Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Questions about game features. On the Fence to Purchase

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Desert War 1940 - 1942 >> Questions about game features. On the Fence to Purchase Page: [1]
Login
Message << Older Topic   Newer Topic >>
Questions about game features. On the Fence to Purchase - 4/17/2018 4:37:24 PM   
thekossack

 

Posts: 47
Joined: 12/24/2000
From: Agartha
Status: offline
This game looks very compelling, but I am curious about some of the features;
Weather,Reinforcements: modelled/variable?

Are the Supply points (ammo/fuel) fixed in quantity for a scenario, or do they accumulate over turns, and if so, what are the scenario editor parameters for that?

Intel false signals; Does the engine include false Intel reports? Can a player give any order to shield assets from being discovered, or to even create false flag diversions (thinking Ruse game from Eugene games).

Counter Air/Interdiction missions: do you plot these missions on specific areas if the map or are they abstracted?

HQ reassignment; is it possible? What happens to units that have become orphaned from a destroyed HQ?




_____________________________

"Men are moved by two levers only: fear and self-interest."<br />-Napoleon Bonaparte
Post #: 1
RE: Questions about game features. On the Fence to Purc... - 4/17/2018 9:54:35 PM   
SlickWilhelm


Posts: 1854
Joined: 7/22/2007
From: Rochester, MN
Status: offline

quote:

ORIGINAL: thekossack

This game looks very compelling, but I am curious about some of the features;
Weather,Reinforcements: modelled/variable?


Weather, no. Reinforcements, yes. That also means that you sometime lose units, too.


quote:


Are the Supply points (ammo/fuel) fixed in quantity for a scenario, or do they accumulate over turns, and if so, what are the scenario editor parameters for that?


They accumulate over time, assuming that you don't use more than arrives, and the enemy hasn't interdicted your supply. That's why you need to assign "anti-air" missions.

quote:


Intel false signals; Does the engine include false Intel reports? Can a player give any order to shield assets from being discovered, or to even create false flag diversions (thinking Ruse game from Eugene games).


Not that I'm aware of. Intel increases over time while your units are next to adjacent units. If you want to decrease intel, you'll need to move your units away from adjacent enemy units, and assign some air assets to "anti-air" missions.

quote:


Counter Air/Interdiction missions: do you plot these missions on specific areas if the map or are they abstracted?


They are abstracted.


quote:


HQ reassignment; is it possible? What happens to units that have become orphaned from a destroyed HQ?


Nope. Units that have become orphaned from a destroyed HQ can remain in "extended supply", which means they are receving supply from an HQ different than their original parent HQ. But as far as I know, they will never again be in "full supply".

Needless to say, protect your HQ's at all hazards!



_____________________________

Beta Tester - Brother Against Brother
Beta Tester - Commander: The Great War
Beta Tester - Desert War 1940-42

(in reply to thekossack)
Post #: 2
RE: Questions about game features. On the Fence to Purc... - 4/21/2018 4:59:34 AM   
bcgames


Posts: 2527
Joined: 6/2/2010
From: Bramble Rose Farm, KS
Status: offline
SlickWilhelm's responses are on point.

_____________________________


(in reply to SlickWilhelm)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Desert War 1940 - 1942 >> Questions about game features. On the Fence to Purchase Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.625