Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Quick HQ question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Quick HQ question Page: [1]
Login
Message << Older Topic   Newer Topic >>
Quick HQ question - 4/6/2018 3:07:00 PM   
Miller


Posts: 2226
Joined: 9/14/2004
From: Ashington, England.
Status: offline
HQ's with a command radius of 1 hex, do they have to be in the same hex as the other units or can they be in the adjacent hex and still give the benefit?
Post #: 1
RE: Quick HQ question - 4/6/2018 3:21:52 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: Miller

HQ's with a command radius of 1 hex, do they have to be in the same hex as the other units or can they be in the adjacent hex and still give the benefit?

At some point - I forget when - MichaelM made a change so that the range of the effect equals the range shown on the unit's display. So radius 1 means it will have effect in surrounding hexes.

The old way, going all the way back to WITP (not WITP-AE) was to subtract 1 so that a radius of 1 meant influence in the same hex only. IIRC WITP-AE started out that way and as I said changed I'm-not-sure-when.

_____________________________


(in reply to Miller)
Post #: 2
RE: Quick HQ question - 4/6/2018 5:47:38 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline
AE has always, from day one, had the HQ range counted from the hex.  So Corps HQs with a range of 1 have always had the range to be 1 hex (in all directions) from the currently occupied hex.

Alfred

(in reply to witpqs)
Post #: 3
RE: Quick HQ question - 4/6/2018 6:13:59 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Thanks - I might have been thinking about a developer comment on the change being made between WITP and WITP-AE.

_____________________________


(in reply to Alfred)
Post #: 4
RE: Quick HQ question - 4/6/2018 6:55:44 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: witpqs

Thanks - I might have been thinking about a developer comment on the change being made between WITP and WITP-AE.


Possibly.

I clearly recall locating a BigJ62 post from when AE was released (or very shortly thereafter) confirming the range was from the hex occupied by the HQ. I never bothered finding a dev post on the issue before the release of AE.

Alfred

(in reply to witpqs)
Post #: 5
RE: Quick HQ question - 4/7/2018 4:48:00 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline
witpqs,

Further to my last post.

This is the September 2009 thread wherein BigJ62 explained the HQ range.

http://www.matrixgames.com/forums/tm.asp?m=2249265&mpage=1&key=&#2250118

As you can see from that thread the range starting with the adjacent hex (ie an HQ with a range of 1 = the six adjacent hexes to the hex currently occupied by the HQ) was in AE from day 1 and in classical WITP from at least the last major patch, which corresponds with the commencement of BigJ62's coding involvement with the game engine.

Alfred

(in reply to Alfred)
Post #: 6
RE: Quick HQ question - 4/7/2018 5:27:43 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: Alfred

witpqs,

Further to my last post.

This is the September 2009 thread wherein BigJ62 explained the HQ range.

http://www.matrixgames.com/forums/tm.asp?m=2249265&mpage=1&key=�

As you can see from that thread the range starting with the adjacent hex (ie an HQ with a range of 1 = the six adjacent hexes to the hex currently occupied by the HQ) was in AE from day 1 and in classical WITP from at least the last major patch, which corresponds with the commencement of BigJ62's coding involvement with the game engine.

Alfred

Thanks!

_____________________________


(in reply to Alfred)
Post #: 7
RE: Quick HQ question - 4/7/2018 5:36:31 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Adding: I always hated the 'range 1 = 0', 'range 5 = 4', and so on. Really loved it when they made that change.

_____________________________


(in reply to witpqs)
Post #: 8
RE: Quick HQ question - 4/7/2018 6:23:35 PM   
Miller


Posts: 2226
Joined: 9/14/2004
From: Ashington, England.
Status: offline
Thanks for the clarification.

(in reply to witpqs)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Quick HQ question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.016