Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

BSG Deadlock: Dev Diary #5 - The Cost of War

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> Press Releases, News and Events from Matrix >> BSG Deadlock: Dev Diary #5 - The Cost of War Page: [1]
Login
Message << Older Topic   Newer Topic >>
BSG Deadlock: Dev Diary #5 - The Cost of War - 3/26/2018 12:52:41 PM   
Muso

 

Posts: 115
Joined: 7/26/2017
Status: offline
Attention, nuggets! We’ve got fresh intel straight from SIGINT that you might want to cast your eyes over.

Instead of a broad overview of the forthcoming update, today we want to deep-dive into a new feature coming soon to Deadlock. You can find a quick preview down below, while you can click HERE for the whole Dev Diary.


Persistent Damage.
The next time you start up a new campaign of Deadlock with the soon-to-be-released patch, you’ll notice some new features. One of these, as we alluded to in our previous Dev Diary #4 - Wear & Tear, is the concept of persistent damage.

Repairing the Damage

With the new Persistent Damage system, any capital ship that takes damage to armour or hull will have that damage carry over to the next battle if left unrepaired. Luckily for us, Colonial Fleet has one of the most effective mobile shipyards at its disposal.

Hardship Builds Character
As an optional feature for all new campaigns, Persistent Damage adds a new strategic element to the Deadlock campaign. But it’s about more than just keeping your ships afloat.

With this new persistency between battles, you will also be given more historical data about each unit’s performance. Confirmed kills will be recorded, as will each of the missions the unit has partaken in. This will help communicate the veterancy of your ships as you continue your story of Colonial Fleet during the First Cylon War.


We’re really looking forward to the release of this new feature with the next update, along with a whole swathe of bugfixes and balancing updates. In the meantime, keep the torpedoes and bullets flying! So say we all!
Post #: 1
Page:   [1]
All Forums >> [General] >> Press Releases, News and Events from Matrix >> BSG Deadlock: Dev Diary #5 - The Cost of War Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.797