Chiteng
Posts: 7666
Joined: 2/20/2001 From: Raleigh,nc,usa Status: offline
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[QUOTE]Originally posted by Capitaine [B]This is VERY CLEAR and as for Mr. soapyfrog, who claims that "a corps with 0 movement left is mathematically still capable of making a zero-cost move", I say you are badly mistaken. Also, many games have this concept; I'm sorry you don't play that way... :( Anyway, the precise rules which dictate what I asserted above are: [B]7.3.2[/B] "Each counter is moved [I]individually[/I]. So, once a single counter is moved, and its move has ceased, it is DONE. OVER. FINISHED. You understand? No game allows you to go back a fiddle with units already moved in the same phase. What planet are you on? Secondly, we have [B]7.3.2.1[/B] which says, "A corps [B]must cease[/B] movement when it [1st] consumes its movement allowance or [2nd] when it enters an area containing an unbesieged enemy corps (not if the area contains only cossacks, freikorps, guerillas and/or garrisons)." So, just as when a unit's move CEASES (is OVER, FINISHED, DONE) when it enters an area w/ enemy forces, it likewise CEASES when its movement allowance is consumed. Per [B]7.3.1[/B] and [B]7.3.1.3[/B], a unit spends its MP's [U]to enter[/U] an area. Meaning, of course, that its movement allowance is expended upon arrival IN that area. Once it is there, it has no movement allowance per 7.3.2.1 and its movement has CEASED. Gee guys, I'm sorry if you don't read the rules and just play as you like regardless of clear, unambiguous language. I play this way exclusively. I'm not swayed by your extraneous "homecooking" with this game. FWIW, the interpretation MAKES SENSE: A corps with just enough points to enter an area hasn't much latitude remaining to do anything else upon arrival. However, if you have one point left, or are continuing on [I]through[/I] the subject area to another beyond, then you conceivably have the "logistical wherewithal" to pass by and detach troops to a city in that same area as you move through. But rest assured, just as a unit cannot detach factors to garrison a city or depot in an area it has just moved into which contains enemy forces, neither can it do so having expended its movement allowance, per 7.3.2.1. Were this not so, the entire rule about "costing zero" to detach to garrison would be superfluous: The rule would simply say "a corps can detach [either itself or factors] to a city in the same area at any time, subject to these exceptions...." That is what you are arguing, and it would be simple writing. But it is NOT written that way, and for GOOD REASON. It is NOT the game. God god, RTFM!! ;) [/B][/QUOTE] I have read the manual, however I dont share your conclusion. It doesnt say you must stop moving to detach factors.
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“It is clear that the individual who persecutes a man, his brother, because he is not of the same opinion, is a monster.” Voltaire 'For those with faith, no proof is needed. For those without faith, no proof is enough' French Priest "Statistic
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