in the game. 1. Respawning is only available if the scenario designer has enabled it in the editor. There is no respawning in any of the official scenarios. A respawned ship uses a different slot number than the original named sunk ship. 2. Replacing is always on for those ship types which meet the criteria. It is not possible to turn off this feature. A replaced ship uses the same slot number used by the original sunk ship. 3. Only the following ship types will respawn: - USN CV respawns to USN CV
- USN cruisers respawn to USN cruiser
- RAN CA respawns to USN CA
- IJN SSX respawns to IJN SSX Type D Koryu
No other ship types of any nationality will respawn. 4. The larger ship types respawn about 15 months after being sunk. They respawn in the then current ship class (eg Wasp will respawn as an Essex class CV if it reappears when the Essex class has come into play) and carry the same name (ie no Yorktown II). 5. Only barge type ships will be replaced if sunk. These ships when sunk do not appear on the Sunk Ship List. The replacement ship will become available 60 days after the sinking. Ships which appear in the Ship Reinforcement List with a "Xxxx II" in their name are neither a respawned nor replaced ship. These are historical ships which whilst still under construction, were renamed in honour of a sunk ship. There are therefore carriers, cruisers, destroyers, and submarines in the game which have the "Xxxx II" name. These ships will arrive irrespective of whether the original named ship remains afloat in the game. They can only be given a new unique name whilst they remain in the Ship Reinforcement List. Once they arrive on map they will retain their "Xxxx II" name forever. The respawning feature of classical WITP was greatly disliked by the AE devs. It penalised good Allied players and rewarded poor Allied players. The use of the replacing feature for barge types remove the problem of finding all those additional ship slots necessary to accommodate the historical number of barge types produced. Alfred Yes, and there are possible a side effects for the new Intel Monkey. WITP-AE produces reports which are sometimes ambiguous by giving only the name of a ship and not nationality or type (sometimes type is given but not always). Intel Monkey reads the scenario database to look up information about items in the game (LCU, aircraft, ships, etc) to resolve ambiguities encountered when parsing reports. When a player does change the name of a " II" ship (eg "Yorktown II") the new name is not available for Intel Monkey to look up because it appears only in the game save file (off limits) not in the scenario file. Ideally a player could rename any " II" ships by modifying the scenario file and the players start the game with that. What I have elected to do in my current game is keep the " II", etc. names as is so as not to confound any Intel available to my opponent.
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